Simplify Transform Implementation Where Possible #576
Labels
Cleanup
Improving form, keeping function
Core
Area: Duality runtime or launcher
Performance
Related to runtime or editor performance
Task
ToDo that's neither a Bug, nor a Feature
Milestone
Summary
The
Transform
component is by far the most used component in Duality. Handling as many of them as possible while keeping performance impacts low is a priority. However,Transform
currently carries some potentially costly logic that is rarely used, like calculating and updating velocity values. Investigate whether they can be removed, benchmark the results and compare them to previous benchmarks.Analysis
RigidBody
relies on this.Transform
components, which are probably 90% of them.The text was updated successfully, but these errors were encountered: