forked from FairPlay137/outrun
/
chao.go
417 lines (393 loc) · 16.6 KB
/
chao.go
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package muxhandlers
import (
"encoding/json"
"fmt"
"math/rand"
"strconv"
"time"
"github.com/fluofoxxo/outrun/analytics"
"github.com/fluofoxxo/outrun/analytics/factors"
"github.com/fluofoxxo/outrun/config"
"github.com/fluofoxxo/outrun/consts"
"github.com/fluofoxxo/outrun/db"
"github.com/fluofoxxo/outrun/emess"
"github.com/fluofoxxo/outrun/enums"
"github.com/fluofoxxo/outrun/helper"
"github.com/fluofoxxo/outrun/logic/roulette"
"github.com/fluofoxxo/outrun/netobj"
"github.com/fluofoxxo/outrun/obj"
"github.com/fluofoxxo/outrun/requests"
"github.com/fluofoxxo/outrun/responses"
"github.com/fluofoxxo/outrun/status"
)
func GetChaoWheelOptions(helper *helper.Helper) {
player, err := helper.GetCallingPlayer(true)
if err != nil {
helper.InternalErr("Error getting calling player", err)
return
}
baseInfo := helper.BaseInfo(emess.OK, status.OK)
if player.Suspended {
baseInfo.StatusCode = status.MissingPlayer
err = helper.SendResponse(responses.NewBaseResponse(baseInfo))
if err != nil {
helper.InternalErr("Error sending response", err)
}
return
}
response := responses.DefaultChaoWheelOptions(baseInfo, player)
err = helper.SendResponse(response)
if err != nil {
helper.InternalErr("Error sending response", err)
}
}
func GetPrizeChaoWheelSpin(helper *helper.Helper) {
// agnostic
baseInfo := helper.BaseInfo(emess.OK, status.OK)
response := responses.DefaultPrizeChaoWheel(baseInfo)
err := helper.SendResponse(response)
if err != nil {
helper.InternalErr("Error sending response", err)
}
}
func EquipChao(helper *helper.Helper) {
recv := helper.GetGameRequest()
var request requests.EquipChaoRequest
err := json.Unmarshal(recv, &request)
if err != nil {
helper.Err("Error unmarshalling", err)
return
}
player, err := helper.GetCallingPlayer(true)
if err != nil {
helper.InternalErr("Error getting calling player", err)
return
}
baseInfo := helper.BaseInfo(emess.OK, status.OK)
if player.Suspended {
baseInfo.StatusCode = status.MissingPlayer
err = helper.SendResponse(responses.NewBaseResponse(baseInfo))
if err != nil {
helper.InternalErr("Error sending response", err)
return
}
return
}
mainChaoID := request.MainChaoID
subChaoID := request.SubChaoID
// check if the user has one chao active and is just switching
if mainChaoID == "-1" && subChaoID == player.PlayerState.MainChaoID {
// switching from main to sub
player.PlayerState.MainChaoID = player.PlayerState.SubChaoID
player.PlayerState.SubChaoID = subChaoID
goto completed
}
if mainChaoID == player.PlayerState.SubChaoID && subChaoID == "-1" {
// switching from sub to main
player.PlayerState.SubChaoID = player.PlayerState.MainChaoID
player.PlayerState.MainChaoID = mainChaoID
goto completed
}
if mainChaoID != "-1" {
// check if the player actually has the Chao
chaoIndex := player.IndexOfChao(mainChaoID)
if chaoIndex != -1 {
chao := player.ChaoState[chaoIndex]
if chao.Acquired != 0 && chao.Status != enums.ChaoStatusNotOwned {
player.PlayerState.MainChaoID = mainChaoID
} else {
helper.Warn("Bad Chao state: chao.Acquired = %v, should = 0; chao.Status = %v, should NOT equal enums.ChaoStatusNotOwned (%v)", chao.Acquired, chao.Status, enums.ChaoStatusNotOwned)
}
_, err = analytics.Store(player.ID, factors.AnalyticTypeChangeMainChao)
if err != nil {
helper.WarnErr("Error storing analytics (AnalyticTypeChangeMainChao)", err)
}
} else {
helper.Warn("Unable to find chao ID '%s'", mainChaoID)
_, err = analytics.Store(player.ID, factors.AnalyticTypeBadRequests)
if err != nil {
helper.WarnErr("Error storing analytics (AnalyticTypeBadRequests)", err)
}
}
}
if subChaoID != "-1" {
// check if the player actually has the Chao
chaoIndex := player.IndexOfChao(subChaoID)
if chaoIndex != -1 {
chao := player.ChaoState[chaoIndex]
if chao.Acquired != 0 && chao.Status != enums.ChaoStatusNotOwned {
player.PlayerState.SubChaoID = subChaoID
} else {
helper.Warn("Bad Chao state: chao.Acquired = %v, should = 0; chao.Status = %v, should NOT equal enums.ChaoStatusNotOwned (%v)", chao.Acquired, chao.Status, enums.ChaoStatusNotOwned)
}
_, err = analytics.Store(player.ID, factors.AnalyticTypeChangeSubChao)
if err != nil {
helper.WarnErr("Error storing analytics (AnalyticTypeChangeSubChao)", err)
}
} else {
helper.Warn("Unable to find chao ID '%s'", subChaoID)
_, err = analytics.Store(player.ID, factors.AnalyticTypeBadRequests)
if err != nil {
helper.WarnErr("Error storing analytics (AnalyticTypeBadRequests)", err)
}
}
}
completed:
helper.DebugOut("Main Chao: %s", mainChaoID)
helper.DebugOut("Sub Chao: %s", subChaoID)
if config.CFile.Debug {
// TODO: remove
player.PlayerState.NumRedRings += 150
}
db.SavePlayer(player)
response := responses.EquipChao(baseInfo, player.PlayerState)
err = helper.SendResponse(response)
if err != nil {
helper.InternalErr("Error sending response", err)
}
}
func CommitChaoWheelSpin(helper *helper.Helper) {
player, err := helper.GetCallingPlayer(true)
if err != nil {
helper.InternalErr("Error getting calling player", err)
return
}
data := helper.GetGameRequest()
var request requests.CommitChaoWheelSpinRequest
err = json.Unmarshal(data, &request)
if err != nil {
helper.InternalErr("Error unmarshalling", err)
}
baseInfo := helper.BaseInfo(emess.OK, status.OK)
if player.Suspended {
baseInfo.StatusCode = status.MissingPlayer
err = helper.SendResponse(responses.NewBaseResponse(baseInfo))
if err != nil {
helper.InternalErr("Error sending response", err)
return
}
return
}
items := player.ChaoRouletteGroup.WheelChao
weights := player.ChaoRouletteGroup.ChaoWheelOptions.ItemWeight
// set initial prize
prize := netobj.CharacterIDToChaoSpinPrize("0") // This will almost certainly give the game errors if improperly counting payment!
spinResults := []netobj.ChaoSpinResult{}
helper.DebugOut("PRE")
helper.DebugOut("Items: %s", items)
helper.DebugOut("Weights: %s", items)
helper.DebugOut("Chao Eggs (Player): %v", player.PlayerState.ChaoEggs)
helper.DebugOut("Chao Eggs (ChaoWheelOptions): %v", player.ChaoRouletteGroup.ChaoWheelOptions.NumSpecialEgg)
helper.DebugOut("Chao Roulette tickets (Player): %v", player.PlayerState.NumChaoRouletteTicket)
helper.DebugOut("Chao Roulette tickets (ChaoWheelOptions): %v", player.ChaoRouletteGroup.ChaoWheelOptions.NumChaoRouletteToken)
helper.DebugOut("Chao Roulette spin cost: %v", player.ChaoRouletteGroup.ChaoWheelOptions.SpinCost)
helper.DebugOut("Red Rings: %v", player.PlayerState.NumRedRings)
helper.DebugOut("Bought red rings: %v", player.PlayerState.NumBuyRedRings)
helper.DebugOut("Spin count: %v", request.Count)
// reset ChaoRouletteInfo if needed
rightNow := time.Now().Unix()
if rightNow > player.ChaoRouletteGroup.ChaoRouletteInfo.RoulettePeriodEnd { // if past period
player.ChaoRouletteGroup.ChaoRouletteInfo = netobj.DefaultRouletteInfo() // reset all values
}
// spin logic
primaryLogic := func(usingTickets bool) {
actions := request.Count
if request.Version == "1.1.4" {
// 1.1.4 does not specify a value for request.Count; so we'll make it always one spin
actions = 1
}
if actions < 1 {
helper.InvalidRequest()
return
}
if player.PlayerState.ChaoEggs < 10 {
if usingTickets { // paying with ticket(s)
player.PlayerState.NumChaoRouletteTicket -= consts.ChaoRouletteTicketCost * actions // spend ticket(s)
} else { // paying with red ring(s)
player.PlayerState.NumRedRings -= consts.ChaoRouletteRedRingCost * actions // spend red ring(s)
}
} else { //paying with chao eggs
player.PlayerState.ChaoEggs -= 10
}
player.ChaoRouletteGroup.ChaoRouletteInfo.RouletteCountInPeriod++ // increment times spun in timer; TODO: Should we count request.Count?
for actions > 0 {
player.OptionUserResult.NumChaoRoulette++
actions--
gottenItemIndex, err := roulette.ChooseChaoRouletteItemIndex(items, weights) // pick a potential item index (used for later)
if err != nil {
helper.Err("Error choosing Chao roulette item", err)
return
}
gottenItem := items[gottenItemIndex] // ID of prize
gottenPrize := netobj.GenericIDToChaoSpinPrize(gottenItem) // convert ID to prize
prize = gottenPrize
spinResult := netobj.ChaoSpinResult{
prize,
[]obj.Item{},
int64(gottenItemIndex),
}
//amtWon := 1
if prize.Rarity == 100 { // Character
// increase character level by (amount)
charIndex := player.IndexOfChara(prize.ID)
if charIndex == -1 { // character index not found, should never happen
helper.InternalErr("cannot get index of character '"+strconv.Itoa(charIndex)+"'", err)
return
}
if player.CharacterState[charIndex].Status == enums.CharacterStatusLocked {
// unlock the character
player.CharacterState[charIndex].Status = enums.CharacterStatusUnlocked
} else {
starUpCount := consts.ChaoRouletteCharacterStarIncrease
for starUpCount > 0 && player.CharacterState[charIndex].Star < 10 { // 10 is max amount of stars a character can have before game breaks
starUpCount--
player.CharacterState[charIndex].Star++
}
spinResult.WonPrize.Level = player.CharacterState[charIndex].Level // set level of prize to character level
}
} else if prize.Rarity == 2 || prize.Rarity == 1 || prize.Rarity == 0 { // Chao
chaoIndex := player.IndexOfChao(prize.ID)
if chaoIndex == -1 { // chao index not found, should never happen
helper.InternalErr("cannot get index of chao '"+strconv.Itoa(chaoIndex)+"'", err)
return
}
if player.ChaoState[chaoIndex].Status == enums.ChaoStatusNotOwned {
// earn the Chao
player.ChaoState[chaoIndex].Status = enums.ChaoStatusOwned
player.ChaoState[chaoIndex].Acquired = 1
player.ChaoState[chaoIndex].Level = 0 // starting level
} else {
highRange := int(consts.ChaoRouletteChaoLevelIncreaseHigh)
lowRange := int(consts.ChaoRouletteChaoLevelIncreaseLow)
prizeChaoLevel := int64(rand.Intn(highRange-lowRange+1) + lowRange) // This level is added to the current Chao level
//amtWon = int(prizeChaoLevel)
maxChaoLevel := int64(10)
if request.Version == "1.1.4" {
maxChaoLevel = int64(5)
}
if player.ChaoState[chaoIndex].Level < maxChaoLevel {
player.ChaoState[chaoIndex].Level += prizeChaoLevel
if player.ChaoState[chaoIndex].Level > maxChaoLevel { // if max chao level (https://www.deviantart.com/vocaloidbrsfreak97/journal/So-Sonic-Runners-just-recently-updated-574789098)
excess := player.ChaoState[chaoIndex].Level - maxChaoLevel // get amount gone over
prizeChaoLevel -= excess // shave it from prize level
player.ChaoState[chaoIndex].Level = maxChaoLevel // reset to maximum
player.ChaoState[chaoIndex].Status = enums.ChaoStatusMaxLevel // set status to MaxLevel
}
} else {
player.PlayerState.ChaoEggs += 3 // maxed out; give 3 special eggs as compensation
spinResult.ItemList = append(spinResult.ItemList, obj.NewItem(strconv.Itoa(enums.IDSpecialEgg), 3))
}
spinResult.WonPrize.Level = player.ChaoState[chaoIndex].Level
}
} else { // Should never happen!
helper.InternalErr("unknown prize rarity '"+strconv.Itoa(int(prize.Rarity))+"'", fmt.Errorf("")) // TODO: Probably shouldn't use a blank error?
}
/*index := 0
for index < len(items) {
spinResult.ItemList = append(spinResult.ItemList, obj.NewItem(items[index], int64(amtWon)))
index++
}*/
spinResults = append(spinResults, spinResult) // add spin result to results list (See spinResults declaration)
}
// create a new wheel; must be done after ALL player operations are done
chaoCanBeLevelled := !player.AllChaoMaxLevel(request.Version == "1.1.4")
charactersCanBeLevelled := !player.AllCharactersMaxLevel()
helper.DebugOut("Chao can be levelled: %v", chaoCanBeLevelled)
helper.DebugOut("Characters can be levelled: %v", charactersCanBeLevelled)
fixRarities := func(rarities []int64) ([]int64, bool) {
newRarities := []int64{}
if !chaoCanBeLevelled && !charactersCanBeLevelled {
// Wow, they can't upgrade _anything!_
return newRarities, false
}
if config.CFile.Debug {
player.PlayerState.NumRedRings += 150
//return []int64{100, 100, 100, 100, 100, 100, 100, 100}, true
return []int64{0, 0, 0, 0, 0, 0, 0, 0}, true
}
for _, r := range rarities {
if r == 0 || r == 1 || r == 2 { // Chao
if chaoCanBeLevelled {
newRarities = append(newRarities, r)
} else {
newRarities = append(newRarities, 100) // append a character
}
} else if r == 100 { // character
if charactersCanBeLevelled {
newRarities = append(newRarities, r)
} else {
newRarities = append(newRarities, int64(rand.Intn(3))) // append random rarity Chao
}
} else { // should never happen
panic(fmt.Errorf("invalid rarity '" + strconv.Itoa(int(r)) + "'")) // TODO: use better way to handle
}
}
return newRarities, true
}
player.ChaoRouletteGroup.ChaoWheelOptions = netobj.DefaultChaoWheelOptions(player.PlayerState) // create a new wheel
newRarities, ok := fixRarities(player.ChaoRouletteGroup.ChaoWheelOptions.Rarity)
if !ok { // if player is entirely unable to upgrade anything
// TODO: this is probably not the right way to do this!
player.ChaoRouletteGroup.ChaoWheelOptions.SpinCost = player.PlayerState.NumChaoRouletteTicket + player.PlayerState.NumRedRings // make it impossible for player to use roulette
} else { // if player can upgrade
player.ChaoRouletteGroup.ChaoWheelOptions.Rarity = newRarities
}
//newItems, err := roulette.GetRandomChaoRouletteItems(player.ChaoRouletteGroup.ChaoWheelOptions.Rarity, player.GetAllMaxLevelIDs()) // create new wheel items
//newItems, err := roulette.GetRandomChaoRouletteItems(player.ChaoRouletteGroup.ChaoWheelOptions.Rarity, player.GetAllNonMaxedChaoAndCharacters()) // create new wheel items
newItems, newRarities, err := roulette.GetRandomChaoRouletteItems(player.ChaoRouletteGroup.ChaoWheelOptions.Rarity, player.GetAllNonMaxedCharacters(), player.GetAllNonMaxedChao(request.Version == "1.1.4"), request.Version == "1.1.4")
if err != nil {
helper.InternalErr("Error getting new items", err)
return
}
player.ChaoRouletteGroup.WheelChao = newItems
player.ChaoRouletteGroup.ChaoWheelOptions.Rarity = newRarities
helper.DebugOut("Rarities: %v", newRarities)
if config.CFile.Debug {
player.ChaoRouletteGroup.WheelChao = []string{enums.CTStrTails, enums.CTStrTails, enums.CTStrTails, enums.CTStrTails, enums.CTStrTails, enums.CTStrTails, enums.CTStrTails, enums.CTStrTails}
}
}
hasTickets := player.PlayerState.NumChaoRouletteTicket >= consts.ChaoRouletteTicketCost*request.Count
hasAvailableRings := player.PlayerState.NumRedRings >= consts.ChaoRouletteRedRingCost*request.Count
if hasTickets || player.PlayerState.ChaoEggs >= 10 { // if tickets or chao eggs to spend
primaryLogic(true)
} else if hasAvailableRings { // if no tickets, but sufficient red rings
primaryLogic(false)
} else { // no tickets nor sufficient red rings
baseInfo.StatusCode = status.RouletteUseLimit
}
helper.DebugOut("POST")
helper.DebugOut("Items: %s", items)
helper.DebugOut("Weights: %s", items)
helper.DebugOut("Chao Eggs (Player): %v", player.PlayerState.ChaoEggs)
helper.DebugOut("Chao Eggs (ChaoWheelOptions): %v", player.ChaoRouletteGroup.ChaoWheelOptions.NumSpecialEgg)
helper.DebugOut("Chao Roulette tickets (Player): %v", player.PlayerState.NumChaoRouletteTicket)
helper.DebugOut("Chao Roulette tickets (ChaoWheelOptions): %v", player.ChaoRouletteGroup.ChaoWheelOptions.NumChaoRouletteToken)
helper.DebugOut("Chao Roulette spin cost: %v", player.ChaoRouletteGroup.ChaoWheelOptions.SpinCost)
cState := player.CharacterState
if request.Version == "1.1.4" { // must send fewer characters
// only get first 21 characters
// TODO: enforce order 300000 to 300020?
//cState = cState[:len(cState)-(len(cState)-10)]
cState = cState[:16]
helper.DebugOut("cState length: " + strconv.Itoa(len(cState)))
helper.DebugOut("Sent character IDs: ")
for _, char := range cState {
helper.DebugOut(char.ID)
}
}
response := responses.ChaoWheelSpin(baseInfo, player.PlayerState, cState, player.ChaoState, player.ChaoRouletteGroup.ChaoWheelOptions, spinResults)
err = db.SavePlayer(player)
if err != nil {
helper.InternalErr("Error saving player", err)
return
}
err = helper.SendResponse(response)
if err != nil {
helper.InternalErr("Error sending response", err)
return
}
_, err = analytics.Store(player.ID, factors.AnalyticTypeSpinChaoRoulette)
if err != nil {
helper.WarnErr("Error storing analytics (AnalyticTypeSpinChaoRoulette)", err)
}
}