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NPC/Monster Move #128
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Not Only for 5.8, but Monster on Emu 6.0 not move and wandering . . Thanks |
For every npc that should walk you need a route (check example walker_600200000_Lakrum.xml)
OR random_walk="10" (random walk 10 steps)
But be carefull this can take a lot of RAM if to much NPC walks ;) |
Thank you. |
First of all, I'm sorry for the necroing... |
Look at the TAG rest_time=x at the step line to pause at this place. |
@MariellaDev Thanks a ton mate! |
I just realized, NPC and Monster not move and only standing for long time,
I already set gameserver.npcmovement.enable = true at ai.properties.
can you help me ?
Emu 5.8
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