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New mood selection policy: AIUR uses now an epsilon-greedy algorithm.
New old mood: The DefensiveMood is selectable again at the beginning of a game (was disabled since AIUR v2.0). AIUR has thus 6 selectable starting moods.
Rush mood changed into a rush DT.
Implement an off-line learning feature: You can now train AIUR against a given opponent and use that learning for further games, like during tournaments.