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PHsOpenGLExt.h
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PHsOpenGLExt.h
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/*
2016.01.26
Created by PHJ.
*/
#ifndef _PHS_OPENGL_EXT_H
#define _PHS_OPENGL_EXT_H
#include "PHsCommon.h"
#include <Windows.h>
#include <gl\GL.h>
#include <gl\GLU.h>
#include <gl\glut.h>
#include <gl\glext.h>
#include <gl\wglext.h>
namespace PHs
{
/*
TODO : Place your code here
*/
inline namespace PHsRender
{
class OpenGLExt final
{
public:
static PFNGLGENBUFFERSPROC glGenBuffers;
static PFNGLBINDBUFFERPROC glBindBuffer;
static PFNGLBUFFERDATAPROC glBufferData;
static PFNGLMAPBUFFERPROC glMapBuffer;
static PFNGLUNMAPBUFFERPROC glUnmapBuffer;
static PFNGLDELETEBUFFERSPROC glDeleteBuffers;
static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
static PFNGLCREATESHADERPROC glCreateShader;
static PFNGLDELETESHADERPROC glDeleteShader;
static PFNGLSHADERSOURCEPROC glShaderSource;
static PFNGLCOMPILESHADERPROC glCompileShader;
static PFNGLCREATEPROGRAMPROC glCreateProgram;
static PFNGLDELETEPROGRAMPROC glDeleteProgram;
static PFNGLATTACHSHADERPROC glAttachShader;
static PFNGLDETACHSHADERPROC glDetachShader;
static PFNGLLINKPROGRAMPROC glLinkProgram;
static PFNGLUSEPROGRAMPROC glUseProgram;
static PFNGLVALIDATEPROGRAMPROC glValidateProgram;
static PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
static PFNGLACTIVETEXTUREPROC glActiveTexture;
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
static PFNGLUNIFORM1IPROC glUniform1i;
static PFNGLUNIFORM1FPROC glUniform1f;
static PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
static PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
static PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
static PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
static PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
static PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
static PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
static PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
static PFNGLDRAWBUFFERSPROC glDrawBuffers;
static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
static PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
static PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
static PFNGLUNIFORM3FVPROC glUniform3fv;
static PFNGLUNIFORM4FVPROC glUniform4fv;
static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
static PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
static PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
static PFNGLUNIFORM2FVPROC glUniform2fv;
static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
static PFNGLUNIFORM1UIPROC glUniform1ui;
static PFNGLUNIFORM1FVPROC glUniform1fv;
static PFNGLUNIFORM1IVPROC glUniform1iv;
static PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
static PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
static PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
static PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
public:
static Void initializeOpenGLExt();
private:
OpenGLExt() = delete;
OpenGLExt(OpenGLExt &&sNewOpenGLExt) = delete;
OpenGLExt(const OpenGLExt &sNewOpenGLExt) = delete;
~OpenGLExt() = delete;
};
}
}
#endif