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Resident Evil 1 voodoo graphics corruption #3561
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We've noticed that some games have an issue with the voodoo recompiler on the 64-bit version. Could you try again with the 32-bit version of 86Box? |
I've tested the x86 version using 86Box-Linux-x86-b4869.AppImage and the issue persists. Also in other test I disabled the Voodoo 2 recompiler in the settings but the issue is still there. |
One other thing to try: Set the render threads to 2 instead of 4. Some games display artifacts when render threads are set to 4. What is your host CPU? What drivers are you using in the vm? Some glide games are very picky about drivers. Would you be able to upload this vm somewhere? The whole directory that contains config, nvr and disk image. |
Here are the results using 2 render threads. Notice the same artifacts in the same game map location. My host CPU is a Ryzen 9 5900X. I´m using the Creative 3D Blaster Voodoo 2 drivers from vogons, http://vogonsdrivers.com/getfile.php?fileid=132&menustate=0. I've uploaded the vm in Drive https://drive.google.com/file/d/1q6C2PKw40C-PhhMYxCtoDalk8z5VLUAN/view?usp=sharing Thanks in advance |
That's the oldest Voodoo2 driver. I just tested it with the latest 3.02.02 driver from falconfly and the game works fine. Even Voodoo1 was having that problem when using the built-in Win 98 SE driver (although not to that extent). Again, the latest driver fixed it. |
Then this can be closed as NOTABUG, at least, not on our side. |
Describe the bug
Playing Resident Evil 1 with Voodoo graphics shows some graphical artifacts in some scenes.
See attached screenshots for more detail.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Playing the game without artifacts
Screenshots
Desktop (please complete the following information):
Additional context
Emulated PC:
i440FX ASUS P/I-P65UP5.
Intel Pentium Pro 166 Mhz
128 MB RAM
S3 Trio64V2/DX
Voodoo 2 4MB FB / 4 MB Texture, 4 Render Threads, no SLI, recompiler on.
Ensoniq AudioPCI
Windows 98 SE
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