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This repository has been archived by the owner on Sep 21, 2023. It is now read-only.

Releases: AlexisHuvier/SharpEngine

v0.11.2

03 Sep 14:34
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v0.11.2

v0.11.1

03 Sep 13:15
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v0.11.1

v0.11.0

03 Sep 12:28
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V0.11.0

v0.10.2

02 Sep 15:46
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V 0.10.2

v0.10.1

02 Sep 13:30
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V 0.10.1

0.10.0

30 Aug 11:29
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Update TileMapComponent.cs

V 0.8.0

22 May 09:56
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Changelog :

  • Up to Net6
  • New Demos : SE_BasicWindow, SE_BasicPhysics, SE_Particles
  • New Components : AutoMovementComponent, ParticleComponent
  • Add offset in SpriteComponent and TextComponent
  • Add start and stop callbacks, GetCurrentScene function and fullscreen management in Window
  • Add GetColorBetween function in Color
  • Add ToAetherPhysics function in Vec2
  • Math class is now public
  • Use a real physics engine in PhysicsComponent
  • Change components and widgets creation systems
  • Beginning of Unit Tests
  • Big Refactor