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eyes.go
41 lines (34 loc) · 894 Bytes
/
eyes.go
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package main
import (
"image/color"
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
)
type eyes struct {
pos pixel.Vec
color color.Color
size float64
pupil_look float64
}
// Draws eyes to screen
func (p *eyes) draw(imd *imdraw.IMDraw) {
// Balls
imd.Color = p.color
imd.Push(p.pos.Add(pixel.V(-(p.size*1.1 + 5), 0)))
imd.Circle(p.size, 0)
imd.Push(p.pos.Add(pixel.V((p.size*1.1 + 5), 0)))
imd.Circle(p.size, 0)
// Pupils
imd.Color = pixel.RGB(0, 0, 0)
imd.Push(p.pos.Add(pixel.V(-(p.size*1.1 + 5 + -(p.pupil_look)), 0)))
imd.Circle(p.size/4, 0)
imd.Push(p.pos.Add(pixel.V((p.size*1.1 + 5 + p.pupil_look), 0)))
imd.Circle(p.size/4, 0)
}
// Posistion to look
func (p *eyes) look(l float64) {
ball_rad := (p.size*1.1 + 5)
p.pupil_look = ((l * (ball_rad - -(ball_rad))) / 100) + -(ball_rad)
}
func (p *eyes) update(imd *imdraw.IMDraw) {
}