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Describe the bug
If a normal placed note is beside precision placed notes it has a different jump animation than it should have. I have only tested with pauls, not sure if the same applies with other note precision placement.
To Reproduce
Steps to reproduce the behavior:
Place any normal note beside precision placed notes and the behavior should happen.
Expected behavior
Notes to jump in in their own lane as usual.
This isn't a bug, this is just the way the "paul mapper" script works.
What you're seeing is the "flip" animation when a double note spawns, but the red/blue notes have flipped sides.
If a double spawns with red on left/blue on right, it will spawn normally.
When red is on the right and blue is on the left, the game will spawn them as if it was a "standard double" (blue on right), then flip the notes during the jump animation as an indicator that there's a crossover.
What's going on here is that your blue note is actually in the far left lane (base game), but the paul mapper thingy has adjusted the notes position and rotation using NE to the opposite side.
You can fix this by offsetting the notes by like 1/64 so it's technically not a double, or changing the default line index of the blue note.
Describe the bug
If a normal placed note is beside precision placed notes it has a different jump animation than it should have. I have only tested with pauls, not sure if the same applies with other note precision placement.
To Reproduce
Steps to reproduce the behavior:
Place any normal note beside precision placed notes and the behavior should happen.
Expected behavior
Notes to jump in in their own lane as usual.
Additional context
https://user-images.githubusercontent.com/86927709/170894029-a3ed1a8c-1d4b-4ce7-bde5-bab56392a86f.mp4
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