Every retexture, improvement, fix and other change made in Lucidium. This list is not entirely complete, please submit any issues!
- Redstone Torch
- cleaned retexture
- Minecart Rail (all types)
- all metal parts of rails is much shinier
- Buttons (all types)
- dedicated retexture with blockstate indication_ "powered"
- Pressure Plates (all types)
- dedicated retexture with blockstate indication_ "powered"
- Lever
- cleaned retexture with blockstate indication_ "powered"
- _Piston, Sticky Piston
- distinct retexture with blockstate indication "powered"
- Target Block
- retexture with blockstate indication "levels"
- Observer
- retexture with blockstate indication "powered"
- Bee Nest, Bee Hive
- retexture with blockstate indication "honey_level"
- Tripwire String
- visible retexture with distinct blockstate indication "powered"
- Sculk Sensor, Calibrated Sculk Sensor
- non-animated inactive retexture with animated active retexture
- Redstone Dust
- cleaned retexture with blockstate indication "powered"
- Repeater
- cleaned retexture with numbered blockstate indication "power"
- Comparator
- cleaned retexture with blockstate indication "mode", "powered"
- Composter
- cleaned retexture with blockstate indication "level"
- Cauldron (water, lava, powder snow)
- distinct retextures with blockstate indication "level"
- Furnace, Blast Furnace, Smoker
- animated retextures with dedicated bottom textures and blockstate indication "lit"
- Redstone Lamp
- animated retexture
- Daylight Detector
- retexture with blockstate indication "inverted"
- Hopper
- corrected texture mapping with blockstate indication "facing"
- Dropper
- color distinct texture with blockstate indication "facing"
- Dispenser
- color distinct texture with blockstate indication "facing"
- Note Block
- retexture with blockstate indication "note", "instrument", "powered"
- Changed from Sprite to 3D
- Bell
- Cauldron
- Hopper
- Lever_
- Minecart (all variants)
- Lantern, Soul Lantern
- Torch, Soul Torch, Redstone Torch
- Changed from 3D to Sprite
- Bed (all colors)
- Trapdoor (all variants)
- Dragon Egg
- Azalea, Flowering Azalea
- Dripleaf, Small Dripleaf
- Spore Blossom
- Distinct Retextures
- Iron Nugget
- Spawn Egg (all mobs)
- Dye (all colors)
- Glass Pane (all colors)
- Music Disc (all variants)
- Banner Pattern (all variants)
- Gunpowder, Sugar, Glowstone Dust
- Consistency Retextures
- Sugar Cane
- Smithing Template Coast Armor Trim
- Boat, Chest Boat (all variants)
- Door (all variants)
- Glistering Melon Slice
- Book, Enchanted Book, Book and Quill
- Dark Oak Sapling, Acacia Sapling
- Tall Flower (all variants)
- Porkchop Texture, Cooked Porkchop
- Cooked Salmon
- Sniffer Egg
- Chain
- Compass
- Shears
- Cake
- Updated Retextures
- Barrier Block, Void Structure Block
- Warped Fungus, Crimson Fungus
- Item Frame, Glow Item Frame
- Repeater, Comparator
- Flint and Steel
- Nether Wart
- Rabbit's Foot
- Ghast Tear
- Sea Pickle
- Frogspawn
- Painting
- Arrow
- Elytra
- Clock
- Low Durability Warnings
- Pickaxe (all variants)
- Axe (all variants)
- Shovel (all variants)
- Hoe (all variants)
- Sword (all variants)
- Helmet (all variants)
- Bow, Crossbow
- Flint and Steel, Shears
- Fishing Rod
- Elytra
- Texture Recolors
- Blaze Rod, Blaze Powder
- Bone, Bonemeal
- Melon Seed
- Wheat
- Lead
- Egg
- Saturated Gold Recolors
- Helmet, Chestplate, Leggings, Boots
- Pickaxe, Axe, Shovel, Hoe, Sword
- Gold Ingot, Golden Nugget
- Golden Apple, Golden Carrot
- Raw Gold
- GUI Alignment Changes
- Torchflower Seeds
- Amethyst Bud
- Tadpole Bucket
- Shield
- Banner (all colors & variants)
- Warning Borders
- Infested Blocks (all variants)
- Waxed Copper Blocks, Stairs, Slabs (all variants)
-
Dragon Egg
- retexture with proper model-hitbox alignment
-
Spore Blossom
- retexture edges to look more flowery
-
Ancient Debris
- recolor with far greater blending
-
Loom
- recolor to be consistent with leather and added bottom/side textures
-
Wool (all colors)
- retexture to improve quality of dithering
-
Anvil, Chipped Anvil, Damaged Anvil
- added side textures
-
Glowstone
- recolor to improve saturation
-
Pearlescent Froglight
- recolor to improve saturation
-
Soul Campfire
- retexture with dark oak wood and soul sand
-
Soul Torch
- retexture with dark oak wood
-
Beacon
- animated retexture with fancy glass retexture
-
Diorite
- retexture to address dithering and improve aesthetic
-
Hay Bale
- recolor for consistency
-
Bedrock
- recolor to decrease static and improve aesthetic
-
End Crystal
- retexture for consistency with bedrock
-
Scaffolding
- retexture to remove center area and improve visibility
-
Stained Glass, Tinted Glass (all colors)
- retexture to remove border and improve tiling
-
Prismarine Bricks
- retexture to add connecting lines and improve tiling
-
Ender Chest
- retexture to remove eye from front
-
Grass, Path, Mycelium, Snow Grass, Podzol
- retexture to make surface material extend lower on side
-
Dirt, Coarse Dirt, Rooted Dirt
- retexture to decrease static and improve dithering
-
TNT
- recolor to increase saturation and improve aesthetic
-
Melon Stem, Pumpkin Stem
- recolor for consistency with seed color
-
Sugarcane
- recolor more pale closer to real life
-
Melon
- recolor to increase saturation with added dedicated bottom texture
-
Pumpkin, Carved Pumpkin
- added dedicated bottom texture
-
Black Candle
- recolor for consistency of blockstate "lit=true"
-
Sandstone Stair, Red Sandstone Stair
- retexture for consistency on every step
-
Sandstone Slab, Red Sandstone Slab
- retexture for consistency with top border
-
Sandstone Wall, Red Sandstone Wall
- retexture post for consistency with top border
-
Smooth Stone. Smooth Stone Slab
- retexture to improve border highlights/shadows
-
Glazed Terracotta (all colors)
- recolor to match each color and theme
-
Bookshelf
- added bottom/top textures
-
Fire, Soul Fire
- retexture to reduce height for visibility
-
Lantern, Soul Lantern
- retexture to be consistent with chain
-
Crimson Nylium, Warped Nylium
- recolor to adjust nylium saturation with lower side textures
-
Tripwire Hook
- retexture to correct visual connection issues
-
Crafting Table
- retexture to improve highlights with dedicated top/bottom texture
-
Lectern, Stonecutter
- retexture to improve coloration with dedicated top/bottom texture
-
Fletching Table, Cartography Table
- retexture to improve consistency with dedicated side/bottom/top texture
-
Barrel
- retexture to improve coloration with reworked mapping
-
Mob Spawner
- added dedicated bottom/top texture
-
Door, Trapdoor (all variants)
- retexture to correct mapping to be consistent with highlights/shadows
-
Command Block (all variants)
- _retexture to improve tiling and coloration _
-
Painting
- added dedicated back texture
-
Blue Orchid, Azure Bluet, Oxeye Daisy
- recolor to increase saturation and improve aesthetic
-
Lily of the Valley
- retexture to be consistent with real life counterpart
-
Allium
- retexture leaves to be consistent with other flowers
-
Cornflower
- retexture to differentiate from other flowers
-
Tulip (all colors)
- retexture to be consistent with other flower sizes
-
Lily Pad
- retexture to be aligned in the middle of model
-
Glow Lichen
- retexture to decrease static and improve aesthetic
-
Chain
- retexture to be consistent with the hitbox
-
Iron Bars
- retexture to be consistent with originaL iron color
-
Block Variations
- Bricks (4)
- Birch Log (5)
- End Stone (6)
- Crying Obsidian (6)
- Red Mushroom Block (12)
- Cobblestone (16)
- Moss Block (16)
- Gravel (16)
- Stone (16)
- Granite (16)
- Andesite (16)
- Diorite (16)
- Terracotta (all colors) (16)
- Bookshelf (16)
- Chiseled Bookshelf (10)
-
Double Slabs
- Quartz
- Cut Sandstone
- Cut Red Sandstone
- Polished Andesite
- Polished Granite
- Polished Diorite
- Polished Blackstone
- Polished Deepslate
- Farmland
- added side texture and between blockstate textures "moisture=0-7"
- Leaves (all variants)
- texture added for dying blockstate "persistent=false", "distance=7"
- Weeping Vine, Twisting Vine, Cave Vine, Kelp
- texture added for oldest blockstate "age=25"
- Chorus Flower
- texture added for blockstate "age=0-5"
- Nether Wart
- texture added for blockstate "age=0-3"
-
Horse, Donkey, Mule, Strider, Ravager, Pig
- recolor with brown leather saddles
-
Cow, Red Mooshroom, Brown Mooshroom
- retexture spots to be consistent across model
-
Llama, Donkey, Mule
- retexture chest to be consistent with block
-
Villager (all professions)
- recolor with brown leather clothing
-
Zombie
- retexture with proper ripped clothes
-
Iron Golem
- recolor to be consistent with iron
-
Zombie Villager
- recolors eyes to be black and consistent with zombies
-
Skeleton
- retexture with cracked bones texture
-
Enderman
- retexture with more purple saturation
-
Shulker
- recolor darkened bottom lip
-
Creeper
- retexture more muted and less static
-
Ghast
- retexture to add tears to face
-
Blaze
- recolor with greater dithering
-
Guardian, Elder Guardian
- retexture back of eye for culling
-
Wandering Trader
- recolor with brown leather pants
-
Witch
- retexture with greater dithering
-
Armorstand
- retexture to be consistent with smooth stone
-
Beacon Beam
- retexture to be pixel consistent
-
End Crystal
- retexture to match bedrock block
-
Chest, Trapped Chest, Chest Boat
- retexture darkened with dithering
-
Hanging Sign (all types)
- retexture beam to match log type
-
Bamboo Sign
- retexture post to match log type
-
Elytra
- retexture to match netherite armor
-
Shield
- recolor handle with greater dithering
-
Arrow, Tipped Arrow
- recolor arrowhead to match flint recipe
-
Spectral Arrow
- recolor with greater saturation
-
Chainmail Armor
- recolor to be consistent with chains
-
Iron Armor
- retexture to adjust size of helmet elements
-
Gold Armor
- retexture to adjust size of helmet elements
-
Diamond Armor
- retexture to adjust size of helmet elements
-
Netherite Armor
- retexture to adjust size of helmet elements
- Crosshair
- retexture to be a bit smaller
- Options Menu, World Selection
- retexture background to be darker and muddy
- Menu Buttons, Selection Arrows (supports mod-menu)
- retexture to emphasize highlight and match background
- Container GUI, Inventory GUI
- retexture to be darker and more visually pleasing
- Hotbar Frame
- retexture to appear bolder with no dithering
- Hotbar Icons
- retexture hotbar icons with greater dithering
- Creative Menu Tab Icons
- retexture background to be darker and muddy
- Stats Icons
- retexture stats icons for consistency
- Global Font
- changed global font t
- Splash Texts
- added various secret splash texts
- Boss Bars
- retextured to drastically reduce size
- Empty Armor Slot
- retexture to be consistent with armor shapes
- Vignette
- removed texture entirely
-
Proper Break Particles
- Player Head, Mob Head (all variants)
- Bed (all colors)
- Banner (all colors)
- Bamboo Stalk
- Chest, Trapped Chest, Ender Chest
- Cocoa Beans
- Sea Pickle
- Flower Pot, Decorated Pot
- End Rod. Lightning Rod
- Lantern, Soul Lantern
- Tripwire Hook
- Turtle Egg
-
Weather Particles Reduction
- Rain, Snow
- Rain
- Fire
- Water
- Cow
- Nether Portal
- Endermen
- Villager
- Zombie
- Zombified Piglin
- Piston, Sticky Piston
- Minecart (all variants)
- USA English
- Steak -> Cooked Beef
- British English
- Steak -> Cooked Beef
- Roast Chicken -> Cooked Chicken
- Mushroom Soup -> Mushroom Stew