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config.go
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config.go
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package aegirdungeons
import (
"fmt"
"os"
"strconv"
"strings"
"time"
)
// GameConfig ...
type GameConfig struct {
Port string
BankPublic string
BankMnemonic string
DiscordToken string
DungeonDiscordChannelID string
RedisAddress string
MainnetEnabled bool
RoundCoolDown time.Duration
AttackCoolDown time.Duration
MinEnemyHealth int
MaxEnemyHealth int
RewardAmount float64
RewardRate float64
RewardAssetID2 uint64
RewardRate2 float64
BonusTokenID uint64
BonusRewards float64
}
// NewGameConfig
func NewGameConfig() (GameConfig, error) {
gc := GameConfig{}
port := os.Getenv("PORT")
if port == "" {
port = "8080"
}
gc.Port = port
bankPublic := os.Getenv("BANK_PUBLIC")
if bankPublic == "" {
return gc, fmt.Errorf("$BANK_PUBLIC must be set")
}
gc.BankPublic = bankPublic
bankMnemonic := os.Getenv("BANK_MNEMONIC")
if bankMnemonic == "" {
return gc, fmt.Errorf("$BANK_MNEMONIC must be set")
}
gc.BankMnemonic = bankMnemonic
discordToken := os.Getenv("DISCORD_TOKEN")
if discordToken == "" {
return gc, fmt.Errorf("$DISCORD_TOKEN must be set")
}
gc.DiscordToken = discordToken
dungeonDiscordChannelID := os.Getenv("DISCORD_CHANNEL_ID")
if dungeonDiscordChannelID == "" {
return gc, fmt.Errorf("$DISCORD_CHANNEL_ID must be set")
}
gc.DungeonDiscordChannelID = dungeonDiscordChannelID
roundCoolDown := os.Getenv("ROUND_COOLDOWN")
gc.RoundCoolDown = DefaultRoundCooldown
if roundCoolDown != "" {
d, err := time.ParseDuration(roundCoolDown)
if err != nil {
return gc, fmt.Errorf("$ROUND_COOLDOWN error: %v", err)
}
gc.RoundCoolDown = d
}
gc.RewardRate = DefaultRewardRatePerHour * gc.RoundCoolDown.Hours()
// TODO REMOVE ATTACK COOLDOWN
attackCoolDown := os.Getenv("ATTACK_COOLDOWN")
gc.AttackCoolDown = DefaultAttackCooldown
if attackCoolDown != "" {
d, err := time.ParseDuration(attackCoolDown)
if err != nil {
return gc, fmt.Errorf("$ATTACK_COOLDOWN error: %v", err)
}
gc.AttackCoolDown = d
}
deployment := strings.ToLower(os.Getenv("DEPLOYMENT_ENV"))
if deployment == "prod" || deployment == "production" {
gc.MainnetEnabled = true
}
gc.RedisAddress = os.Getenv("REDIS_URL")
rewardAmount := os.Getenv("REWARD_AMOUNT")
if rewardAmount != "" {
d, err := strconv.ParseFloat(rewardAmount, 64)
if err != nil {
return gc, fmt.Errorf("$REWARD_AMOUNT error: %v", err)
}
gc.RewardAmount = d * DecimalAdjustment
}
minHP := os.Getenv("MIN_ENEMY_HEALTH")
gc.MinEnemyHealth = DefaultMinEnemyHealth
if minHP != "" {
d, err := strconv.Atoi(minHP)
if err != nil {
return gc, fmt.Errorf("$MIN_ENEMY_HEALTH error: %v", err)
}
gc.MinEnemyHealth = d
}
maxHP := os.Getenv("MAX_ENEMY_HEALTH")
gc.MaxEnemyHealth = DefaultMaxEnemyHealth
if maxHP != "" {
d, err := strconv.Atoi(maxHP)
if err != nil {
return gc, fmt.Errorf("$MAX_ENEMY_HEALTH error: %v", err)
}
gc.MaxEnemyHealth = d
}
bonusTokenID := os.Getenv("BONUS_TOKEN_ID")
if bonusTokenID != "" {
u, err := strconv.ParseUint(bonusTokenID, 10, 64)
if err != nil {
return gc, fmt.Errorf("$BONUS_TOKEN_ID error: %v", err)
}
gc.BonusTokenID = u
}
bonusRewards := os.Getenv("BONUS_REWARDS")
if bonusRewards != "" {
d, err := strconv.ParseFloat(bonusRewards, 64)
if err != nil {
return gc, fmt.Errorf("$BONUS_REWARDS error: %v", err)
}
gc.BonusRewards = d
}
rewardAssetID2 := os.Getenv("REWARD_ASSET_ID_2")
if rewardAssetID2 != "" {
u, err := strconv.ParseUint(rewardAssetID2, 10, 64)
if err != nil {
return gc, fmt.Errorf("$REWARD_ASSET_ID_2 error: %v", err)
}
gc.RewardAssetID2 = u
}
rewardRate2 := os.Getenv("REWARD_RATE_2")
if rewardRate2 != "" {
d, err := strconv.ParseFloat(rewardRate2, 64)
if err != nil {
return gc, fmt.Errorf("$REWARD_RATE_2 error: %v", err)
}
gc.RewardRate2 = d
}
return gc, nil
}