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dlc_config_reward_short_info.go
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dlc_config_reward_short_info.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// DLCConfigRewardShortInfo DLC config reward short info
//
// swagger:model DLC config reward short info.
type DLCConfigRewardShortInfo struct {
// reward map, key is third-party platform DLC id, value is specific item sets
Data map[string][]string `json:"data,omitempty"`
// dlc type
// Enum: ['EPICGAMES', 'OCULUS', 'PSN', 'STEAM', 'XBOX']
DLCType string `json:"dlcType,omitempty"`
}
// Validate validates this DLC config reward short info
func (m *DLCConfigRewardShortInfo) Validate(formats strfmt.Registry) error {
var res []error
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
var dlcConfigRewardShortInfoTypeDLCTypePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["EPICGAMES", "OCULUS", "PSN", "STEAM", "XBOX"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
dlcConfigRewardShortInfoTypeDLCTypePropEnum = append(dlcConfigRewardShortInfoTypeDLCTypePropEnum, v)
}
}
const (
// DLCConfigRewardShortInfoDLCTypeEPICGAMES captures enum value "EPICGAMES"
DLCConfigRewardShortInfoDLCTypeEPICGAMES string = "EPICGAMES"
// DLCConfigRewardShortInfoDLCTypeOCULUS captures enum value "OCULUS"
DLCConfigRewardShortInfoDLCTypeOCULUS string = "OCULUS"
// DLCConfigRewardShortInfoDLCTypePSN captures enum value "PSN"
DLCConfigRewardShortInfoDLCTypePSN string = "PSN"
// DLCConfigRewardShortInfoDLCTypeSTEAM captures enum value "STEAM"
DLCConfigRewardShortInfoDLCTypeSTEAM string = "STEAM"
// DLCConfigRewardShortInfoDLCTypeXBOX captures enum value "XBOX"
DLCConfigRewardShortInfoDLCTypeXBOX string = "XBOX"
)
// prop value enum
func (m *DLCConfigRewardShortInfo) validateDLCTypeEnum(path, location string, value string) error {
if err := validate.EnumCase(path, location, value, dlcConfigRewardShortInfoTypeDLCTypePropEnum, true); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *DLCConfigRewardShortInfo) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *DLCConfigRewardShortInfo) UnmarshalBinary(b []byte) error {
var res DLCConfigRewardShortInfo
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}