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Releases: Aceearly1993/lecarde-1

v0.4.6 - alpha

02 Jan 00:05
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v0.4.6 - alpha Pre-release
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FIXED - A vanilla bug which will cause invincibility potion timer to be invisible after scene transition. (Aceearly1993)

v0.4.5 - alpha

12 Dec 02:46
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v0.4.5 - alpha Pre-release
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FIXED - A bug newly generated by plugin swaps which will cause Efrain to be stuck in a half crouch stance under rare circumstances. (Aceearly1993)
FIXED - A vanilla bug which will cause Efrain to clip into the wall and may lost outside of bound by repeatedly
turning around and crouching near the "air walls" blocked by camera event in some boss fights. (Aceearly1993)
CHANGED - Load method of Sounds to improve loading time when changing scenes. (Aceearly1993 & Mig)
CHANGED - Animation Speed of dying pose to make it more natural & on par with Chronicles of the Wolf. (Aceearly1993)

v0.4.4 - alpha

01 Dec 00:26
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v0.4.4 - alpha Pre-release
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FIXED - Inconsistency of speed of Efrain's jumping frames. (Aceearly1993)
CHANGED - Increase vertical hit detection zone of Efrain's whip. (Aceearly1993)
RETRIEVED - Source material of original video mode option/launcher in the vanilla game. (Mig)
The compatibility should be identical to original by now.

ADDED - Simplified Chinese variant of original video mode option/launcher. (Aceearly1993)
ADDED - Simplified Chinese variant of credit roll. (Aceearly1993)
CHANGED - Minor adjust to other languages in response of the addition of Simplified Chinese variants. (Aceearly1993)

v0.4.3 - alpha

22 Nov 00:44
0806724
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v0.4.3 - alpha Pre-release
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FIXED - Several missing texts in German localizations reported.
CHANGED - Added additional commands as an attempt to rule out V-Sync problems.
FIXED - Corrupted text characters in txt file archived in github page.
ADDED - Simplified Chinese variant of an easter egg screen.
FIXED - Position and proportion of several ending pictures.

v0.4.2 - aplha

14 Nov 14:34
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v0.4.2 - aplha Pre-release
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HOTFIX - An attempt to fix an issue regarding controls after clicking out of window when an action frame is intact.

v0.4.1 - alpha

09 Nov 11:21
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v0.4.1 - alpha Pre-release
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HOTFIX - An issue after swapping the contoller plugins that text box will incorrectly skips in Henri Sadis the priest's dialogue and one old adventurer's dialogue.
FIXED - A bug caused remapped controller button layout not following new contoller plugins in some scenarios.
FIXED - A mapchip object missing in entrance hall part 3 in reworked edition.

v0.4.0 - alpha

08 Nov 05:23
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v0.4.0 - alpha Pre-release
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FIXED - An oversight in original that an event trigger is not cleaned up in story cutscene, which will cause multiple languages to overlap in the same text display region.
CHANGED - Rework of control remap GUI. Now the game uses the same standards as Lecarde Chronicles 2 reworked edition's control remap GUI; Controller and keyboard remapping is now supported.
CHANGED - graphics of control config screen to fit the new control remap screen.

v0.3.1 - alpha

06 Nov 01:59
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v0.3.1 - alpha Pre-release
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ADDED - More default keyboard mapping template to fulfill more situations and preferences until a better key remap GUI got solved in the future.
ADDED - A simple background to make the control config screen not look empty.
CHANGED - Main menu: Hotkey changes due to added default keyboard mapping template:

  • F7: Force keyboard play.
  • Hold F7 then Space: Change default keyboard mapping template.
  • Backspace: Restore joypad play.

CHANGED - Ruins 1: Nerf the spawner of medusa head enemies so that it's slightly more fair than in original when doing whip only runs.
CHANGED - From now on, the game's cutscenes happened in before and after opening stages, can be skipped.
CHANGED - From now on, the game's input can read Enter key as valid inputs when selecting all options in title menu in order to reduce confusions.

v0.3.0 - alpha

02 Nov 09:57
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v0.3.0 - alpha Pre-release
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FIXED - A bug where the background of hunting ground part 2 boss will be missing in later versions of Fusion's frame editor.
FIXED - A bug in original where the hit detection of chained spiked ball hazards will go awry and produce invisible hit detection in some OSes.
FIXED - A bug in original where in inner yard 1, one zombie enemy will briefly appear a few frames before he really should.
FIXED - Lock the Alterable value C of trigger object to 2 in order to make the key presses only count as valid at "main screen visual" region.
CHANGED - Hotkey to trigger an easter egg screen to reduce confusions.
CHANGED - One Simplified Chinese embedded text.
CHANGED - Inner yard 2: Minor adjust of one specific hazard to make it not as extreme as in original.
CHANGED - Inner yard 2: Nerf the spawner of eyeballs so that it's less luck demanding to go across one specific hazard than in original.
CHANGED - Ruins 2: Nerf the spawner of spirit enemies so that it's slightly more fair than in original when doing whip only runs.
CHANGED - Skeleton gunman: Adjusted skeleton gunman's animation so that it's slightly less luck demanding to wipe it out without taking damage than in original.
CHANGED - Drops in a candle so that it will always grant a healing item instead of sometimes dropped a large heart instead.

v0.2.0 - alpha

25 Sep 07:42
3e366b2
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v0.2.0 - alpha Pre-release
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RELEASE - Initial soft launch to get baseline modern compatibility in place.
ADDED - Simplified Chinese text.
ADDED - Most of Simplified Chinese specific graphics.
FIXED - An attempt to fix a bug in original by set the game's window to always focus.
CHANGED - When the game is booting, the game will default to windowed mode instead of Fullscreen.
CHANGED - The game's window can now be resized for better availability to streamers.
CHANGED - Default Hotkeys:
Instant Game Over - From "Backspace" to "F7"
Soft reset - From "F2" to "Ctrl+F2"
Quit Game - Removed the function to instantly quit the game by pressing "Esc" (too annoying)
The game's quit hotkey will now be Alt+F4 like most common games and programs.
CHANGED - Reworked UI to follow the change of hotkeys.

The Issue We Need Additional Helps

  • Add in-game GUI and functions to freely edit controller input in the game (like in reworked LC2)
  • Make the game's data compatible to 289.3 or higher versions of Clickteam Fusion. This is because the game will break in following places if the game's project file is loaded in 289.3 or higher versions:
    - One background will break in Hunting Ground part 2 sub boss (the hive)
    - At several places contain large swinging spiked balls, their collision will break (Science Hall part 1, part 2, Katharina's quarter part 3 have them)
  • Several music clips and sound effect clips are needed to be replaced in order to get around copyright infringement risks. This case needs additional helps from composers/sound effect creators.