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get_game_record_handler_v1_responses.go
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get_game_record_handler_v1_responses.go
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// Code generated by go-swagger; DO NOT EDIT.
package public_game_record
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"fmt"
"io"
"github.com/go-openapi/runtime"
"github.com/go-openapi/strfmt"
"github.com/AccelByte/accelbyte-go-sdk/cloudsave-sdk/pkg/cloudsaveclientmodels"
)
// GetGameRecordHandlerV1Reader is a Reader for the GetGameRecordHandlerV1 structure.
type GetGameRecordHandlerV1Reader struct {
formats strfmt.Registry
}
// ReadResponse reads a server response into the received o.
func (o *GetGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error) {
switch response.Code() {
case 200:
result := NewGetGameRecordHandlerV1OK()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return result, nil
case 500:
result := NewGetGameRecordHandlerV1InternalServerError()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return result, nil
default:
result := NewGetGameRecordHandlerV1Default(response.Code())
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
if response.Code()/100 == 2 {
return result, nil
}
return result, nil
}
}
// NewGetGameRecordHandlerV1OK creates a GetGameRecordHandlerV1OK with default headers values
func NewGetGameRecordHandlerV1OK() *GetGameRecordHandlerV1OK {
return &GetGameRecordHandlerV1OK{}
}
/*GetGameRecordHandlerV1OK handles this case with default header values.
Record retrieved
*/
type GetGameRecordHandlerV1OK struct {
Payload *cloudsaveclientmodels.ModelsGameRecord
}
func (o *GetGameRecordHandlerV1OK) Error() string {
return fmt.Sprintf("[GET /cloudsave/v1/namespaces/{namespace}/records/{key}][%d] getGameRecordHandlerV1OK %+v", 200, o.Payload)
}
func (o *GetGameRecordHandlerV1OK) GetPayload() *cloudsaveclientmodels.ModelsGameRecord {
return o.Payload
}
func (o *GetGameRecordHandlerV1OK) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
o.Payload = new(cloudsaveclientmodels.ModelsGameRecord)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}
// NewGetGameRecordHandlerV1InternalServerError creates a GetGameRecordHandlerV1InternalServerError with default headers values
func NewGetGameRecordHandlerV1InternalServerError() *GetGameRecordHandlerV1InternalServerError {
return &GetGameRecordHandlerV1InternalServerError{}
}
/*GetGameRecordHandlerV1InternalServerError handles this case with default header values.
Internal Server Error
*/
type GetGameRecordHandlerV1InternalServerError struct {
Payload *cloudsaveclientmodels.ResponseError
}
func (o *GetGameRecordHandlerV1InternalServerError) Error() string {
return fmt.Sprintf("[GET /cloudsave/v1/namespaces/{namespace}/records/{key}][%d] getGameRecordHandlerV1InternalServerError %+v", 500, o.Payload)
}
func (o *GetGameRecordHandlerV1InternalServerError) GetPayload() *cloudsaveclientmodels.ResponseError {
return o.Payload
}
func (o *GetGameRecordHandlerV1InternalServerError) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
o.Payload = new(cloudsaveclientmodels.ResponseError)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}
// NewGetGameRecordHandlerV1Default creates a GetGameRecordHandlerV1Default with default headers values
func NewGetGameRecordHandlerV1Default(code int) *GetGameRecordHandlerV1Default {
return &GetGameRecordHandlerV1Default{
_statusCode: code,
}
}
/*GetGameRecordHandlerV1Default handles this case with default header values.
Record retrieved
*/
type GetGameRecordHandlerV1Default struct {
_statusCode int
Payload *cloudsaveclientmodels.ModelsGameRecord
}
// Code gets the status code for the get game record handler v1 default response
func (o *GetGameRecordHandlerV1Default) Code() int {
return o._statusCode
}
func (o *GetGameRecordHandlerV1Default) Error() string {
return fmt.Sprintf("[GET /cloudsave/v1/namespaces/{namespace}/records/{key}][%d] getGameRecordHandlerV1 default %+v", o._statusCode, o.Payload)
}
func (o *GetGameRecordHandlerV1Default) GetPayload() *cloudsaveclientmodels.ModelsGameRecord {
return o.Payload
}
func (o *GetGameRecordHandlerV1Default) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
o.Payload = new(cloudsaveclientmodels.ModelsGameRecord)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}