/
init.lua
219 lines (201 loc) · 7.29 KB
/
init.lua
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fsg_craft=true --is craftable
fsg_to_process=500 --before it done
fsg_to_pro=5 --shows in % example: (5/500 = 1) (10/1000 = 1) ...
--to add an item: "mod:item",
fsg_not_generatable={ -- not will be generated
"fsg:gen",
"default:diamondblock",
"default:lava_source",
"bucket:bucket_lava",
}
fsg_generatable={} -- will be generated but nothing else (leave to accept all)
fsg_update=function (pos, elapsed)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local gen=inv:get_stack("gen",1):get_name()
local process=meta:get_int("proc")
if inv:is_empty("gen") or inv:room_for_item("done",gen)==false or inv:is_empty("burn") then
minetest.get_node_timer(pos):stop()
meta:set_int("proc",0)
if inv:room_for_item("done",gen)==false then meta:set_string("infotext", "Free stuff generator [the generator is full (right corner)] (" .. meta:get_string("owner") .. ")") end
if inv:is_empty("gen") then meta:set_string("infotext", "Free stuff generator [Failed: add something to generate (in left cornter)] (" .. meta:get_string("owner") .. ")") end
if inv:is_empty("burn") then meta:set_string("infotext", "Free stuff generator [Failed: add stuff to burn] (" .. meta:get_string("owner") .. ")") end
minetest.swap_node(pos, {name ="fsg:gen"})
return false
end
for i=1,32,1 do
local t=inv:get_stack("burn",i):get_name()
if t~="" then
local p=0
if p==0 and t=="default:coalblock" then p=40 end
if p==0 and t=="default:coal_lump" then p=10 end
if p==0 and t=="bucket:bucket_lava" then p=40 end
if p==0 then p=minetest.get_node_group(t, "tree")*5 end
if p==0 then p=minetest.get_node_group(t, "snappy")*3 end
if p==0 then p=minetest.get_node_group(t, "flammable")*3 end
if p==0 then p=minetest.get_node_group(t, "choppy")*3 end
if p==0 then p=minetest.get_node_group(t, "hot")*10 end
if p==0 then p=minetest.get_node_group(t, "igniter")*4 end
if p==0 then p=1 end
inv:remove_item("burn",t)
process=process+p
if process>=fsg_to_process then
process=process-fsg_to_process
inv:add_item("done",gen)
end
meta:set_int("proc",process)
meta:set_string("infotext", "Free stuff generator " .. (process/fsg_to_pro) .."% (" .. meta:get_string("owner") .. ")")
break
end
end
return true
end
function fsg_inv(placer,pos)
local meta=minetest.get_meta(pos)
local names=meta:get_string("names")
local op=meta:get_int("open")
local open=""
if op==0 then
open="Locked"
elseif op==1 then
open="Members"
else
open="Generally"
end
meta:set_string("formspec",
"size[8,11]" ..
"list[context;gen;0,0;1,1;]" ..
"list[context;done;2,0;6,1;]" ..
"button[0,1; 1.5,1;save;Save]" ..
"button[0,2; 1.5,1;open;" .. open .."]" ..
"textarea[2.2,1.3;6,1.8;names;Members list (allow members to take and add);" .. names .."]"..
"list[context;burn;0,2.9;8,4;]" ..
"list[current_player;main;0,7;8,4;]" ..
"listring[current_player;main]" ..
"listring[current_name;burn]" ..
"listring[current_player;main]" ..
"listring[current_name;done]"
)
meta:set_string("infotext", "Free stuff generator (" .. placer:get_player_name() .. ")")
end
local fsg_for={{7,"_active",1,"default_meselamp.png^default_obsidian_glass.png"},{0,"",0,"default_steel_block.png^default_obsidian_glass.png"}}
for i = 1, #fsg_for, 1 do
minetest.register_node("fsg:gen" .. fsg_for[i][2], {
description = "Generator",
tiles = {"default_steel_block.png^default_obsidian_glass.png",fsg_for[i][4]},
groups = {dig_immediate = 3,not_in_creative_inventory = fsg_for[i][3]},
paramtype2 = "facedir",
light_source=fsg_for[i][1],
sounds=default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_int("burning", 0)
meta:set_int("open", 0)
meta:set_string("names", "")
meta:set_int("proc", 0)
meta:set_int("state", 0)
meta:set_int("type", fsg_for[i][3])
local inv = meta:get_inventory()
inv:set_size("burn", 32)
inv:set_size("gen", 1)
inv:set_size("done", 6)
fsg_inv(placer,pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if fsg_generatable[1]~=nil and listname=="gen" then --accepted things (if somehing is added)
local cbg=0
local item=stack:get_name()
for i, it in pairs(fsg_generatable) do
if it==item then
cbg=1
break
end
end
if cbg==0 then return 0 end
end
if listname=="gen" then
local item=stack:get_name()
for i, it in pairs(fsg_not_generatable) do ---not accepted things
if it==item then return 0 end
end
end
local meta=minetest.get_meta(pos)
local open=meta:get_int("open")
local name=player:get_player_name()
local owner=meta:get_string("owner")
local count=0
if name==owner and listname~="done" then count=stack:get_count() end
if open>0 and listname=="burn" then count=stack:get_count() end
if count>0 and meta:get_int("type")==0 then
minetest.get_node_timer(pos):start(1)
minetest.swap_node(pos, {name ="fsg:gen_active"})
end
return count
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta=minetest.get_meta(pos)
local open=meta:get_int("open")
local name=player:get_player_name()
local owner=meta:get_string("owner")
if name==owner then return stack:get_count() end
if open==2 and (listname=="burn" or listname=="done") then return stack:get_count() end
if open==1 and (listname=="burn" or listname=="done") then
local names=meta:get_string("names")
local txt=names.split(names,"\n")
for i in pairs(txt) do
if name==txt[i] then
return stack:get_count()
end
end
end
return 0
end,
can_dig = function(pos, player)
local meta=minetest.get_meta(pos)
local owner=meta:get_string("owner")
local inv=meta:get_inventory()
return (player:get_player_name()==owner and owner~="" and inv:is_empty("gen") and inv:is_empty("done") and inv:is_empty("burn"))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if meta:get_int("open")==0 and player:get_player_name()~=minetest.get_meta(pos):get_string("owner") then
return 0
end
if (from_list=="burn" and to_list=="burn") or
(from_list=="done" and to_list=="done" and player:get_player_name()==minetest.get_meta(pos):get_string("owner")) then
return count
end
return 0
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if sender:get_player_name() ~= meta:get_string("owner") then
return false
end
if fields.save then
meta:set_string("names", fields.names)
fsg_inv(sender,pos)
end
if fields.open then
local open=meta:get_int("open")
open=open+1
if open>2 then open=0 end
meta:set_int("open",open)
fsg_inv(sender,pos)
end
end,
on_timer = fsg_update,
})
end
if fsg_craft~=false then
minetest.register_craft({
output = "fsg:gen",
recipe = {
{"default:steelblock", "default:steelblock", "default:steelblock"},
{"default:steelblock", "default:mese", "default:steelblock"},
{"default:steelblock", "default:steelblock", "default:steelblock"},
}
})
end
fsg_craft=nil