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app_info.go
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app_info.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// AppInfo App info
//
// swagger:model App info.
type AppInfo struct {
// announcement
Announcement string `json:"announcement,omitempty"`
// carousel
Carousel []*Slide `json:"carousel,omitempty"`
// developer
Developer string `json:"developer,omitempty"`
// forum url
ForumURL string `json:"forumUrl,omitempty"`
// genres
// Enum: ['Action', 'Adventure', 'Casual', 'FreeToPlay', 'Indie', 'MassivelyMultiplayer', 'RPG', 'Racing', 'Simulation', 'Sports', 'Strategy']
Genres []string `json:"genres,omitempty"`
// item id
// Required: true
ItemID *string `json:"itemId"`
// language
Language string `json:"language,omitempty"`
// namespace
// Required: true
Namespace *string `json:"namespace"`
// platform requirements
PlatformRequirements map[string][]Requirement `json:"platformRequirements,omitempty"`
// supported platforms
// Enum: ['Android', 'IOS', 'Linux', 'MacOS', 'Windows']
Platforms []string `json:"platforms,omitempty"`
// players
// Enum: ['Coop', 'CrossPlatformMulti', 'LocalCoop', 'MMO', 'Multi', 'Single']
Players []string `json:"players,omitempty"`
// primary genre
// Enum: ['Action', 'Adventure', 'Casual', 'FreeToPlay', 'Indie', 'MassivelyMultiplayer', 'RPG', 'Racing', 'Simulation', 'Sports', 'Strategy']
PrimaryGenre string `json:"primaryGenre,omitempty"`
// publisher
Publisher string `json:"publisher,omitempty"`
// region
Region string `json:"region,omitempty"`
// release date
// Format: date-time
ReleaseDate *strfmt.DateTime `json:"releaseDate,omitempty"`
// slogan
Slogan string `json:"slogan,omitempty"`
// website url
WebsiteURL string `json:"websiteUrl,omitempty"`
}
// Validate validates this App info
func (m *AppInfo) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateItemID(formats); err != nil {
res = append(res, err)
}
if err := m.validateNamespace(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var appInfoTypeGenresItemsEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ACTION", "ADVENTURE", "CASUAL", "FREETOPLAY", "INDIE", "MASSIVELYMULTIPLAYER", "RPG", "RACING", "SIMULATION", "SPORTS", "STRATEGY"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
appInfoTypeGenresItemsEnum = append(appInfoTypeGenresItemsEnum, v)
}
}
const (
// AppInfoGenresACTION captures enum value "ACTION"
AppInfoGenresACTION string = "ACTION"
// AppInfoGenresADVENTURE captures enum value "ADVENTURE"
AppInfoGenresADVENTURE string = "ADVENTURE"
// AppInfoGenresCASUAL captures enum value "CASUAL"
AppInfoGenresCASUAL string = "CASUAL"
// AppInfoGenresFREETOPLAY captures enum value "FREETOPLAY"
AppInfoGenresFREETOPLAY string = "FREETOPLAY"
// AppInfoGenresINDIE captures enum value "INDIE"
AppInfoGenresINDIE string = "INDIE"
// AppInfoGenresMASSIVELYMULTIPLAYER captures enum value "MASSIVELYMULTIPLAYER"
AppInfoGenresMASSIVELYMULTIPLAYER string = "MASSIVELYMULTIPLAYER"
// AppInfoGenresRPG captures enum value "RPG"
AppInfoGenresRPG string = "RPG"
// AppInfoGenresRACING captures enum value "RACING"
AppInfoGenresRACING string = "RACING"
// AppInfoGenresSIMULATION captures enum value "SIMULATION"
AppInfoGenresSIMULATION string = "SIMULATION"
// AppInfoGenresSPORTS captures enum value "SPORTS"
AppInfoGenresSPORTS string = "SPORTS"
// AppInfoGenresSTRATEGY captures enum value "STRATEGY"
AppInfoGenresSTRATEGY string = "STRATEGY"
)
func (m *AppInfo) validateGenresItemsEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, appInfoTypeGenresItemsEnum, true); err != nil {
return err
}
return nil
}
func (m *AppInfo) validateItemID(formats strfmt.Registry) error {
if err := validate.Required("itemId", "body", m.ItemID); err != nil {
return err
}
return nil
}
func (m *AppInfo) validateNamespace(formats strfmt.Registry) error {
if err := validate.Required("namespace", "body", m.Namespace); err != nil {
return err
}
return nil
}
var appInfoTypePlatformsItemsEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ANDROID", "IOS", "LINUX", "MACOS", "WINDOWS"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
appInfoTypePlatformsItemsEnum = append(appInfoTypePlatformsItemsEnum, v)
}
}
const (
// AppInfoPlatformsANDROID captures enum value "ANDROID"
AppInfoPlatformsANDROID string = "ANDROID"
// AppInfoPlatformsIOS captures enum value "IOS"
AppInfoPlatformsIOS string = "IOS"
// AppInfoPlatformsLINUX captures enum value "LINUX"
AppInfoPlatformsLINUX string = "LINUX"
// AppInfoPlatformsMACOS captures enum value "MACOS"
AppInfoPlatformsMACOS string = "MACOS"
// AppInfoPlatformsWINDOWS captures enum value "WINDOWS"
AppInfoPlatformsWINDOWS string = "WINDOWS"
)
func (m *AppInfo) validatePlatformsItemsEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, appInfoTypePlatformsItemsEnum, true); err != nil {
return err
}
return nil
}
var appInfoTypePlayersItemsEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["COOP", "CROSSPLATFORMMULTI", "LOCALCOOP", "MMO", "MULTI", "SINGLE"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
appInfoTypePlayersItemsEnum = append(appInfoTypePlayersItemsEnum, v)
}
}
const (
// AppInfoPlayersCOOP captures enum value "COOP"
AppInfoPlayersCOOP string = "COOP"
// AppInfoPlayersCROSSPLATFORMMULTI captures enum value "CROSSPLATFORMMULTI"
AppInfoPlayersCROSSPLATFORMMULTI string = "CROSSPLATFORMMULTI"
// AppInfoPlayersLOCALCOOP captures enum value "LOCALCOOP"
AppInfoPlayersLOCALCOOP string = "LOCALCOOP"
// AppInfoPlayersMMO captures enum value "MMO"
AppInfoPlayersMMO string = "MMO"
// AppInfoPlayersMULTI captures enum value "MULTI"
AppInfoPlayersMULTI string = "MULTI"
// AppInfoPlayersSINGLE captures enum value "SINGLE"
AppInfoPlayersSINGLE string = "SINGLE"
)
func (m *AppInfo) validatePlayersItemsEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, appInfoTypePlayersItemsEnum, true); err != nil {
return err
}
return nil
}
var appInfoTypePrimaryGenrePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["ACTION", "ADVENTURE", "CASUAL", "FREETOPLAY", "INDIE", "MASSIVELYMULTIPLAYER", "RPG", "RACING", "SIMULATION", "SPORTS", "STRATEGY"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
appInfoTypePrimaryGenrePropEnum = append(appInfoTypePrimaryGenrePropEnum, v)
}
}
const (
// AppInfoPrimaryGenreACTION captures enum value "ACTION"
AppInfoPrimaryGenreACTION string = "ACTION"
// AppInfoPrimaryGenreADVENTURE captures enum value "ADVENTURE"
AppInfoPrimaryGenreADVENTURE string = "ADVENTURE"
// AppInfoPrimaryGenreCASUAL captures enum value "CASUAL"
AppInfoPrimaryGenreCASUAL string = "CASUAL"
// AppInfoPrimaryGenreFREETOPLAY captures enum value "FREETOPLAY"
AppInfoPrimaryGenreFREETOPLAY string = "FREETOPLAY"
// AppInfoPrimaryGenreINDIE captures enum value "INDIE"
AppInfoPrimaryGenreINDIE string = "INDIE"
// AppInfoPrimaryGenreMASSIVELYMULTIPLAYER captures enum value "MASSIVELYMULTIPLAYER"
AppInfoPrimaryGenreMASSIVELYMULTIPLAYER string = "MASSIVELYMULTIPLAYER"
// AppInfoPrimaryGenreRPG captures enum value "RPG"
AppInfoPrimaryGenreRPG string = "RPG"
// AppInfoPrimaryGenreRACING captures enum value "RACING"
AppInfoPrimaryGenreRACING string = "RACING"
// AppInfoPrimaryGenreSIMULATION captures enum value "SIMULATION"
AppInfoPrimaryGenreSIMULATION string = "SIMULATION"
// AppInfoPrimaryGenreSPORTS captures enum value "SPORTS"
AppInfoPrimaryGenreSPORTS string = "SPORTS"
// AppInfoPrimaryGenreSTRATEGY captures enum value "STRATEGY"
AppInfoPrimaryGenreSTRATEGY string = "STRATEGY"
)
// prop value enum
func (m *AppInfo) validatePrimaryGenreEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, appInfoTypePrimaryGenrePropEnum, true); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *AppInfo) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *AppInfo) UnmarshalBinary(b []byte) error {
var res AppInfo
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}