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RewardUpdate.cs
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RewardUpdate.cs
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// Copyright (c) 2022 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// This code is generated by tool. DO NOT EDIT.
using System.Text.Json.Serialization;
namespace AccelByte.Sdk.Api.Platform.Model
{
public class RewardUpdate : AccelByte.Sdk.Core.Model
{
[JsonPropertyName("description")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? Description { get; set; }
[JsonPropertyName("eventTopic")]
public string? EventTopic { get; set; }
[JsonPropertyName("maxAwarded")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public int? MaxAwarded { get; set; }
[JsonPropertyName("maxAwardedPerUser")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public int? MaxAwardedPerUser { get; set; }
[JsonPropertyName("namespaceExpression")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? NamespaceExpression { get; set; }
[JsonPropertyName("rewardCode")]
public string? RewardCode { get; set; }
[JsonPropertyName("rewardConditions")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public List<RewardCondition>? RewardConditions { get; set; }
[JsonPropertyName("userIdExpression")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? UserIdExpression { get; set; }
}
}