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InstanceExports.cs
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InstanceExports.cs
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// Copyright 2021 Aaron R Robinson
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is furnished
// to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
namespace ExportingAssembly
{
using System;
using System.Runtime.InteropServices;
/// <summary>
/// Projection of C-style exports for manipulating a Type instance.
/// </summary>
/// <remarks>
/// This code could be auto generated using tooling. The tooling
/// would also generate marshalling of arguments and return values.
///
/// The C++ code to consume this could also be auto generated. The
/// below example illustrates one possible way to wrap the exports
/// to create a natural C++ experience.
/// <code>
/// #ifndef _MYCLASS_HPP_
/// #define _MYCLASS_HPP_
/// class MyClass
/// {
/// intptr_t _inst;
///
/// public:
/// MyClass()
/// {
/// _inst = MyClass_ctor();
/// }
/// ~MyClass()
/// {
/// MyClass_dtor(_inst);
/// }
/// int32_t get_Number()
/// {
/// return MyClass_getNumber(_inst);
/// }
/// void set_Number(int32_t num)
/// {
/// MyClass_setNumber(_inst, num);
/// }
/// void printNumber()
/// {
/// MyClass_printNumber(_inst);
/// }
/// // Delete copy functions since a copy export isn't defined.
/// MyClass(const MyClass&) = delete;
/// MyClass& operator=(const MyClass&) = delete;
/// };
/// #endif // _MYCLASS_HPP_
/// </code>
/// </remarks>
public class InstanceExports
{
[UnmanagedCallersOnly(EntryPoint = "MyClass_ctor")]
public static IntPtr CreateMyClass()
{
var obj = new MyClass();
return GCHandle.ToIntPtr(GCHandle.Alloc(obj));
}
[UnmanagedCallersOnly(EntryPoint = "MyClass_dtor")]
public static void ReleaseMyClass(IntPtr inst)
{
GCHandle.FromIntPtr(inst).Free();
}
[UnmanagedCallersOnly(EntryPoint = "MyClass_getNumber")]
public static int MyClassGetNumber(IntPtr inst)
{
return As<MyClass>(inst).Number;
}
[UnmanagedCallersOnly(EntryPoint = "MyClass_setNumber")]
public static void MyClassSetNumber(IntPtr inst, int number)
{
As<MyClass>(inst).Number = number;
}
[UnmanagedCallersOnly(EntryPoint = "MyClass_printNumber")]
public static void MyClassPrintNumber(IntPtr inst)
{
As<MyClass>(inst).PrintNumber();
}
private static T As<T>(IntPtr ptr) where T : class
{
return (T)GCHandle.FromIntPtr(ptr).Target;
}
}
/// <summary>
/// Type exposed to native code.
/// </summary>
public class MyClass
{
private int number;
public MyClass()
{
this.number = 0;
}
public int Number { get; set; }
public void PrintNumber() => Console.WriteLine(this.number);
}
}