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admin_update_game_session_member_parameters.go
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admin_update_game_session_member_parameters.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package game_session
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
)
// NewAdminUpdateGameSessionMemberParams creates a new AdminUpdateGameSessionMemberParams object
// with the default values initialized.
func NewAdminUpdateGameSessionMemberParams() *AdminUpdateGameSessionMemberParams {
var ()
return &AdminUpdateGameSessionMemberParams{
timeout: cr.DefaultTimeout,
}
}
// NewAdminUpdateGameSessionMemberParamsWithTimeout creates a new AdminUpdateGameSessionMemberParams object
// with the default values initialized, and the ability to set a timeout on a request
func NewAdminUpdateGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams {
var ()
return &AdminUpdateGameSessionMemberParams{
timeout: timeout,
}
}
// NewAdminUpdateGameSessionMemberParamsWithContext creates a new AdminUpdateGameSessionMemberParams object
// with the default values initialized, and the ability to set a context for a request
func NewAdminUpdateGameSessionMemberParamsWithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams {
var ()
return &AdminUpdateGameSessionMemberParams{
Context: ctx,
}
}
// NewAdminUpdateGameSessionMemberParamsWithHTTPClient creates a new AdminUpdateGameSessionMemberParams object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminUpdateGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams {
var ()
return &AdminUpdateGameSessionMemberParams{
HTTPClient: client,
}
}
/*AdminUpdateGameSessionMemberParams contains all the parameters to send to the API endpoint
for the admin update game session member operation typically these are written to a http.Request
*/
type AdminUpdateGameSessionMemberParams struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*MemberID
member ID
*/
MemberID string
/*Namespace
namespace of the game
*/
Namespace string
/*SessionID
session ID
*/
SessionID string
/*StatusType
status type: INVITED, REJECTED, JOINED, LEFT. Lowercase status type param will be converted to uppercase.
*/
StatusType string
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
// XFlightId is an optional parameter from this SDK
XFlightId *string
}
// WithTimeout adds the timeout to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// SetFlightId adds the flightId as the header value for this specific endpoint
func (o *AdminUpdateGameSessionMemberParams) SetFlightId(flightId string) {
if o.XFlightId != nil {
o.XFlightId = &flightId
} else {
o.XFlightId = &utils.GetDefaultFlightID().Value
}
}
// WithMemberID adds the memberID to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithMemberID(memberID string) *AdminUpdateGameSessionMemberParams {
o.SetMemberID(memberID)
return o
}
// SetMemberID adds the memberId to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetMemberID(memberID string) {
o.MemberID = memberID
}
// WithNamespace adds the namespace to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithNamespace(namespace string) *AdminUpdateGameSessionMemberParams {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithSessionID adds the sessionID to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithSessionID(sessionID string) *AdminUpdateGameSessionMemberParams {
o.SetSessionID(sessionID)
return o
}
// SetSessionID adds the sessionId to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetSessionID(sessionID string) {
o.SessionID = sessionID
}
// WithStatusType adds the statusType to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) WithStatusType(statusType string) *AdminUpdateGameSessionMemberParams {
o.SetStatusType(statusType)
return o
}
// SetStatusType adds the statusType to the admin update game session member params
func (o *AdminUpdateGameSessionMemberParams) SetStatusType(statusType string) {
o.StatusType = statusType
}
// WriteToRequest writes these params to a swagger request
func (o *AdminUpdateGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
// path param memberId
if err := r.SetPathParam("memberId", o.MemberID); err != nil {
return err
}
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
// path param sessionId
if err := r.SetPathParam("sessionId", o.SessionID); err != nil {
return err
}
// path param statusType
if err := r.SetPathParam("statusType", o.StatusType); err != nil {
return err
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if o.XFlightId == nil {
if err := r.SetHeaderParam("X-Flight-Id", utils.GetDefaultFlightID().Value); err != nil {
return err
}
} else {
if err := r.SetHeaderParam("X-Flight-Id", *o.XFlightId); err != nil {
return err
}
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}