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Value for environment lighting in baking is too high #232

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AVGP opened this issue Feb 28, 2017 · 0 comments
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Value for environment lighting in baking is too high #232

AVGP opened this issue Feb 28, 2017 · 0 comments
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AVGP commented Feb 28, 2017

Original issue: https://task.archilogic.com/issues/4163

I noticed that the shadows of exterior objects that got baked were almost invisible on grass and other materials. The cause of this is probably a environment lighting value in blender that is too high. The attached image shows two different lightmaps of the same scene. On the left side you can see a floor without a ceiling and on the right side you can see a floor with a ceiling. !lightmaps.JPG! Link to test model: https://goo.gl/5sVqmx Light settings: Intensity - 1.2 Exposure - 0.7 Overexposure correction - 0.5 The exterior shadows could possibly be improved by reducing the value of the environment lighting.

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