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All Placement modules spawn 1 guard group in addition to number selected in placement options #342

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SavageCDN opened this issue May 17, 2017 · 7 comments

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@SavageCDN
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As reported on ALiVE forums:

when using custom objectives that if you tell the module that you want one infantry group, it will spawn one group inside the custom marker zone, but it will also spawn a group outside of that zone. So instead of only getting one group of units I end up with two

http://alivemod.com/forum/2944-custom-objectives-making-more-unit-groups-than-you-tell-it-to/

Trying to get more info (mods used, if any)

@DavisBrown723
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This is because every objective has a guard group

@SavageCDN
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So options are zero groups or 2 or more groups?

@DavisBrown723
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Should always place a guard group, that's probably unintended. Maybe a moduke option would be a good way to convey this to users (and provide flexibility? Thoughts? @friznit @highhead

@SavageCDN
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Makes sense just confusing to users methinks

@HeroesandvillainsOS
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So it will always add one? 2=3, 3=4, etc?

@friznit friznit changed the title Custom Objectives spawn extra group All Placement modules spawn 1 guard group in addition to number selected in placement options May 17, 2017
@friznit
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friznit commented May 17, 2017

Unless there's a technical reason why this needs to happen, it sounds like a bug. Given that I am using override settings then the placement modules should only spawn the number of groups that I define.

@DavisBrown723
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bd060b5 This has been adjusted for CMP modules

@friznit friznit closed this as completed Jul 20, 2017
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