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put_game_record_concurrent_handler_v1_parameters.go
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put_game_record_concurrent_handler_v1_parameters.go
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// Code generated by go-swagger; DO NOT EDIT.
package concurrent_record
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"context"
"net/http"
"time"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/AccelByte/accelbyte-go-sdk/cloudsave-sdk/pkg/cloudsaveclientmodels"
)
// NewPutGameRecordConcurrentHandlerV1Params creates a new PutGameRecordConcurrentHandlerV1Params object
// with the default values initialized.
func NewPutGameRecordConcurrentHandlerV1Params() *PutGameRecordConcurrentHandlerV1Params {
var ()
return &PutGameRecordConcurrentHandlerV1Params{
timeout: cr.DefaultTimeout,
}
}
// NewPutGameRecordConcurrentHandlerV1ParamsWithTimeout creates a new PutGameRecordConcurrentHandlerV1Params object
// with the default values initialized, and the ability to set a timeout on a request
func NewPutGameRecordConcurrentHandlerV1ParamsWithTimeout(timeout time.Duration) *PutGameRecordConcurrentHandlerV1Params {
var ()
return &PutGameRecordConcurrentHandlerV1Params{
timeout: timeout,
}
}
// NewPutGameRecordConcurrentHandlerV1ParamsWithContext creates a new PutGameRecordConcurrentHandlerV1Params object
// with the default values initialized, and the ability to set a context for a request
func NewPutGameRecordConcurrentHandlerV1ParamsWithContext(ctx context.Context) *PutGameRecordConcurrentHandlerV1Params {
var ()
return &PutGameRecordConcurrentHandlerV1Params{
Context: ctx,
}
}
// NewPutGameRecordConcurrentHandlerV1ParamsWithHTTPClient creates a new PutGameRecordConcurrentHandlerV1Params object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPutGameRecordConcurrentHandlerV1ParamsWithHTTPClient(client *http.Client) *PutGameRecordConcurrentHandlerV1Params {
var ()
return &PutGameRecordConcurrentHandlerV1Params{
HTTPClient: client,
}
}
/*PutGameRecordConcurrentHandlerV1Params contains all the parameters to send to the API endpoint
for the put game record concurrent handler v1 operation typically these are written to a http.Request
*/
type PutGameRecordConcurrentHandlerV1Params struct {
/*Body*/
Body *cloudsaveclientmodels.ModelsConcurrentRecordRequest
/*Key
key of record
*/
Key string
/*Namespace
namespace of the game
*/
Namespace string
timeout time.Duration
Context context.Context
HTTPClient *http.Client
}
// WithTimeout adds the timeout to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithTimeout(timeout time.Duration) *PutGameRecordConcurrentHandlerV1Params {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithContext(ctx context.Context) *PutGameRecordConcurrentHandlerV1Params {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetContext(ctx context.Context) {
o.Context = ctx
}
// WithHTTPClient adds the HTTPClient to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithHTTPClient(client *http.Client) *PutGameRecordConcurrentHandlerV1Params {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// WithBody adds the body to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithBody(body *cloudsaveclientmodels.ModelsConcurrentRecordRequest) *PutGameRecordConcurrentHandlerV1Params {
o.SetBody(body)
return o
}
// SetBody adds the body to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetBody(body *cloudsaveclientmodels.ModelsConcurrentRecordRequest) {
o.Body = body
}
// WithKey adds the key to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithKey(key string) *PutGameRecordConcurrentHandlerV1Params {
o.SetKey(key)
return o
}
// SetKey adds the key to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetKey(key string) {
o.Key = key
}
// WithNamespace adds the namespace to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) WithNamespace(namespace string) *PutGameRecordConcurrentHandlerV1Params {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the put game record concurrent handler v1 params
func (o *PutGameRecordConcurrentHandlerV1Params) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WriteToRequest writes these params to a swagger request
func (o *PutGameRecordConcurrentHandlerV1Params) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
if o.Body != nil {
if err := r.SetBodyParam(o.Body); err != nil {
return err
}
}
// path param key
if err := r.SetPathParam("key", o.Key); err != nil {
return err
}
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}