/
_card_displayer_8cs_source.html
553 lines (551 loc) · 80.5 KB
/
_card_displayer_8cs_source.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.10.0"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>World Conquest: Assets/Scripts/CardDisplayer.cs Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">World Conquest
</div>
<div id="projectbrief">Implementation of the Risk board game for our Software Engineering module.</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.10.0 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search');
$(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(function() { codefold.init(0); });
/* @license-end */
</script>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(function(){initNavTree('_card_displayer_8cs_source.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="header">
<div class="headertitle"><div class="title">CardDisplayer.cs</div></div>
</div><!--header-->
<div class="contents">
<a href="_card_displayer_8cs.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="keyword">using </span>System.Linq;</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="keyword">using </span>TMPro;</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="keyword">using </span>UnityEditor;</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">using </span>UnityEngine;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">using </span>UnityEngine.UI;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">using </span>MonitorBreak.Bebug;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
<div class="foldopen" id="foldopen00013" data-start="{" data-end="};">
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="class_card_displayer.html"> 13</a></span><span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="class_card_displayer.html">CardDisplayer</a> : MonoBehaviour</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>{</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <a class="code hl_class" href="class_local_player.html">LocalPlayer</a> player;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <a class="code hl_class" href="class_card.html">Card</a>[] cards;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> [SerializeField]</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> List<Sprite> designSprites = <span class="keyword">new</span> List<Sprite>();</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> GameObject[] gameObjects = <span class="keyword">new</span> GameObject[10];</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> List<Card> selected = <span class="keyword">new</span> List<Card>();</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keyword">private</span> <span class="keywordtype">bool</span> showing = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">private</span> <span class="keywordtype">bool</span> hiding = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">private</span> <span class="keywordtype">float</span> showTime = 1.0f;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">private</span> <span class="keywordtype">float</span> executionTime;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keyword">private</span> Vector3 startPos = <span class="keyword">new</span> Vector3(-10000, 100, 0);</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> [SerializeField]</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> AnimationCurve ShowCurve;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> [SerializeField]</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> AnimationCurve HideCurve;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> [SerializeField]</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> TextMeshProUGUI currentTurnInText;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordtype">bool</span> cardsOnScreen;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keywordtype">bool</span> AbleToTurnInCards;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> Camera m_Camera;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">bool</span> slidingSelected = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">bool</span> slidingTen = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> Vector3[] endPositions = <span class="keyword">new</span> Vector3[10];</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">bool</span> tenCardsOnScreen = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <a class="code hl_class" href="class_sprite_fetcher.html">SpriteFetcher</a> sr;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> [SerializeField]</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordtype">string</span> cardSpriteFolder;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> [SerializeField]</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> List<string> cardSpriteNames = <span class="keyword">new</span> List<string>();</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="foldopen" id="foldopen00045" data-start="{" data-end="}">
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="class_card_displayer.html#ab9d8b8148ef80c6536c7534091f5be67"> 45</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#ab9d8b8148ef80c6536c7534091f5be67">Awake</a>()</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> {</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="comment">//Looks for sprites to replace the card designs with</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> sr = GetComponent<SpriteFetcher>();</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < cardSpriteNames.Count; i++)</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> {</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> MonitorBreak.Bebug.Console.Log(cardSpriteNames);</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> Sprite newSprite = sr.<a class="code hl_function" href="class_sprite_fetcher.html#a2db2082b8d0be8074a2480c191552f9f">GetSprite</a>(cardSpriteFolder, cardSpriteNames[i]);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordflow">if</span>(newSprite != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> {</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> designSprites[i] = newSprite;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> }</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> }</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
</div>
<div class="foldopen" id="foldopen00060" data-start="{" data-end="}">
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a9a57f28fa7c40729ffe5778afe3a201b"> 60</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a9a57f28fa7c40729ffe5778afe3a201b">Start</a>()</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> {</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> AbleToTurnInCards = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> player = FindObjectOfType<LocalPlayer>();</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> m_Camera = Camera.main;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="comment">//instantiates the cards array with 10 blank cards</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> cards = <span class="keyword">new</span> <a class="code hl_class" href="class_card.html">Card</a>[10];</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0; i<cards.Count(); i++) </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> {</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <a class="code hl_class" href="class_card.html">Card</a> card = <span class="keyword">new</span> <a class="code hl_class" href="class_card.html">Card</a>(-1, 3);</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> cards[i] = card;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> }</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < gameObject.transform.childCount; i++)</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> {</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> gameObjects[i] = gameObject.transform.GetChild(i).gameObject;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> }</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> cardsOnScreen = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div>
</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="foldopen" id="foldopen00080" data-start="{" data-end="}">
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a04701adf0d6de0fb577b6d6abec133b3"> 80</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a04701adf0d6de0fb577b6d6abec133b3">Update</a>()</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> {</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <a class="code hl_function" href="class_card_displayer.html#aeae39c6ba65346f8d7c60c7f50e90557">UpdateTurnInText</a>();</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <span class="keywordflow">if</span> (showing || hiding)</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> {</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordtype">float</span> deltaTime = Time.deltaTime;</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> executionTime += deltaTime;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordtype">float</span> completionRate = executionTime / showTime;</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="comment">//for each card, calculate the percentage through the slide they are and update the positions accordingly</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < (slidingTen?10:6); i++)</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> {</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> GameObject go = gameObjects[i];</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordflow">if</span> (executionTime < showTime)</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> {</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keywordflow">if</span> (showing) { go.transform.localPosition = startPos + (endPositions[i] * ShowCurve.Evaluate(completionRate)); }</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordflow">else</span> { go.transform.localPosition = (startPos + endPositions[i]) - (endPositions[i] * HideCurve.Evaluate(completionRate)); }</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> }</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> {</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="keywordflow">if</span> (hiding) {go.SetActive(<span class="keyword">false</span>); }</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keywordflow">if</span> (i == (slidingTen?9:5))</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> {</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordflow">if</span> (showing)</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> {</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> showing = <span class="keyword">false</span>; cardsOnScreen = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> }</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <span class="keywordflow">else</span> { hiding = <span class="keyword">false</span>; cardsOnScreen = <span class="keyword">false</span>; }</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> slidingTen = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> }</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> }</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> }</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="comment">//if we are sliding cards up off the top of the screen to turn them in</span></div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (slidingSelected)</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> {</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordtype">float</span> deltaTime = Time.deltaTime;</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> executionTime += deltaTime;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <span class="keywordtype">float</span> completionRate = executionTime / showTime;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="comment">//for each card, calculate the percentage through the slide they are and update the positions accordingly</span></div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 10; i++)</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> {</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keywordflow">if</span> (selected.Contains(cards[i]))</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> {</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> GameObject go = gameObjects[i];</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">if</span> (executionTime < showTime)</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> {</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> go.transform.localPosition = <span class="keyword">new</span> Vector3(endPositions[i].x + startPos.x, startPos.y + (5000 * HideCurve.Evaluate(completionRate)), 0);</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> }</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> {</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> go.GetComponent<Image>().color = Color.black;</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> go.SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> }</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> }</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordflow">if</span> (executionTime >= showTime)</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> {</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordflow">if</span> (i == 9 && tenCardsOnScreen && player.<a class="code hl_function" href="class_player.html#a6e1ea350c482df59a23a990dbefaf3fc">GetHand</a>().<a class="code hl_function" href="class_hand.html#a1a47b7b845dd0f274acac35bd4e01344">Count</a>() < 5)</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> {</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <a class="code hl_function" href="class_card_displayer.html#a49bd81d8938afdab8d2b619b1baeb286">HideCards</a>(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> }</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> }</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> }</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <span class="keywordflow">if</span> (executionTime >= showTime)</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> {</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> slidingSelected = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> selected.Clear();</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> }</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> }</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> }</div>
</div>
<div class="foldopen" id="foldopen00152" data-start="{" data-end="}">
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a68af0e057c663f4ecf8d4e6d357c3f97"> 152</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a68af0e057c663f4ecf8d4e6d357c3f97">UpdateCardVisuals</a>() </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> {</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i=0;i<cards.Length;i++)</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> {</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> GameObject go = gameObjects[i];</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> <span class="keywordflow">if</span> (cards[i].GetDesign() != <a class="code hl_class" href="class_card.html">Card</a>.<a class="code hl_enumeration" href="class_card.html#a47993e630400d8b8217ad8aa4d320848">cardDesign</a>.Empty)</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> {</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="comment">//get all the components of a card</span></div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> go.GetComponent<Image>().sprite = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> TextMeshProUGUI text = go.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>();</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> Image design = go.transform.GetChild(2).gameObject.GetComponent<Image>();</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> Image territoryImage = go.transform.GetChild(3).gameObject.GetComponent<Image>();</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> Image cardBody = go.transform.GetChild(0).gameObject.GetComponent<Image>();</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <span class="comment">//update components to match current card</span></div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="keywordflow">if</span> (cards[i].GetDesign() == <a class="code hl_class" href="class_card.html">Card</a>.<a class="code hl_enumeration" href="class_card.html#a47993e630400d8b8217ad8aa4d320848">cardDesign</a>.WildCard)</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> {</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> cardBody.gameObject.SetActive(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> design.gameObject.SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> text.gameObject.SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> territoryImage.gameObject.SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> cardBody.sprite = design.sprite = designSprites[4];</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> }</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> {</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> cardBody.sprite = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> text.SetText(<a class="code hl_class" href="class_map.html">Map</a>.<a class="code hl_function" href="class_map.html#a58ee18cfa409e080330e5df75caf68af">GetTerritory</a>(cards[i].<a class="code hl_function" href="class_card.html#a38c913fe7feaf4f46415a9d633fb2bb9">GetTerritory</a>()).GetName());</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> territoryImage.sprite = <a class="code hl_class" href="class_map.html">Map</a>.<a class="code hl_function" href="class_map.html#a58ee18cfa409e080330e5df75caf68af">GetTerritory</a>(cards[i].GetTerritory()).getCardSprite();</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> Sprite fetchedSprite = sr.<a class="code hl_function" href="class_sprite_fetcher.html#a2db2082b8d0be8074a2480c191552f9f">GetSprite</a>(cardSpriteFolder,<a class="code hl_class" href="class_map.html">Map</a>.<a class="code hl_function" href="class_map.html#a58ee18cfa409e080330e5df75caf68af">GetTerritory</a>(cards[i].<a class="code hl_function" href="class_card.html#a38c913fe7feaf4f46415a9d633fb2bb9">GetTerritory</a>()).getCardSprite().name);</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keywordflow">if</span> (fetchedSprite != <span class="keyword">null</span>) { territoryImage.sprite = fetchedSprite; }</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> design.sprite = designSprites[(int)cards[i].GetDesign()];</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> <span class="keywordflow">foreach</span> (Transform child <span class="keywordflow">in</span> go.GetComponentInChildren<Transform>())</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> {</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> child.gameObject.SetActive(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> }</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> }</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> }</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span>(cards[i].GetDesign() == <a class="code hl_class" href="class_card.html">Card</a>.<a class="code hl_enumeration" href="class_card.html#a47993e630400d8b8217ad8aa4d320848">cardDesign</a>.Empty)</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> {</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> <span class="keywordflow">foreach</span> (Transform child <span class="keywordflow">in</span> go.GetComponentInChildren<Transform>())</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> {</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> child.gameObject.SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> }</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> go.GetComponent<Image>().sprite = designSprites[3];</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> }</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> }</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> }</div>
</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
<div class="foldopen" id="foldopen00203" data-start="{" data-end="}">
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a843263d0636e27457327d58ce2abd83e"> 203</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a843263d0636e27457327d58ce2abd83e">SetCard</a>(<a class="code hl_class" href="class_card.html">Card</a> newCard)</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> {</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> cards[0] = newCard;</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> }</div>
</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
<div class="foldopen" id="foldopen00212" data-start="{" data-end="}">
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a96c62186401ed976c6b9d8c98e489ba7"> 212</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a96c62186401ed976c6b9d8c98e489ba7">SetHand</a>(<a class="code hl_class" href="class_hand.html">Hand</a> cards)</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> {</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < this.cards.<a class="code hl_function" href="class_hand.html#a1a47b7b845dd0f274acac35bd4e01344">Count</a>(); i++)</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> {</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keywordflow">if</span> (i < cards.<a class="code hl_function" href="class_hand.html#a1a47b7b845dd0f274acac35bd4e01344">Count</a>())</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> {</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> this.cards[i] = cards.<a class="code hl_function" href="class_hand.html#a8c0943a609d9b9db799ae91a16ea9ee1">GetCard</a>(i);</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> }</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> {</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <a class="code hl_class" href="class_card.html">Card</a> card = <span class="keyword">new</span> <a class="code hl_class" href="class_card.html">Card</a>(-1, 3);</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> this.cards[i] = card;</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> }</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> }</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> }</div>
</div>
<div class="foldopen" id="foldopen00231" data-start="{" data-end="}">
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a3384c783a2894bbc79c0a49535f5a617"> 231</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a3384c783a2894bbc79c0a49535f5a617">ShowCards</a>(<span class="keywordtype">bool</span> slidingTen)</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> {</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> this.slidingTen = slidingTen;</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> tenCardsOnScreen = slidingTen;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0; i < (slidingTen?10:6); i++)</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> {</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> GameObject go = gameObjects[i];</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> go.SetActive(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> }</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> showing = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> executionTime = 0;</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> CalculateEndPositions();</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> }</div>
</div>
<div class="foldopen" id="foldopen00247" data-start="{" data-end="}">
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a8bde8c17e2366c627fa63ab80931d749"> 247</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a8bde8c17e2366c627fa63ab80931d749">ShowOneCard</a>()</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> {</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 1; i < gameObjects.Length; i++) </div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> {</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> gameObjects[i].SetActive(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> }</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> gameObjects[0].SetActive(<span class="keyword">true</span>);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> showing = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> executionTime = 0;</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> CalculateEndPositions();</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> }</div>
</div>
<div class="foldopen" id="foldopen00262" data-start="{" data-end="}">
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a49bd81d8938afdab8d2b619b1baeb286"> 262</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a49bd81d8938afdab8d2b619b1baeb286">HideCards</a>(<span class="keywordtype">bool</span> slidingTen)</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> {</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> hiding = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> executionTime = 0;</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> this.slidingTen = slidingTen;</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> tenCardsOnScreen = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0;i < gameObjects.Length; i++)</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> {</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> <span class="keywordflow">if</span> (selected.Contains<<a class="code hl_class" href="class_card.html">Card</a>>(cards[i]))</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> {</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> gameObjects[i].GetComponent<Image>().color = Color.black;</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> selected.Remove(cards[i]);</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> }</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> }</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> CalculateEndPositions();</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> }</div>
</div>
<div class="foldopen" id="foldopen00282" data-start="{" data-end="}">
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a35ed0d297026992d64758bd63ef33875"> 282</a></span> <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code hl_function" href="class_card_displayer.html#a35ed0d297026992d64758bd63ef33875">GetCardState</a>()</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> {</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <span class="comment">//returns an integer signialing to current state of the on screen cards</span></div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> <span class="keywordflow">if</span> (showing || hiding) { <span class="keywordflow">return</span> -1; }</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!cardsOnScreen) { <span class="keywordflow">return</span> 0; }</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> <span class="keywordflow">else</span> { <span class="keywordflow">return</span> 1; }</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> }</div>
</div>
<div class="foldopen" id="foldopen00293" data-start="{" data-end="}">
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a6416beb4ac3a2b10176ae1abd5f78450"> 293</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a6416beb4ac3a2b10176ae1abd5f78450">OnCardClick</a>(<span class="keywordtype">int</span> index)</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> {</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> <span class="keywordflow">if</span> (cardsOnScreen && AbleToTurnInCards&& cards[index].GetDesign()!=<a class="code hl_class" href="class_card.html">Card</a>.<a class="code hl_enumeration" href="class_card.html#a47993e630400d8b8217ad8aa4d320848">cardDesign</a>.Empty)</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> {</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> <span class="comment">//if trying to turn in cards after taking a players territory with fewer the 5 cards, dont allow</span></div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> <span class="keywordflow">if</span> ((player.<a class="code hl_function" href="class_player.html#ab80e9cc6500728b6911bbac237d52440">GetTurnReset</a>() && !tenCardsOnScreen))</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> {</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> <span class="keywordflow">foreach</span>(GameObject go <span class="keywordflow">in</span> gameObjects)</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> {</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> <a class="code hl_class" href="class_flasher.html">Flasher</a>.<a class="code hl_function" href="class_flasher.html#a883af33ae7eb1d38dd68d232ae64121a">Flash</a>(Color.red,1f,go);</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> }</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> }</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> {</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> <span class="comment">//play card select sound and select/deselect card</span></div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> <a class="code hl_class" href="class_audio_management.html">AudioManagement</a>.<a class="code hl_function" href="class_audio_management.html#a401d6051d17bc4d90c6b1de22bcdc729">PlaySound</a>(<span class="stringliteral">"Card Select"</span>);</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> <span class="keywordflow">if</span> (selected.Contains<<a class="code hl_class" href="class_card.html">Card</a>>(cards[index]))</div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> {</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> gameObjects[index].GetComponent<Image>().color = Color.black;</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> selected.Remove(cards[index]);</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> }</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> {</div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> gameObjects[index].GetComponent<Image>().color = Color.green;</div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span> selected.Add(cards[index]);</div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> }</div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> <span class="comment">//checks to see if the players selected a valid set, if they have turn it in, if not reject</span></div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> <span class="keywordflow">if</span> (selected.Count == 3)</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> {</div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> <span class="keywordflow">if</span> (<a class="code hl_class" href="class_hand.html">Hand</a>.<a class="code hl_function" href="class_hand.html#ad4af5137358fc02202b757e8f3f98485">IsArrayAValidSet</a>(selected))</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> {</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> slidingSelected = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> executionTime = 0;</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> CalculateEndPositions();</div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> <span class="keywordflow">foreach</span> (<a class="code hl_class" href="class_card.html">Card</a> card <span class="keywordflow">in</span> selected)</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> {</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> player.<a class="code hl_function" href="class_player.html#a6e1ea350c482df59a23a990dbefaf3fc">GetHand</a>().<a class="code hl_function" href="class_hand.html#a112119de55698028f0f45a31f4457f6d">RemoveCard</a>(card);</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> }</div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> player.<a class="code hl_function" href="class_local_player.html#a99372d31eccdbbcac1038ab906784d46">SetTroopCount</a>(player.<a class="code hl_function" href="class_local_player.html#aeef37e1634ea2d351804023cdbb10d59">GetTroopCount</a>() + <a class="code hl_class" href="class_hand.html">Hand</a>.<a class="code hl_function" href="class_hand.html#aa3d6eeaab48add260973d194a25ab06e">NumberOfTroopsForSet</a>(player.<a class="code hl_function" href="class_player.html#aec470236f44ee4a26da0719497478137">GetIndex</a>(), selected));</div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> <a class="code hl_class" href="class_hand.html">Hand</a>.<a class="code hl_function" href="class_hand.html#a65b598b720e092aff8210d16d481fb34">IncrementTurnInCount</a>();</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> }</div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> {</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < gameObjects.Length; i++)</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> {</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> <span class="keywordflow">if</span> (selected.Contains(cards[i]))</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span> {</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> GameObject go = gameObjects[i];</div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> go.GetComponent<Image>().color = Color.black;</div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> selected.Remove(cards[i]);</div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> <a class="code hl_class" href="class_flasher.html">Flasher</a>.<a class="code hl_function" href="class_flasher.html#a883af33ae7eb1d38dd68d232ae64121a">Flash</a>(Color.red, 1f, go);</div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> }</div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span> }</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> }</div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> }</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> }</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> }</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> }</div>
</div>
<div class="foldopen" id="foldopen00355" data-start="{" data-end="}">
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"><a class="line" href="class_card_displayer.html#aaf037674138d58ab83226ad7bf11fd56"> 355</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#aaf037674138d58ab83226ad7bf11fd56">SetAbleToTurnInCards</a>(<span class="keywordtype">bool</span> isAbleToTurnInCards)</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> {</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span> AbleToTurnInCards = isAbleToTurnInCards;</div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> }</div>
</div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span> </div>
<div class="foldopen" id="foldopen00363" data-start="{" data-end="}">
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"><a class="line" href="class_card_displayer.html#a55d2cd7d42924c4e7e29910db04d3347"> 363</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#a55d2cd7d42924c4e7e29910db04d3347">ToggleCardMenuButton</a>()</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> {</div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="class_card_displayer.html#a35ed0d297026992d64758bd63ef33875">GetCardState</a>() != -1 && tenCardsOnScreen==<span class="keyword">false</span>)</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> {</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="class_card_displayer.html#a35ed0d297026992d64758bd63ef33875">GetCardState</a>() == 0)</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> {</div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> <a class="code hl_function" href="class_card_displayer.html#a96c62186401ed976c6b9d8c98e489ba7">SetHand</a>(player.<a class="code hl_function" href="class_player.html#a6e1ea350c482df59a23a990dbefaf3fc">GetHand</a>());</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> <a class="code hl_function" href="class_card_displayer.html#a68af0e057c663f4ecf8d4e6d357c3f97">UpdateCardVisuals</a>();</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> <a class="code hl_function" href="class_card_displayer.html#a3384c783a2894bbc79c0a49535f5a617">ShowCards</a>(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"> 372</span> }</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> {</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> <a class="code hl_function" href="class_card_displayer.html#a49bd81d8938afdab8d2b619b1baeb286">HideCards</a>(<span class="keyword">false</span>);</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> }</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> }</div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> }</div>
</div>
<div class="foldopen" id="foldopen00383" data-start="{" data-end="}">
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"><a class="line" href="class_card_displayer.html#aaddfc56aa3c7c6a202207e8b2d0ab6d2"> 383</a></span> <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="class_card_displayer.html#aaddfc56aa3c7c6a202207e8b2d0ab6d2">GetCardsOnScreen</a>()</div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> {</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> <span class="keywordflow">return</span> cardsOnScreen;</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> }</div>
</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> </div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span> <span class="keyword">private</span> <span class="keywordtype">void</span> CalculateEndPositions()</div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> {</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < (slidingTen ? 10 : 6); i++)</div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> {</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span> Vector3 endPos = Vector3.right * ((318 * (i < 6 ? i : i - 4)) - (startPos.x + 796));</div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> <span class="keywordflow">if</span> (slidingTen)</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> {</div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> <span class="keywordflow">if</span> (i >= 2 && i < 6)</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span> {</div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> endPos += Vector3.up * 150;</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> }</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (i >= 6 && i < 10)</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span> {</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> endPos += Vector3.up * -370;</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> }</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> }</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> endPositions[i] = endPos; </div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> }</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"> 409</span> }</div>
<div class="foldopen" id="foldopen00413" data-start="{" data-end="}">
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"><a class="line" href="class_card_displayer.html#aeae39c6ba65346f8d7c60c7f50e90557"> 413</a></span> <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_card_displayer.html#aeae39c6ba65346f8d7c60c7f50e90557">UpdateTurnInText</a>()</div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> {</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> currentTurnInText.text = <a class="code hl_class" href="class_hand.html">Hand</a>.<a class="code hl_function" href="class_hand.html#a9b6a941a1b41af4e984ec2fcdeab0b74">CalculateSetWorth</a>().ToString();</div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> }</div>
</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span>}</div>
</div>
<div class="ttc" id="aclass_audio_management_html"><div class="ttname"><a href="class_audio_management.html">AudioManagement</a></div><div class="ttdoc">AudioManagement handles the playing of both sound and music. It uses IntializeAtRuntime to load and i...</div><div class="ttdef"><b>Definition</b> <a href="_audio_management_8cs_source.html#l00010">AudioManagement.cs:11</a></div></div>
<div class="ttc" id="aclass_audio_management_html_a401d6051d17bc4d90c6b1de22bcdc729"><div class="ttname"><a href="class_audio_management.html#a401d6051d17bc4d90c6b1de22bcdc729">AudioManagement.PlaySound</a></div><div class="ttdeci">static AudioSource PlaySound(string soundName)</div><div class="ttdoc">PlaySound plays a sound recognized by AudioManagement.</div><div class="ttdef"><b>Definition</b> <a href="_audio_management_8cs_source.html#l00110">AudioManagement.cs:110</a></div></div>
<div class="ttc" id="aclass_card_displayer_html"><div class="ttname"><a href="class_card_displayer.html">CardDisplayer</a></div><div class="ttdoc">CardDisplayer handles the visual showing of cards to the local player, as well as interaction with th...</div><div class="ttdef"><b>Definition</b> <a href="#l00013">CardDisplayer.cs:14</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a04701adf0d6de0fb577b6d6abec133b3"><div class="ttname"><a href="class_card_displayer.html#a04701adf0d6de0fb577b6d6abec133b3">CardDisplayer.Update</a></div><div class="ttdeci">void Update()</div><div class="ttdef"><b>Definition</b> <a href="#l00080">CardDisplayer.cs:80</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a3384c783a2894bbc79c0a49535f5a617"><div class="ttname"><a href="class_card_displayer.html#a3384c783a2894bbc79c0a49535f5a617">CardDisplayer.ShowCards</a></div><div class="ttdeci">void ShowCards(bool slidingTen)</div><div class="ttdoc">Makes the cards visible to the player and moves them on screen.</div><div class="ttdef"><b>Definition</b> <a href="#l00231">CardDisplayer.cs:231</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a35ed0d297026992d64758bd63ef33875"><div class="ttname"><a href="class_card_displayer.html#a35ed0d297026992d64758bd63ef33875">CardDisplayer.GetCardState</a></div><div class="ttdeci">int GetCardState()</div><div class="ttdoc">Returns the current state of the cards on screen.</div><div class="ttdef"><b>Definition</b> <a href="#l00282">CardDisplayer.cs:282</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a49bd81d8938afdab8d2b619b1baeb286"><div class="ttname"><a href="class_card_displayer.html#a49bd81d8938afdab8d2b619b1baeb286">CardDisplayer.HideCards</a></div><div class="ttdeci">void HideCards(bool slidingTen)</div><div class="ttdoc">Hides all cards on the screen.</div><div class="ttdef"><b>Definition</b> <a href="#l00262">CardDisplayer.cs:262</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a55d2cd7d42924c4e7e29910db04d3347"><div class="ttname"><a href="class_card_displayer.html#a55d2cd7d42924c4e7e29910db04d3347">CardDisplayer.ToggleCardMenuButton</a></div><div class="ttdeci">void ToggleCardMenuButton()</div><div class="ttdoc">Handles the function of the on screen card menu button, such as displaying the current held cards whe...</div><div class="ttdef"><b>Definition</b> <a href="#l00363">CardDisplayer.cs:363</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a6416beb4ac3a2b10176ae1abd5f78450"><div class="ttname"><a href="class_card_displayer.html#a6416beb4ac3a2b10176ae1abd5f78450">CardDisplayer.OnCardClick</a></div><div class="ttdeci">void OnCardClick(int index)</div><div class="ttdoc">Handles the functions performed when a card is clicked, such as selecting that card,...</div><div class="ttdef"><b>Definition</b> <a href="#l00293">CardDisplayer.cs:293</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a68af0e057c663f4ecf8d4e6d357c3f97"><div class="ttname"><a href="class_card_displayer.html#a68af0e057c663f4ecf8d4e6d357c3f97">CardDisplayer.UpdateCardVisuals</a></div><div class="ttdeci">void UpdateCardVisuals()</div><div class="ttdoc">Updates the visual assets of the cards to match the cards currently in the card displayer.</div><div class="ttdef"><b>Definition</b> <a href="#l00152">CardDisplayer.cs:152</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a843263d0636e27457327d58ce2abd83e"><div class="ttname"><a href="class_card_displayer.html#a843263d0636e27457327d58ce2abd83e">CardDisplayer.SetCard</a></div><div class="ttdeci">void SetCard(Card newCard)</div><div class="ttdoc">Sets just the first card in the displayer.</div><div class="ttdef"><b>Definition</b> <a href="#l00203">CardDisplayer.cs:203</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a8bde8c17e2366c627fa63ab80931d749"><div class="ttname"><a href="class_card_displayer.html#a8bde8c17e2366c627fa63ab80931d749">CardDisplayer.ShowOneCard</a></div><div class="ttdeci">void ShowOneCard()</div><div class="ttdoc">Makes just the first card in the displayer visible to the player.</div><div class="ttdef"><b>Definition</b> <a href="#l00247">CardDisplayer.cs:247</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a96c62186401ed976c6b9d8c98e489ba7"><div class="ttname"><a href="class_card_displayer.html#a96c62186401ed976c6b9d8c98e489ba7">CardDisplayer.SetHand</a></div><div class="ttdeci">void SetHand(Hand cards)</div><div class="ttdoc">Updates the full set of cards to match the cards in a passed hand.</div><div class="ttdef"><b>Definition</b> <a href="#l00212">CardDisplayer.cs:212</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_a9a57f28fa7c40729ffe5778afe3a201b"><div class="ttname"><a href="class_card_displayer.html#a9a57f28fa7c40729ffe5778afe3a201b">CardDisplayer.Start</a></div><div class="ttdeci">void Start()</div><div class="ttdef"><b>Definition</b> <a href="#l00060">CardDisplayer.cs:60</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_aaddfc56aa3c7c6a202207e8b2d0ab6d2"><div class="ttname"><a href="class_card_displayer.html#aaddfc56aa3c7c6a202207e8b2d0ab6d2">CardDisplayer.GetCardsOnScreen</a></div><div class="ttdeci">bool GetCardsOnScreen()</div><div class="ttdoc">Returns whether or not there are currently cards being displayed on screen.</div><div class="ttdef"><b>Definition</b> <a href="#l00383">CardDisplayer.cs:383</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_aaf037674138d58ab83226ad7bf11fd56"><div class="ttname"><a href="class_card_displayer.html#aaf037674138d58ab83226ad7bf11fd56">CardDisplayer.SetAbleToTurnInCards</a></div><div class="ttdeci">void SetAbleToTurnInCards(bool isAbleToTurnInCards)</div><div class="ttdoc">Sets isAbleToTurnInCards.</div><div class="ttdef"><b>Definition</b> <a href="#l00355">CardDisplayer.cs:355</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_ab9d8b8148ef80c6536c7534091f5be67"><div class="ttname"><a href="class_card_displayer.html#ab9d8b8148ef80c6536c7534091f5be67">CardDisplayer.Awake</a></div><div class="ttdeci">void Awake()</div><div class="ttdef"><b>Definition</b> <a href="#l00045">CardDisplayer.cs:45</a></div></div>
<div class="ttc" id="aclass_card_displayer_html_aeae39c6ba65346f8d7c60c7f50e90557"><div class="ttname"><a href="class_card_displayer.html#aeae39c6ba65346f8d7c60c7f50e90557">CardDisplayer.UpdateTurnInText</a></div><div class="ttdeci">void UpdateTurnInText()</div><div class="ttdoc">Updates the value displayed on the troops for card turn in counter.</div><div class="ttdef"><b>Definition</b> <a href="#l00413">CardDisplayer.cs:413</a></div></div>
<div class="ttc" id="aclass_card_html"><div class="ttname"><a href="class_card.html">Card</a></div><div class="ttdoc">Card is the class that implements the games territory cards</div><div class="ttdef"><b>Definition</b> <a href="_card_8cs_source.html#l00009">Card.cs:10</a></div></div>
<div class="ttc" id="aclass_card_html_a38c913fe7feaf4f46415a9d633fb2bb9"><div class="ttname"><a href="class_card.html#a38c913fe7feaf4f46415a9d633fb2bb9">Card.GetTerritory</a></div><div class="ttdeci">int GetTerritory()</div><div class="ttdoc">Returns the territory associated with this card.</div><div class="ttdef"><b>Definition</b> <a href="_card_8cs_source.html#l00042">Card.cs:42</a></div></div>
<div class="ttc" id="aclass_card_html_a47993e630400d8b8217ad8aa4d320848"><div class="ttname"><a href="class_card.html#a47993e630400d8b8217ad8aa4d320848">Card.cardDesign</a></div><div class="ttdeci">cardDesign</div><div class="ttdef"><b>Definition</b> <a href="_card_8cs_source.html#l00011">Card.cs:11</a></div></div>
<div class="ttc" id="aclass_flasher_html"><div class="ttname"><a href="class_flasher.html">Flasher</a></div><div class="ttdoc">Handles flashing UI Elements particular colours.</div><div class="ttdef"><b>Definition</b> <a href="_flasher_8cs_source.html#l00010">Flasher.cs:11</a></div></div>
<div class="ttc" id="aclass_flasher_html_a883af33ae7eb1d38dd68d232ae64121a"><div class="ttname"><a href="class_flasher.html#a883af33ae7eb1d38dd68d232ae64121a">Flasher.Flash</a></div><div class="ttdeci">static void Flash(Color color, float flashDuration, GameObject go)</div><div class="ttdoc">Starts the passed game object flashing a specified colour for the given duration.</div><div class="ttdef"><b>Definition</b> <a href="_flasher_8cs_source.html#l00028">Flasher.cs:28</a></div></div>
<div class="ttc" id="aclass_hand_html"><div class="ttname"><a href="class_hand.html">Hand</a></div><div class="ttdoc">Represents the hand of a given player. Includes a list of their cards.</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00009">Hand.cs:10</a></div></div>
<div class="ttc" id="aclass_hand_html_a112119de55698028f0f45a31f4457f6d"><div class="ttname"><a href="class_hand.html#a112119de55698028f0f45a31f4457f6d">Hand.RemoveCard</a></div><div class="ttdeci">void RemoveCard(Card card)</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00037">Hand.cs:37</a></div></div>
<div class="ttc" id="aclass_hand_html_a1a47b7b845dd0f274acac35bd4e01344"><div class="ttname"><a href="class_hand.html#a1a47b7b845dd0f274acac35bd4e01344">Hand.Count</a></div><div class="ttdeci">int Count()</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00064">Hand.cs:64</a></div></div>
<div class="ttc" id="aclass_hand_html_a65b598b720e092aff8210d16d481fb34"><div class="ttname"><a href="class_hand.html#a65b598b720e092aff8210d16d481fb34">Hand.IncrementTurnInCount</a></div><div class="ttdeci">static void IncrementTurnInCount()</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00069">Hand.cs:69</a></div></div>
<div class="ttc" id="aclass_hand_html_a8c0943a609d9b9db799ae91a16ea9ee1"><div class="ttname"><a href="class_hand.html#a8c0943a609d9b9db799ae91a16ea9ee1">Hand.GetCard</a></div><div class="ttdeci">Card GetCard(int index)</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00054">Hand.cs:54</a></div></div>
<div class="ttc" id="aclass_hand_html_a9b6a941a1b41af4e984ec2fcdeab0b74"><div class="ttname"><a href="class_hand.html#a9b6a941a1b41af4e984ec2fcdeab0b74">Hand.CalculateSetWorth</a></div><div class="ttdeci">static int CalculateSetWorth()</div><div class="ttdoc">Calculates the number of troops you get for turning in cards.</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00172">Hand.cs:172</a></div></div>
<div class="ttc" id="aclass_hand_html_aa3d6eeaab48add260973d194a25ab06e"><div class="ttname"><a href="class_hand.html#aa3d6eeaab48add260973d194a25ab06e">Hand.NumberOfTroopsForSet</a></div><div class="ttdeci">static int NumberOfTroopsForSet(int player, List< Card > set)</div><div class="ttdoc">Returns the number of troops a player gets from the set they are turning in.</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00079">Hand.cs:79</a></div></div>
<div class="ttc" id="aclass_hand_html_ad4af5137358fc02202b757e8f3f98485"><div class="ttname"><a href="class_hand.html#ad4af5137358fc02202b757e8f3f98485">Hand.IsArrayAValidSet</a></div><div class="ttdeci">static bool IsArrayAValidSet(List< Card > cardArray)</div><div class="ttdoc">Checks to see if a given set of cards is valid to turn in.</div><div class="ttdef"><b>Definition</b> <a href="_hand_8cs_source.html#l00139">Hand.cs:139</a></div></div>
<div class="ttc" id="aclass_local_player_html"><div class="ttname"><a href="class_local_player.html">LocalPlayer</a></div><div class="ttdoc">This class represents the player local to this machine.</div><div class="ttdef"><b>Definition</b> <a href="_local_player_8cs_source.html#l00008">LocalPlayer.cs:9</a></div></div>
<div class="ttc" id="aclass_local_player_html_a99372d31eccdbbcac1038ab906784d46"><div class="ttname"><a href="class_local_player.html#a99372d31eccdbbcac1038ab906784d46">LocalPlayer.SetTroopCount</a></div><div class="ttdeci">void SetTroopCount(int troopCount)</div><div class="ttdoc">Sets the number of troops the player is holding (yet to deploy)</div><div class="ttdef"><b>Definition</b> <a href="_local_player_8cs_source.html#l00099">LocalPlayer.cs:99</a></div></div>
<div class="ttc" id="aclass_local_player_html_aeef37e1634ea2d351804023cdbb10d59"><div class="ttname"><a href="class_local_player.html#aeef37e1634ea2d351804023cdbb10d59">LocalPlayer.GetTroopCount</a></div><div class="ttdeci">int GetTroopCount()</div><div class="ttdoc">Returns the number of troops the player is holding (yet to place on the board)</div><div class="ttdef"><b>Definition</b> <a href="_local_player_8cs_source.html#l00094">LocalPlayer.cs:94</a></div></div>
<div class="ttc" id="aclass_map_html"><div class="ttname"><a href="class_map.html">Map</a></div><div class="ttdoc">Map represents the logical game map</div><div class="ttdef"><b>Definition</b> <a href="_map_8cs_source.html#l00013">Map.cs:14</a></div></div>
<div class="ttc" id="aclass_map_html_a58ee18cfa409e080330e5df75caf68af"><div class="ttname"><a href="class_map.html#a58ee18cfa409e080330e5df75caf68af">Map.GetTerritory</a></div><div class="ttdeci">static Territory GetTerritory(int index)</div><div class="ttdoc">Get a territory from the map based on the index.</div><div class="ttdef"><b>Definition</b> <a href="_map_8cs_source.html#l00062">Map.cs:62</a></div></div>
<div class="ttc" id="aclass_player_html_a6e1ea350c482df59a23a990dbefaf3fc"><div class="ttname"><a href="class_player.html#a6e1ea350c482df59a23a990dbefaf3fc">Player.GetHand</a></div><div class="ttdeci">Hand GetHand()</div><div class="ttdef"><b>Definition</b> <a href="_player_8cs_source.html#l00666">Player.cs:666</a></div></div>
<div class="ttc" id="aclass_player_html_ab80e9cc6500728b6911bbac237d52440"><div class="ttname"><a href="class_player.html#ab80e9cc6500728b6911bbac237d52440">Player.GetTurnReset</a></div><div class="ttdeci">bool GetTurnReset()</div><div class="ttdef"><b>Definition</b> <a href="_player_8cs_source.html#l00740">Player.cs:740</a></div></div>
<div class="ttc" id="aclass_player_html_aec470236f44ee4a26da0719497478137"><div class="ttname"><a href="class_player.html#aec470236f44ee4a26da0719497478137">Player.GetIndex</a></div><div class="ttdeci">int GetIndex()</div><div class="ttdoc">Returns the players colour as an integer value. As this is a unique in each game, it can be used as a...</div><div class="ttdef"><b>Definition</b> <a href="_player_8cs_source.html#l00019">Player.cs:19</a></div></div>
<div class="ttc" id="aclass_sprite_fetcher_html"><div class="ttname"><a href="class_sprite_fetcher.html">SpriteFetcher</a></div><div class="ttdef"><b>Definition</b> <a href="_sprite_fetcher_8cs_source.html#l00007">SpriteFetcher.cs:8</a></div></div>
<div class="ttc" id="aclass_sprite_fetcher_html_a2db2082b8d0be8074a2480c191552f9f"><div class="ttname"><a href="class_sprite_fetcher.html#a2db2082b8d0be8074a2480c191552f9f">SpriteFetcher.GetSprite</a></div><div class="ttdeci">Sprite GetSprite(string folder, string path)</div><div class="ttdef"><b>Definition</b> <a href="_sprite_fetcher_8cs_source.html#l00024">SpriteFetcher.cs:24</a></div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_84bbf7b3c7f28a5a18725745e1505219.html">Assets</a></li><li class="navelem"><a class="el" href="dir_f13b41af88cf68434578284aaf699e39.html">Scripts</a></li><li class="navelem"><a class="el" href="_card_displayer_8cs.html">CardDisplayer.cs</a></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.10.0 </li>
</ul>
</div>
</body>
</html>