/
steam.go
222 lines (195 loc) · 5.84 KB
/
steam.go
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package steam
import (
"bytes"
"context"
"fmt"
"sync"
"time"
"github.com/AdmiralBulldogTv/DiscordBot/src/utils"
"github.com/Philipp15b/go-steam/v3"
"github.com/Philipp15b/go-steam/v3/protocol/protobuf/unified"
"github.com/Philipp15b/go-steam/v3/protocol/steamlang"
"github.com/Philipp15b/go-steam/v3/socialcache"
"github.com/Philipp15b/go-steam/v3/steamid"
"github.com/Philipp15b/go-steam/v3/totp"
"github.com/davecgh/go-spew/spew"
"github.com/sirupsen/logrus"
)
type Client struct {
Config *Config
client *steam.Client
done chan struct{}
}
type Config struct {
Details AccDetails
OnRelationshipChange func(steamlang.EFriendRelationship, steamid.SteamId)
OnNicknameChange func(steamid.SteamId, string, string)
OnLogin func()
OnFriendsLoad func()
OnNicknamesLoad func()
OnDisconnect func()
OnRawEvent func(interface{})
}
type AccDetails struct {
TotpSecret string
Username string
Password string
}
func NewClient(ctx context.Context, config *Config) *Client {
localLog := logrus.WithField("username", config.Details.Username)
client := &Client{
Config: config,
client: steam.NewClient(),
done: make(chan struct{}),
}
once := sync.Once{}
lastReconnect := time.Time{}
reconnectIssues := 0
go func() {
ch := client.client.Events()
for event := range ch {
if config.OnRawEvent != nil {
config.OnRawEvent(event)
}
switch ev := event.(type) {
case *steam.ConnectedEvent:
var (
code string
err error
)
if config.Details.TotpSecret != "" {
code, err = totp.GenerateTotpCode(config.Details.TotpSecret, time.Now())
if err != nil {
localLog.WithError(err).Fatal("steam totp")
}
logrus.Info("generated steam totp for " + config.Details.Username)
}
client.client.Auth.LogOn(&steam.LogOnDetails{
Username: config.Details.Username,
Password: config.Details.Password,
TwoFactorCode: code,
})
case *steam.DisconnectedEvent:
if config.OnDisconnect != nil {
config.OnDisconnect()
}
if ctx.Err() != nil {
once.Do(func() {
close(client.done)
})
}
case *steam.MachineAuthUpdateEvent:
case *steam.LogOnFailedEvent:
localLog.WithError(fmt.Errorf(spew.Sdump(event))).Fatalf("steam %s login failed", config.Details.Username)
case *steam.LoggedOnEvent:
localLog.Infof("steam %s connected", config.Details.Username)
if time.Since(lastReconnect) < 30*time.Second {
reconnectIssues++
} else {
reconnectIssues = 0
}
if reconnectIssues > 5 {
localLog.Fatal("reconnect isues detected restarting bot")
}
if config.OnLogin != nil {
config.OnLogin()
}
case *steam.FriendsListEvent:
localLog.Infof("steam %s friend list recieved", config.Details.Username)
if config.OnFriendsLoad != nil {
config.OnFriendsLoad()
}
case *steam.FriendStateEvent:
if config.OnRelationshipChange != nil {
config.OnRelationshipChange(ev.Relationship, ev.SteamId)
}
case *steam.NicknameListEvent:
localLog.Infoln("nicknames recieved from steam")
if config.OnNicknamesLoad != nil {
config.OnNicknamesLoad()
}
case *steam.UnhandledPacketEvent:
if ev.Packet.EMsg == steamlang.EMsg_ServiceMethod && bytes.Contains(ev.Packet.Data, utils.S2B("NotifyFriendNicknameChanged")) {
event := new(unified.CPlayer_FriendNicknameChanged_Notification)
ev.Packet.ReadProtoMsg(event)
var old string
if event.GetNickname() == "" {
client.client.Social.Nicknames.Remove(utils.SteamID3ToSteamID(uint64(event.GetAccountid())))
} else {
sid := utils.SteamID3ToSteamID(uint64(event.GetAccountid()))
if v, ok := client.client.Social.Nicknames.GetCopy()[sid]; !ok {
client.client.Social.Nicknames.Add(socialcache.Nickname{
SteamId: utils.SteamID3ToSteamID(uint64(event.GetAccountid())),
Nickname: event.GetNickname(),
})
} else {
old = v.Nickname
client.client.Social.Nicknames.SetName(utils.SteamID3ToSteamID(uint64(event.GetAccountid())), event.GetNickname())
}
}
if config.OnNicknameChange != nil {
config.OnNicknameChange(utils.SteamID3ToSteamID(uint64(event.GetAccountid())), old, event.GetNickname())
}
}
}
}
}()
_, err := client.client.Connect()
if err != nil {
logrus.WithError(err).Fatal("steam")
}
go func() {
tick := time.NewTicker(time.Second * 10)
failedCount := 0
for {
select {
case <-ctx.Done():
case <-tick.C:
if !client.client.Connected() {
if _, err := client.client.Connect(); err != nil {
localLog.WithError(err).Error("steam connection")
failedCount++
}
if failedCount > 10 {
localLog.Fatal("steam failed to connect after 10 attempts")
}
}
}
}
}()
go func() {
<-ctx.Done()
if client.client.Connected() {
client.client.Disconnect()
} else {
once.Do(func() {
close(client.done)
})
}
}()
return client
}
func (c *Client) RenameFriend(id steamid.SteamId, nickname string) {
c.client.Social.NicknameFriend(id, nickname)
}
func (c *Client) AddFriend(id steamid.SteamId) {
c.client.Social.AddFriend(id)
}
func (c *Client) RemoveFriend(id steamid.SteamId) {
c.client.Social.RemoveFriend(id)
}
func (c *Client) Friends() map[steamid.SteamId]socialcache.Friend {
return c.client.Social.Friends.GetCopy()
}
func (c *Client) NicknameByID(id steamid.SteamId) string {
if nickname, err := c.client.Social.Nicknames.ById(id); err == nil {
return nickname.Nickname
}
return ""
}
func (c *Client) Done() <-chan struct{} {
return c.done
}
func (c *Client) Raw() *steam.Client {
return c.client
}