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AI stop moving and responding during a mission #239
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Please reproduce with only CBA and ALiVE loaded while using the latest publicly stable version of Arma 3. This is likely an issue caused by another mod. |
hinthint A modlist would maybe help aswell hint ;-) |
I test in local multiplayer and AI move an shoot fine but load this mission in server and AI dont move. |
Use mod tfar, ace3, cba, rhs usf, rhs afrf, rhs gref and alive |
Do you mean that the AI stop moving? Cannot be shot? Are you testing on a dedicated server? Hosted is not supported. Are you using a linux server? How many MP players are connecting? Are you running any additional scripts? Can you post the mission.sqm somewhere? |
The AI that spawns Alive does not move and fire without raising the weapon. Yes, AI can shoot.
I have tested the mission by launching it from the editor and it works correctly. But, when I throw it on a dedicated server, the problems that I have commented on
Yes, Linux Server (Ubuntu 16.01.1 LTS)
One
No
I'm going to test it again and when I have the server log I will try to upload it to pastebin |
We believe this is an issue with Linux dedi server as we have seen this before. The mission Sqm will help us understand the modules you have and how they are configured. Most likely a perf issue with Linux, but let's see. |
it needs a decryption key? |
I edit my last message but change no effect. The new link this: https://mega.nz/#!IcgCULDS!yBIQeWXpiGBrVCVss7R207ECrX3y5UWcd4XDeOi-lWU |
SQM needs to be unbinarized :D |
How can I get the sqm unbinarized? |
when saving the mission select unbinarize SQM or rather uncheck the box that says Binarize SQM |
Ok, this is link mission unbinarize |
@tupolov I'm not sure if this is related, but I'm having what feels like a similar problem in one specific mission (also note, I use Windows 10 and not Linux): Referenced here: http://alivemod.com/forum/2678-opcom-not-tasking-update I can provide whatever rpt files you may need if it would be helpful. |
I have been testing the mission and with the mods that it says works fine but when we start the server adding the following mods: @advancedrappelling It happens that enemy AI units can not move. |
I think I know what the problem is. Try removing the following mods: @advancedrappelling And the mission should work fine. |
If you remove those mods the mission works well. But, before this problem happened, it worked well and without warning it started to fail. Why? I don't know |
You'll need to consult the author of those mods, nothing we can do on our end. |
But, I do not understand why I run on a player and it works perfectly. Also, a couple of weeks ago also worked. And when I run on the server it fails. |
Hello
I have a problem with the AI that generates the mod ALIVE. AI groups fire without raising their weapon and do not move.
This has happened suddenly and we do not know why. They could tell us what problem we could have.
Thx.
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