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models_player_result_request.go
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models_player_result_request.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package matchmakingclientmodels
import (
"strconv"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsPlayerResultRequest Models player result request
//
// swagger:model Models player result request.
type ModelsPlayerResultRequest struct {
// results
// Required: true
Results []*ModelsResultAttributeRequest `json:"results"`
// user_id
// Required: true
UserID string `json:"user_id"`
}
// Validate validates this Models player result request
func (m *ModelsPlayerResultRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateResults(formats); err != nil {
res = append(res, err)
}
if err := m.validateUserID(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsPlayerResultRequest) validateResults(formats strfmt.Registry) error {
if err := validate.Required("results", "body", m.Results); err != nil {
return err
}
for i := 0; i < len(m.Results); i++ {
if swag.IsZero(m.Results[i]) { // not required
continue
}
if m.Results[i] != nil {
if err := m.Results[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("results" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *ModelsPlayerResultRequest) validateUserID(formats strfmt.Registry) error {
if err := validate.Required("user_id", "body", m.UserID); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsPlayerResultRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsPlayerResultRequest) UnmarshalBinary(b []byte) error {
var res ModelsPlayerResultRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}