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stained_glass_pane.go
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/
stained_glass_pane.go
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package block
import (
"github.com/Adrian8115/dragonfly-Amethyst-Protocol/server/block/cube"
"github.com/Adrian8115/dragonfly-Amethyst-Protocol/server/item"
"github.com/Adrian8115/dragonfly-Amethyst-Protocol/server/world"
)
// StainedGlassPane is a transparent block that can be used as a more efficient alternative to glass blocks.
type StainedGlassPane struct {
transparent
thin
clicksAndSticks
sourceWaterDisplacer
// Colour specifies the colour of the block.
Colour item.Colour
}
// SideClosed ...
func (p StainedGlassPane) SideClosed(cube.Pos, cube.Pos, *world.World) bool {
return false
}
// BreakInfo ...
func (p StainedGlassPane) BreakInfo() BreakInfo {
return newBreakInfo(0.3, alwaysHarvestable, nothingEffective, silkTouchOnlyDrop(p))
}
// EncodeItem ...
func (p StainedGlassPane) EncodeItem() (name string, meta int16) {
return "minecraft:" + p.Colour.String() + "_stained_glass_pane", 0
}
// EncodeBlock ...
func (p StainedGlassPane) EncodeBlock() (name string, properties map[string]any) {
return "minecraft:" + p.Colour.String() + "_stained_glass_pane", nil
}
// allStainedGlassPane returns stained-glass panes with all possible colours.
func allStainedGlassPane() []world.Block {
b := make([]world.Block, 0, 16)
for _, c := range item.Colours() {
b = append(b, StainedGlassPane{Colour: c})
}
return b
}