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steam_sync_request.go
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steam_sync_request.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package platformclientmodels
import (
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// SteamSyncRequest Steam sync request
//
// swagger:model Steam sync request.
type SteamSyncRequest struct {
// Steam app id
// Required: true
AppID *string `json:"appId"`
// product price currency
CurrencyCode string `json:"currencyCode,omitempty"`
// language value from language tag, allowed format: en, en-US.<p>Supported language tag : [RFC5646](https://gist.github.com/msikma/8912e62ed866778ff8cd) and [IETF](https://datahub.io/core/language-codes#resource-ietf-language-tags)</p>
Language string `json:"language,omitempty"`
// product price
// Format: double
Price float64 `json:"price,omitempty"`
// steamdefid
ProductID string `json:"productId,omitempty"`
// country value from ISO countries
Region string `json:"region,omitempty"`
// Steam ID of the user
// Required: true
SteamID *string `json:"steamId"`
}
// Validate validates this Steam sync request
func (m *SteamSyncRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAppID(formats); err != nil {
res = append(res, err)
}
if err := m.validateSteamID(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *SteamSyncRequest) validateAppID(formats strfmt.Registry) error {
if err := validate.Required("appId", "body", m.AppID); err != nil {
return err
}
return nil
}
func (m *SteamSyncRequest) validateSteamID(formats strfmt.Registry) error {
if err := validate.Required("steamId", "body", m.SteamID); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *SteamSyncRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *SteamSyncRequest) UnmarshalBinary(b []byte) error {
var res SteamSyncRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}