Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AI stop moving and responding during a mission #239

Closed
00specter00 opened this issue Jan 9, 2017 · 20 comments
Closed

AI stop moving and responding during a mission #239

00specter00 opened this issue Jan 9, 2017 · 20 comments

Comments

@00specter00
Copy link

Hello

I have a problem with the AI ​​that generates the mod ALIVE. AI groups fire without raising their weapon and do not move.

This has happened suddenly and we do not know why. They could tell us what problem we could have.

Thx.

@DavisBrown723
Copy link
Contributor

DavisBrown723 commented Jan 9, 2017

Please reproduce with only CBA and ALiVE loaded while using the latest publicly stable version of Arma 3. This is likely an issue caused by another mod.

@stafmoony
Copy link

hinthint A modlist would maybe help aswell hint ;-)

@00specter00
Copy link
Author

I test in local multiplayer and AI move an shoot fine but load this mission in server and AI dont move.

@00specter00
Copy link
Author

Use mod tfar, ace3, cba, rhs usf, rhs afrf, rhs gref and alive

@tupolov
Copy link
Contributor

tupolov commented Jan 10, 2017

Do you mean that the AI stop moving? Cannot be shot?

Are you testing on a dedicated server? Hosted is not supported.

Are you using a linux server?

How many MP players are connecting?

Are you running any additional scripts?

Can you post the mission.sqm somewhere?

@tupolov tupolov changed the title AI Alive AI stop moving and responding during a mission Jan 10, 2017
@00specter00
Copy link
Author

Do you mean that the AI stop moving? Cannot be shot?

The AI ​​that spawns Alive does not move and fire without raising the weapon. Yes, AI can shoot.

Are you testing on a dedicated server? Hosted is not supported.

I have tested the mission by launching it from the editor and it works correctly. But, when I throw it on a dedicated server, the problems that I have commented on

Are you using a linux server?

Yes, Linux Server (Ubuntu 16.01.1 LTS)

How many MP players are connecting?

One

Are you running any additional scripts?

No

Can you post the mission.sqm somewhere?

I'm going to test it again and when I have the server log I will try to upload it to pastebin

@tupolov
Copy link
Contributor

tupolov commented Jan 10, 2017

We believe this is an issue with Linux dedi server as we have seen this before.

The mission Sqm will help us understand the modules you have and how they are configured.

Most likely a perf issue with Linux, but let's see.

@00specter00
Copy link
Author

00specter00 commented Jan 10, 2017

Ok, I upload mission.sqm tu mega in this link: https://mega.nz/#!IcgCULDS!yBIQeWXpiGBrVCVss7R207ECrX3y5UWcd4XDeOi-lWU

This mission use mod list: @ace, @tfar, @rhs usf, @rhs afrf, @rhs gref, @alive, @cba, @cup_core

@tupolov
Copy link
Contributor

tupolov commented Jan 10, 2017

it needs a decryption key?

@00specter00
Copy link
Author

I edit my last message but change no effect. The new link this:

https://mega.nz/#!IcgCULDS!yBIQeWXpiGBrVCVss7R207ECrX3y5UWcd4XDeOi-lWU

@tupolov
Copy link
Contributor

tupolov commented Jan 10, 2017

SQM needs to be unbinarized :D

@00specter00
Copy link
Author

How can I get the sqm unbinarized?

@tupolov
Copy link
Contributor

tupolov commented Jan 10, 2017

when saving the mission select unbinarize SQM or rather uncheck the box that says Binarize SQM

@00specter00
Copy link
Author

Ok, this is link mission unbinarize
https://mega.nz/#!5QxxkSKL!4LhdJx0Z-BrUYZGB6tQt_87otlqh5XxX8-63up3VUUw

@HeroesandvillainsOS
Copy link

@tupolov I'm not sure if this is related, but I'm having what feels like a similar problem in one specific mission (also note, I use Windows 10 and not Linux):

Referenced here: http://alivemod.com/forum/2678-opcom-not-tasking-update

I can provide whatever rpt files you may need if it would be helpful.

@00specter00
Copy link
Author

I have been testing the mission and with the mods that it says works fine but when we start the server adding the following mods:

@advancedrappelling
@advancedslingloading
@advancedurbanrappelling

It happens that enemy AI units can not move.

@friznit
Copy link
Contributor

friznit commented Jan 17, 2017

I think I know what the problem is. Try removing the following mods:

@advancedrappelling
@advancedslingloading
@advancedurbanrappelling

And the mission should work fine.

@00specter00
Copy link
Author

If you remove those mods the mission works well. But, before this problem happened, it worked well and without warning it started to fail. Why? I don't know

@DavisBrown723
Copy link
Contributor

You'll need to consult the author of those mods, nothing we can do on our end.

@00specter00
Copy link
Author

But, I do not understand why I run on a player and it works perfectly. Also, a couple of weeks ago also worked. And when I run on the server it fails.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants