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CHANGELOG.md

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Change Log

version 0.10.9

  • Add LimitSpeedOverLife behavior
  • Fix some behavior's configuration so it matches unity
  • update node graph demo and definitions

version 0.10.8

  • Support horizontal and vertical billboard in shader

version 0.10.6

  • fix render setting reference bug
  • fix shaders can not loaded in some loader because of shader chunk reference

version 0.10.5

  • Support alpha test / alpha clip / depth test on all material
  • Fix uv mapping on mesh standard / physics material
  • Support normal map

Version 0.10.4

  • Make three js peer dependencies

Version 0.10.3

  • Fix bugs caused by three.js version upgrade

Version 0.10.0

  • Support BSDF material MeshStandardMaterial and MeshBasicMaterial (Unlit)
  • Move texture, blend, transparent, side, and other material related setting to material properties in particle system

Version 0.9.0

  • Decouple QuarksLoader from batchRenderer. Remove BatchRenderer in QuarksLoader constructor
  • Fix many bugs involving scale of the particle system
  • Refactor many code names involving particle to VFX.
  • Add texture sequencer behavior
  • Add grid emitter

Version 0.8.0

  • Add WIP node-based behavior
  • Support sub-emission system
  • Support mesh surface emitter

Version 0.7.0

  • Remove update(delta) function on individual particle systems. Users do not need to call this function anymore manually. Add delta parameter to BatchedParticleRenderer, which updates all registered particle systems.
  • Add a new behavior EmitSubParticleSystem, which emit a new particle emitter from a particle in the current system.
  • Fix MeshSurfaceEmitter's index bug.