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LootBoxConfig.cs
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LootBoxConfig.cs
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// Copyright (c) 2022 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// This code is generated by tool. DO NOT EDIT.
using System.Text.Json.Serialization;
using AccelByte.Sdk.Core;
using AccelByte.Sdk.Core.Converters;
namespace AccelByte.Sdk.Api.Platform.Model
{
public class LootBoxConfig : AccelByte.Sdk.Core.Model
{
[JsonPropertyName("rewardCount")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public int? RewardCount { get; set; }
[JsonPropertyName("rewards")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public List<LootBoxReward>? Rewards { get; set; }
[JsonPropertyName("rollFunction")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
[JsonStringEnum]
public LootBoxConfigRollFunction? RollFunction { get; set; }
}
public class LootBoxConfigRollFunction : StringEnum<LootBoxConfigRollFunction>
{
public static readonly LootBoxConfigRollFunction CUSTOM
= new LootBoxConfigRollFunction("CUSTOM");
public static readonly LootBoxConfigRollFunction DEFAULT
= new LootBoxConfigRollFunction("DEFAULT");
public static implicit operator LootBoxConfigRollFunction(string value)
{
return NewValue(value);
}
public LootBoxConfigRollFunction(string enumValue)
: base(enumValue)
{
}
}
}