New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
vs code not detected c++ UE5 #158
Comments
Hi, this is more issue with Unreal not detecting vscode in all places it should. All I can do from my side is add the ability to change the source code accessor to something your system does have, otherwise you can build your project for editor and open it normally using something like this:
After that the project should open as expected |
I can compile just fine with vs code, its just unreal engine can't detect it and so its not creating the c++ files I need. (and wherever I press edit c++ or open in vs code, nothing happens, and its pretty annoying) |
Does it happen only when you launch through EAM? or even if you launch outside? I know there is a sandboxing issue with flatpak where it essentially launches the Engine inside the flatpak so it might have issues finding things. If it is the same outside EAM you can also generate the project files...
|
lol it crashes if i run it outside of EAM, but I am suspecting it is a sandboxing issue. |
If you downloaded it through EAM it extracted it from the docker image and you do not need to have docker to run it. There might be an actual issue with the package as it was built. I will test it and see what is going on there. |
seems like mangohud was causing the issue of it not launching without flatpak. (I have it globally enabled) |
Describe the bug
title says it all
To Reproduce
Steps to reproduce the behavior:
The text was updated successfully, but these errors were encountered: