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All Placement modules spawn 1 guard group in addition to number selected in placement options #342
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This is because every objective has a guard group |
So options are zero groups or 2 or more groups? |
Makes sense just confusing to users methinks |
So it will always add one? 2=3, 3=4, etc? |
Unless there's a technical reason why this needs to happen, it sounds like a bug. Given that I am using override settings then the placement modules should only spawn the number of groups that I define. |
bd060b5 This has been adjusted for CMP modules |
As reported on ALiVE forums:
http://alivemod.com/forum/2944-custom-objectives-making-more-unit-groups-than-you-tell-it-to/
Trying to get more info (mods used, if any)
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