-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.dart
57 lines (53 loc) · 1.65 KB
/
main.dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
import 'dart:ui';
import 'package:flame/game.dart';
import 'package:flame_spatial_grid/flame_spatial_grid.dart';
import 'package:flame_spatial_grid_example/game.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.purple,
),
home: GameWidget.controlled(
gameFactory: SpatialGridExample.new,
overlayBuilderMap: {
'loading': (BuildContext ctx, SpatialGridExample game) {
return Material(
type: MaterialType.transparency,
child: BackdropFilter(
filter: ImageFilter.blur(
sigmaX: 5.0,
sigmaY: 5.0,
),
child: StreamBuilder<LoadingProgressMessage<String>>(
stream: game.loadingStream,
builder: (context, snapshot) {
final progress = snapshot.data?.progress ?? 0;
return Center(
child: Text(
'Loading: $progress% ',
style: const TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 24,
),
),
);
},
),
),
);
},
},
),
);
}
}