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The idea is to use three.js + WebXR to place a 3D object in the environment using the hit-testing functionality, and while this is still at work, if a marker / image is detected by the camera (AR.js), place the previous 3D object on the marker / image position, and of course after the marker / image is lost, go back to the normal hit-testing.
So my question is : is something like that feasible using only three.js (or a-frame), webxr and ar.js ?
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The idea is to use three.js + WebXR to place a 3D object in the environment using the hit-testing functionality, and while this is still at work, if a marker / image is detected by the camera (AR.js), place the previous 3D object on the marker / image position, and of course after the marker / image is lost, go back to the normal hit-testing.
So my question is : is something like that feasible using only three.js (or a-frame), webxr and ar.js ?
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