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PlaystationIAPConfigRequest.cs
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PlaystationIAPConfigRequest.cs
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// Copyright (c) 2022 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// This code is generated by tool. DO NOT EDIT.
using System.Text.Json.Serialization;
namespace AccelByte.Sdk.Api.Platform.Model
{
public class PlaystationIAPConfigRequest : AccelByte.Sdk.Core.Model
{
[JsonPropertyName("backOfficeServerClientId")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? BackOfficeServerClientId { get; set; }
[JsonPropertyName("backOfficeServerClientSecret")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? BackOfficeServerClientSecret { get; set; }
[JsonPropertyName("enableStreamJob")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public bool? EnableStreamJob { get; set; }
[JsonPropertyName("environment")]
public string? Environment { get; set; }
[JsonPropertyName("streamName")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? StreamName { get; set; }
[JsonPropertyName("streamPartnerName")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? StreamPartnerName { get; set; }
}
}