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[Info : BepInEx] Loading [Custom Emotes API 1.1.8] [Error : Unity Log] MissingMethodException: Method not found: void LethalConfig.ConfigItems.Options.FloatSliderOptions.set_Min(single) Stack trace: EmotesAPI.Settings.RunAll () (at <45c46f6215af4fed84ced0846465b5b0>:0) EmotesAPI.CustomEmotesAPI.Awake () (at <45c46f6215af4fed84ced0846465b5b0>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
After I copy the error, I saw it might related to another mod/plugin. But its good to know about it
Also opened an issue in LethalEmotes
The text was updated successfully, but these errors were encountered:
It's on LethalConfig's end. It was caused due to a recent change.
Sorry, something went wrong.
@ustaalon Released 1.3.2 with a fix. Could you confirm if it works with that new version?
Seems valid now. Thanks!
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[Info : BepInEx] Loading [Custom Emotes API 1.1.8]
[Error : Unity Log] MissingMethodException: Method not found: void LethalConfig.ConfigItems.Options.FloatSliderOptions.set_Min(single)
Stack trace:
EmotesAPI.Settings.RunAll () (at <45c46f6215af4fed84ced0846465b5b0>:0)
EmotesAPI.CustomEmotesAPI.Awake () (at <45c46f6215af4fed84ced0846465b5b0>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
After I copy the error, I saw it might related to another mod/plugin. But its good to know about it
Also opened an issue in LethalEmotes
The text was updated successfully, but these errors were encountered: