Skip to content

Latest commit

 

History

History
53 lines (31 loc) · 2.14 KB

faq.md

File metadata and controls

53 lines (31 loc) · 2.14 KB

Frequently asked questions

Could you explain BabylonNative

Here is an article that describes the motivation behind Babylon Native.

Unable to build for arm64 on Windows

cmake displays such error:

C:>cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION=10.0 -A arm64 ..
-- Selecting Windows SDK version 10.0.18362.0 to target Windows 10.0.
CMake Error at CMakeLists.txt:5 (project):
  Failed to run MSBuild command:

    C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe

Check you have installed MSVC for arm64. In VisualStudio, go to menu Tools -> Get Tools and Features. Then check for arm64

msvc_arm64

Unable to run BabylonNative on Android Simulator

A detailed page is avaible here.

Does Babylon Native support WASM?

The JavaScript virtual machines (JavaScriptCore, V8, Chakra, ...) that we have so far all support WebAssembly automatically.

How to debug JavaScript ?

Windows

In VisualStudio, select Script in the Local Windows Debugger. Then, run your app in debug mode (F5). You can put breakpoints, watch variable, ... in your JS scripts.

MacOS and iOS

With Safari tools, it's possible to hook any JavaScriptCore instance running locally on your Mac or on your device and simulator. Follow this steps to set it up. Then you can debug from Safari just like you would debug standard JS.

How to debug rendering ?

First, if you get rendering issues in Babylon Native but you don't reproduce in BabylonJS (in Playground), please consider posting the issue on BabylonJS forum.

Windows and Android

Download and use RenderDoc. You can find a guide to debug graphics on Android device at this location.

MacOS and iOS

The tool of choice on Apple device is Xcode. It contains tools to capture and inspect shaders, textures and more. A more detailed documentation is available here.