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Legends of Arcodia.csproj
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Legends of Arcodia.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{75182542-E7C2-4860-9F74-2D2CCD6D07BA}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Arcodia</RootNamespace>
<AssemblyName>Legends of Arcodia</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\OpenTK\1.1\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Arcodia.cs" />
<Compile Include="BlockList.cs" />
<Compile Include="Blocks\Block.cs" />
<Compile Include="Blocks\BlockAir.cs" />
<Compile Include="Entities\Entity.cs" />
<Compile Include="Entities\Living\EntityLiving.cs" />
<Compile Include="Entities\Living\Player\EntityPlayer.cs" />
<Compile Include="Entities\Living\Player\TransformHandler.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Renderer\Blocks\IBlockModel.cs" />
<Compile Include="Renderer\Blocks\ModelBlockBase.cs" />
<Compile Include="Renderer\Blocks\ModelBlockStandard.cs" />
<Compile Include="Renderer\RenderGlobal.cs" />
<Compile Include="Renderer\Shaders\Shader.cs" />
<Compile Include="Renderer\Textures\Texture.cs" />
<Compile Include="Renderer\VertexBuffer.cs" />
<Compile Include="Renderer\Worlds\ChunkRenderer.cs" />
<Compile Include="Renderer\Worlds\WorldRenderer.cs" />
<Compile Include="Util\MouseHelper.cs" />
<Compile Include="Util\Timer.cs" />
<Compile Include="Util\Window.cs" />
<Compile Include="Worlds\Chunks\Chunk.cs" />
<Compile Include="Worlds\Chunks\ChunkPos.cs" />
<Compile Include="Worlds\World.cs" />
<Compile Include="Worlds\WorldProvider.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>