-
Notifications
You must be signed in to change notification settings - Fork 5
/
get_active_matchmaking_game_sessions_parameters.go
367 lines (302 loc) · 10.3 KB
/
get_active_matchmaking_game_sessions_parameters.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package session
import (
"context"
"net/http"
"time"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/go-openapi/errors"
"github.com/go-openapi/runtime"
cr "github.com/go-openapi/runtime/client"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// NewGetActiveMatchmakingGameSessionsParams creates a new GetActiveMatchmakingGameSessionsParams object
// with the default values initialized.
func NewGetActiveMatchmakingGameSessionsParams() *GetActiveMatchmakingGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveMatchmakingGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: cr.DefaultTimeout,
}
}
// NewGetActiveMatchmakingGameSessionsParamsWithTimeout creates a new GetActiveMatchmakingGameSessionsParams object
// with the default values initialized, and the ability to set a timeout on a request
func NewGetActiveMatchmakingGameSessionsParamsWithTimeout(timeout time.Duration) *GetActiveMatchmakingGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveMatchmakingGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
timeout: timeout,
}
}
// NewGetActiveMatchmakingGameSessionsParamsWithContext creates a new GetActiveMatchmakingGameSessionsParams object
// with the default values initialized, and the ability to set a context for a request
func NewGetActiveMatchmakingGameSessionsParamsWithContext(ctx context.Context) *GetActiveMatchmakingGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveMatchmakingGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
Context: ctx,
}
}
// NewGetActiveMatchmakingGameSessionsParamsWithHTTPClient creates a new GetActiveMatchmakingGameSessionsParams object
// with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetActiveMatchmakingGameSessionsParamsWithHTTPClient(client *http.Client) *GetActiveMatchmakingGameSessionsParams {
var (
limitDefault = int64(25)
offsetDefault = int64(0)
)
return &GetActiveMatchmakingGameSessionsParams{
Limit: &limitDefault,
Offset: &offsetDefault,
HTTPClient: client,
}
}
/*GetActiveMatchmakingGameSessionsParams contains all the parameters to send to the API endpoint
for the get active matchmaking game sessions operation typically these are written to a http.Request
*/
type GetActiveMatchmakingGameSessionsParams struct {
/*RetryPolicy*/
RetryPolicy *utils.Retry
/*Namespace
namespace
*/
Namespace string
/*Limit
max item to be returned
*/
Limit *int64
/*MatchID
matchmaking ID
*/
MatchID *string
/*Offset
skip some item(s), offset=3, will skip 3 first items
*/
Offset *int64
/*ServerRegion
server region
*/
ServerRegion *string
/*SessionID
game session ID
*/
SessionID *string
timeout time.Duration
AuthInfoWriter runtime.ClientAuthInfoWriter
Context context.Context
HTTPClient *http.Client
// XFlightId is an optional parameter from this SDK
XFlightId *string
}
// WithTimeout adds the timeout to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithTimeout(timeout time.Duration) *GetActiveMatchmakingGameSessionsParams {
o.SetTimeout(timeout)
return o
}
// SetTimeout adds the timeout to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetTimeout(timeout time.Duration) {
o.timeout = timeout
}
// WithContext adds the context to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithContext(ctx context.Context) *GetActiveMatchmakingGameSessionsParams {
o.SetContext(ctx)
return o
}
// SetContext adds the context to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetContext(ctx context.Context) {
o.Context = ctx
}
// SetAuthInfoWriter adds the authInfoWriter to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter) {
o.AuthInfoWriter = authInfoWriter
}
// WithHTTPClient adds the HTTPClient to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithHTTPClient(client *http.Client) *GetActiveMatchmakingGameSessionsParams {
o.SetHTTPClient(client)
return o
}
// SetHTTPClient adds the HTTPClient to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetHTTPClient(client *http.Client) {
o.HTTPClient = client
}
// SetHTTPClient adds the HTTPClient Transport to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper) {
if o.HTTPClient != nil {
o.HTTPClient.Transport = roundTripper
} else {
o.HTTPClient = &http.Client{Transport: roundTripper}
}
}
// SetFlightId adds the flightId as the header value for this specific endpoint
func (o *GetActiveMatchmakingGameSessionsParams) SetFlightId(flightId string) {
if o.XFlightId != nil {
o.XFlightId = &flightId
} else {
o.XFlightId = &utils.GetDefaultFlightID().Value
}
}
// WithNamespace adds the namespace to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithNamespace(namespace string) *GetActiveMatchmakingGameSessionsParams {
o.SetNamespace(namespace)
return o
}
// SetNamespace adds the namespace to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetNamespace(namespace string) {
o.Namespace = namespace
}
// WithLimit adds the limit to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithLimit(limit *int64) *GetActiveMatchmakingGameSessionsParams {
o.SetLimit(limit)
return o
}
// SetLimit adds the limit to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetLimit(limit *int64) {
o.Limit = limit
}
// WithMatchID adds the matchID to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithMatchID(matchID *string) *GetActiveMatchmakingGameSessionsParams {
o.SetMatchID(matchID)
return o
}
// SetMatchID adds the matchId to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetMatchID(matchID *string) {
o.MatchID = matchID
}
// WithOffset adds the offset to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithOffset(offset *int64) *GetActiveMatchmakingGameSessionsParams {
o.SetOffset(offset)
return o
}
// SetOffset adds the offset to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetOffset(offset *int64) {
o.Offset = offset
}
// WithServerRegion adds the serverRegion to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithServerRegion(serverRegion *string) *GetActiveMatchmakingGameSessionsParams {
o.SetServerRegion(serverRegion)
return o
}
// SetServerRegion adds the serverRegion to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetServerRegion(serverRegion *string) {
o.ServerRegion = serverRegion
}
// WithSessionID adds the sessionID to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) WithSessionID(sessionID *string) *GetActiveMatchmakingGameSessionsParams {
o.SetSessionID(sessionID)
return o
}
// SetSessionID adds the sessionId to the get active matchmaking game sessions params
func (o *GetActiveMatchmakingGameSessionsParams) SetSessionID(sessionID *string) {
o.SessionID = sessionID
}
// WriteToRequest writes these params to a swagger request
func (o *GetActiveMatchmakingGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error {
if err := r.SetTimeout(o.timeout); err != nil {
return err
}
var res []error
// path param namespace
if err := r.SetPathParam("namespace", o.Namespace); err != nil {
return err
}
if o.Limit != nil {
// query param limit
var qrLimit int64
if o.Limit != nil {
qrLimit = *o.Limit
}
qLimit := swag.FormatInt64(qrLimit)
if qLimit != "" {
if err := r.SetQueryParam("limit", qLimit); err != nil {
return err
}
}
}
if o.MatchID != nil {
// query param match_id
var qrMatchID string
if o.MatchID != nil {
qrMatchID = *o.MatchID
}
qMatchID := qrMatchID
if qMatchID != "" {
if err := r.SetQueryParam("match_id", qMatchID); err != nil {
return err
}
}
}
if o.Offset != nil {
// query param offset
var qrOffset int64
if o.Offset != nil {
qrOffset = *o.Offset
}
qOffset := swag.FormatInt64(qrOffset)
if qOffset != "" {
if err := r.SetQueryParam("offset", qOffset); err != nil {
return err
}
}
}
if o.ServerRegion != nil {
// query param server_region
var qrServerRegion string
if o.ServerRegion != nil {
qrServerRegion = *o.ServerRegion
}
qServerRegion := qrServerRegion
if qServerRegion != "" {
if err := r.SetQueryParam("server_region", qServerRegion); err != nil {
return err
}
}
}
if o.SessionID != nil {
// query param session_id
var qrSessionID string
if o.SessionID != nil {
qrSessionID = *o.SessionID
}
qSessionID := qrSessionID
if qSessionID != "" {
if err := r.SetQueryParam("session_id", qSessionID); err != nil {
return err
}
}
}
// setting the default header value
if err := r.SetHeaderParam("User-Agent", utils.UserAgentGen()); err != nil {
return err
}
if err := r.SetHeaderParam("X-Amzn-Trace-Id", utils.AmazonTraceIDGen()); err != nil {
return err
}
if o.XFlightId == nil {
if err := r.SetHeaderParam("X-Flight-Id", utils.GetDefaultFlightID().Value); err != nil {
return err
}
} else {
if err := r.SetHeaderParam("X-Flight-Id", *o.XFlightId); err != nil {
return err
}
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}