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MainWindow.xaml.cs
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/
MainWindow.xaml.cs
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using AgentFire.Input.Hooks.Events;
using System;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
namespace AgentFire.Input.Hooks.ManualTest;
public partial class MainWindow : Window
{
private readonly IDisposable _keyboardHook;
private readonly IDisposable _mouseHook;
private readonly IDisposable _mouseHookLoop;
public ObservableCollection<Key> Keyboard { get; } = new();
public ObservableCollection<MouseButton> Mouse { get; } = new();
private void OnKey(RawKeyboardEvent ev)
{
if (ev.WasPressed)
{
if (!Keyboard.Contains(ev.Key))
{
Keyboard.Add(ev.Key);
}
}
else
{
Keyboard.Remove(ev.Key);
}
}
private void OnMouse(RawMouseEvent ev)
{
if (ev.WasPressed)
{
if (!Mouse.Contains(ev.MouseButton))
{
Mouse.Add(ev.MouseButton);
}
}
else
{
Mouse.Remove(ev.MouseButton);
}
}
public MainWindow()
{
InitializeComponent();
_keyboardHook = Hardware.HookKeyboard(ev =>
{
Dispatcher.InvokeAsync(() => OnKey(ev));
});
(_mouseHookLoop, _mouseHook) = MessageLoop.Create(() => Hardware.HookMouse(ev => Dispatcher.InvokeAsync(() => OnMouse(ev))));
}
protected override void OnClosed(EventArgs e)
{
_keyboardHook.Dispose();
_mouseHook.Dispose();
_mouseHookLoop.Dispose();
base.OnClosed(e);
}
}