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shooting_script_plaintext.txt
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shooting_script_plaintext.txt
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SCENE: SPACE RTC 1: START: FREEPORT 7 DISASTER
SUPER:
Station Freeport 7, Sigma 17 System
SHOT 1:
Long shot of the station – slow dolly around. Far out in the Borderworlds, the large Zoner-controlled space station Freeport 7 goes about its business. Given the remote location of the station in the Sigma 17 System, space traffic is light – the only ships in the vicinity are part of a transport convoy that is preparing to leave the station and return to the Kusari home world on New Tokyo. The station is hailing the transport leader while the camera is slowly spinning around the station:
DX_m01_0000_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(Filter – very business like)
Roger that, all systems show green – SA-14 you’re cleared for departure.
DX_m01_0005_SAMURA_SA_14
SAMURA SA 14
(Filter – very business like)
Acknowledged, Freeport 7! We’ll see you in about two weeks.
SHOT 2:
Medium shot of station. The transports are leaving the area around the station. Very slow dolly in.
DX_m01_0010_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(Filter – very business like)
SA-14, we’re picking up unknown contacts on long range sensors. We’re dispatching a fighter wing to escort you out of the system … God speed.
The transports are leaving near frame on the lower right as two fighters arc around from behind the station to upper frame left, arc across frame, and exit near lower frame right just as transports completely exit frame. Continue slow dolly in on the station’s command center.
Medium close on station – control tower now centered as focus. Stall dolly in.
DX_m01_0015_FREEPORT_7_OTHER
FREEPORT 7 OTHER
(Filter – somewhat hesitant – ATC style)
Navy Command, this is Freeport 7. We’re picking up some strange readings on long range sensors. Please dispatch a [cruiser contingent…]
Medium close on station – control tower now centered as focus. Three Nomads uncloak in immediate foreground – static camera.
DX_m01_0020_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(No filter - alerted – then panic)
Hold on! Oh my…! … What is that!?!
Medium close on station – control tower now centered as focus.
DX_m01_0025_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(No filter – almost in panic – fighting the alarm sounds)
Alert! Unknown ships have breached the defense perimeter. Man all stations!
Three Nomads fire weapons – static camera. The alarm sound fills the scene. The voices of station personnel in panic can be heard …
DX_m01_0030_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(No filter – panic)
Incoming! Brace for impact…
SHOT 3:
Close up shot of station exploding – static camera.
DX_m01_0035_FREEPORT_7_BRIDGE
FREEPORT 7 BRIDGE
(No filter – panic)
[Death Scream]
SHOT 4:
Long shot of station debris – same as shot 1. Life pod is drifting in mid ground. Another life pod drifts into frame from foreground lower left. Slow dolly back. The screen fades down:
SCENE: SPACE RTC 1: END: FREEPORT 7 DISASTER
SCENE: S002XE: MANHATTAN LANDING PAD - DAWN
SUPER:
Planet Manhattan, Liberty Colony
A transport ship enters the atmosphere and lands as the Liberty Newscaster’s voice breaks static and is heard.
DX_S002X_43_01_LI_NEWS
LIBERTY NEWSCASTER (VO)
(From static)
...one of the worst disasters in recent memory. In light of the current troubles in the colonies, President Jacobi has asked the LSF to investigate the sudden destruction of Freeport 7. No word yet on whether it was accidental or a deliberate attack. All ships in the area are being asked to assist in rescue operations. However, authorities say the death toll is expected to be high. The first handful of survivors arrived on Manhattan this morning.
Several people exit the ship and are met by two medics.
DX_S002X_44_01_MEDIC_01
MEDIC #1
We're here from Medical. Is there anyone seriously injured?
DX_S002X_45_01_TRENT
TRENT
One! Inside!
This is Edison Trent, twenties, Bretonian, young but has spent time in the Borderworlds frontier. The medics brush past him and reappear with an unconscious figure on a hovering Maglev-medevac. Doyle Lonnigan 45, murmurs softly with a nasty, gushing head wound. Trent looks down at him as he passes, and catches up with Medic #1.
DX_S002X_46_01_TRENT
TRENT
Make sure he lives. He owes me some credits.
DX_S002X_47_01_MEDIC_01
MEDIC #1
Your concern is touching. We'll do everything we can. It may take a while.
Trent and the Medics press on with their floating patient. A man walks into frame and draws deeply on a cigarette. We see that this man has a tattoo glyph on his face. This is Syd Montague, hard, dark features - twenties - the thief from the open. He and watches Trent and the others go.
Angle on: High wide of them walking.
DX_S002X_48_01_LI_NEWS
LIBERTY NEWSCASTER (VO)
Officially, the Liberty Security Force maintain that there is no proof Freeport 7's destruction was deliberate, but sources inside the LSF say they suspect the dangerous criminal organization, "The Order". Little is known of "The Order's" aims or its membership. We will keep you up-to-date as this story develops.
The scene ends as the player walks off the pad and the high-wide shot becomes the camera zero that we will become familiar with. We are in the game. The player now has the choice to go to any of the rooms on Manhattan. Eventually, he’ll make his way to the bar, where the following scene auto-plays.
SCENE: S003X: INT. MANHATTAN BAR
Trent enters the bar and looks around. The News Vendor is present. People are mingling; some doing business, some just relaxing. He just wants to take a load off and wearily sits at the bar. The Manhattan Bartender, forties, heavy set, jubilant, a good listener, comes up.
DX_S003X_0101_TRENT
TRENT
(To the Manhattan Bartender)
Sidewinder’s Fang!
DX_S003X_0201_MANHTN_BAR
MANHATTAN BARTENDER
All we have is Liberty Ale, friend.
DX_S003X_0301_TRENT
TRENT
(Flatly)
Fine!
The Bartender goes off. Trent notices a girl in a corner booth listening to a Liberty diplomat. As Trent watches her - she glances over at him, still listening to the political figure. This is Jun’ko Zane early twenties, of Kusari and Liberty parents. She is sharp and beautiful. After this brief moment, Jun'ko seamlessly rejoins her conversation with the droning Diplomat. Trent's gaze is broken as the Bartender sets his drink down.
DX_S003X_0401_MANHTN_BAR
MANHATTAN BARTENDER
(RE: the girl)
Her name is Jun'ko Zane. She's a tough one...
DX_S003X_0501_TRENT
TRENT
Oh, why's that?
DX_S003X_0601_MANHTN_BAR
MANHATTAN BARTENDER
She’s LSF. All business … if it’s a job you’re wanting that is.
DX_S003X_0602_MANHTN_BAR
MANHATTAN BARTENDER
On the other hand, if you’re looking for something more…
DX_S003X_0701_TRENT
TRENT
(Brushing off the implication)
Oh, the only thing I’m looking for right now is this drink.
Trent takes the first sip.
DX_S003X_1001_MANHTN_BAR
MANHATTAN BARTENDER
I know you!
DX_S003X_1101_TRENT
TRENT
No! No, I don’t think so.
DX_S003X_1201_MANHTN_BAR
MANHATTAN BARTENDER
(Remembers)
The news! I saw your face on the News!
DX_S003X_1202_MANHTN_BAR
MANHATTAN BARTENDER
You’re one of the Freeport 7 survivors, aren’t you?
DX_S003X_1301_TRENT
TRENT
(After a moment)
Yeah.
DX_S003X_1401_MANHTN_BAR
MANHATTAN BARTENDER
I heard it was pretty bad out there.
DX_S003X_1402_MANHTN_BAR
MANHATTAN BARTENDER
You know, you’re lucky to be alive.
DX_S003X_1501_TRENT
TRENT
Ha!
The Bartender pours Trent another drink and one for himself.
DX_S003X_1601_MANHTN_BAR
MANHATTAN BARTENDER
This one’s on me, friend.
DX_S003X_1602_MANHTN_BAR
MANHATTAN BARTENDER
It’s the good stuff.
Trent takes it but then is apprehensive.
DX_S003X_1701_TRENT
TRENT
Why?
The Bartender raises his glass.
DX_S003X_1801_MANHTN_BAR
MANHATTAN BARTENDER
Because it’s not every day a man has the chance to start again, huh?
DX_S003X_1802_MANHTN_BAR
(Toasting)
To your good fortune in Liberty, Sir!
The Bartender downs it - Trent is still apprehensive but...
DX_S003X_1901_TRENT
TRENT
It can’t get any worse!
He sips cautiously under the Bartender's watchful eye. Trent is pleasantly surprised.
DX_S011X_0401_TRENT
TRENT
(RE: the drink. He smiles.)
Thanks!
Trent finishes the drink. The Bartender is pleased and raises his glass again. The camera swings up and shows the player the default position of the room again. He can do whatever he wants, but eventually has to talk to Jun’ko before the story continues.
SCENE: S004X: INT. MANHATTAN BAR
Trent approaches Jun'ko (Juni) at the corner table, where she is still in conversation with the Liberty Diplomat.
DX_S004X_0101_JUNI
JUNI
(To the Diplomat)
I understand what you are saying, but I don’t have nearly enough people.
The Diplomat has the manner of a serpent.
DX_S004X_0201_LI_DIPLOMT
LIBERTY DIPLOMAT
(Hushed tones)
Juni, the environment has changed.
DX_S004X_0202_LI_DIPLOMT
LIBERTY DIPLOMAT
Oh, with groups like "The Order" taking more and more liberties - indeed now threatening our profits…
DX_S004X_0203_LI_DIPLOMT
LIBERTY DIPLOMAT
…some in the government feel that we need to increase our patrols in these areas.
Juni sees Trent out of the corner of her eye. The Diplomat turns to see who she is talking to.
DX_S004X_0301_JUNI
JUNI
(To Trent)
Yes?
DX_S004X_03A01_TRENT
TRENT
(To Juni)
Ahem…
DX_S004X_0401_TRENT
TRENT
You Jun’ko Zane?
The Diplomat smiles and, knowing a Freelancer when he sees one, turns back to Juni.
DX_S004X_0501_LI_DIPLOMT
LIBERTY DIPLOMAT
I believe you have business to discuss.
DX_S004X_0601_JUNI
JUNI
(To the Diplomat)
Wait …!
Juni tries to protest but the Diplomat also knows a good exit when he sees one. He gets up.
DX_S004X_0701_LI_DIPLOMT
LIBERTY DIPLOMAT
I will leave this matter in your capable hands.
He walks past Trent. Dammit. She was not done with him.
DX_S004X_0801_TRENT
TRENT
Sorry! The bartender said that you work for the Liberty Security Force.
DX_S004X_0901_JUNI
JUNI
(Short – cutting him off)
And who do you work for, Mr… uh?
DX_S004X_1001_TRENT
TRENT
Trent. I work for myself.
DX_S004X_1101_JUNI
JUNI
What kind of ship do you have?
DX_S004X_1201_TRENT
TRENT
I lost mine … on Freeport 7.
This gets her attention.
DX_S004X_1301_JUNI
JUNI
I see!
DX_S004X_1302_JUNI
JUNI
Are you staying in Liberty long?
DX_S004X_1401_TRENT
TRENT
I’ve got a … friend who was injured in the attack. He’s in medical. I’ll be staying at least until he’s released.
DX_S004X_1501_JUNI
JUNI
Well, as it happens, I could use a good Freelancer, Mr. Trent.
DX_S004X_1502_JUNI
JUNI
(She gets up to go)
I’ll be in the Equipment Room later. You can meet me there.
DX_S004X_1503_JUNI
JUNI
Oh, and if we are gonna work together, call me Juni.
She brushes past Trent, who watches her go. The player, still in the bar, has again choices to visit other rooms, talk to other NPCs or to watch the news. Eventually, the player has to enter the Equipment Room in order to progress the story.
SCENE: S005A: OFFER – INT. MANHATTAN EQUIPMENT ROOM
Trent enters the room. It’s barely lit. After a few seconds, he hears a noise and the lights turn on.
The lights turn on one-by-one and Trent starts walking to the Civilian Star Flier that is parked in the center of the room. He walks down the long axis of the ship looking for Juni. She walks up behind him.
DX_S005A_0201_JUNI
JUNI
(Walking towards him)
I’m pleased to see you. Are you ready to work for the LSF, Mr. Trent?
DX_S005A_0301_TRENT
TRENT
It’s just Trent. And yeah, I’m here to see what you have to offer.
DX_S005A_0401_JUNI
JUNI
Well, I’ve found this ship for you. It’s very basic and you won’t have jumpaccess yet, but it should be good enough for now.
DX_S005A_0402_JUNI
JUNI
This assignment will be easy. All you have to do is to baby sit a convoy of food and medical supplies.
DX_S005A_0403_JUNI
JUNI
You’ll be hooking up with the Escort CO, King. I’ll tell him to expect you.
DX_S005A_0404_JUNI
JUNI
That is – of course – if you’re interested?
The Offer Panel comes up:
ESCORT MISSION TO PITTSBURGH
Objective: Escort a convoy of food and medical supplies from Fort Bush to the mining colony on planet Pittsburgh. The mission’s commanding officer, Michael King, is waiting to rendezvous in space near the Manhattan docking ring.
Difficulty: LSF Intel has classified this mission as low risk. Pirate attacks are considered possible.
Reward: 2000 credits
SCENE: S005B: ACCEPT – INT. MANHATTAN EQUIPMENT ROOM
DX_S005B_0101_TRENT
TRENT
Sounds good! I'm in.
DX_S005B_0201_JUNI
JUNI
Good. Better get going. I'll have your ship moved immediately.
DX_S005B_0202_JUNI
JUNI
All you'll have to do is go to the landing pad and "launch".
DX_S005B_0203_JUNI
JUNI
King will be waiting for you near the docking ring in space. Okay? --I'll see you when you get back.
Trent nods and leaves her by the ship. As he does, the Camera reveals Syd lurking behind some cargo. The player finds himself back in the Manhattan cityscape. The launch button is now active and the player can immediately begin the missions. The player can also go explore Manhattan some more.
SCENE: S005C: DECLINE – INT. MANHATTAN EQUIPMENT ROOM
DX_S005C_0101_TRENT
TRENT
I'll have to think it over.
DX_S005C_0201_JUNI
JUNI
(A little put off)
Fine with me if you want to hang around Manhattan, but I think I'm your best shot at getting a ship.
DX_S005C_0202_JUNI
JUNI
I'll be here for a while in case you change your mind.
Trent walks off, leaving Juni by the ship. The player finds himself back in the Manhattan cityscape. The launch button is still not active, but the player can still explore Manhattan some more. Eventually, the only way to progress the story is to go back to the equipment dealer and accept the story mission.
SCENE: S005D: RE-OFFER – INT. MANHATTAN EQUIPMENT ROOM
Trent walks in and finds Juni where he left her. She looks up when he enters frame.
DX_S005D_0101_JUNI
JUNI
Well, look who it is again. Have you thought it over, Trent?
DX_S005D_0102_JUNI
JUNI
My offer still stands: Take the mission and the ship is yours.
The Offer Panel comes up.
MISSION: ESCORT TRANSPORT CONVOY TO PITTSBURGH
Trent selects the LAUNCH button while in Manhattan Cityscape. Note: Random Population is turned off during this cut scene.
SCENE: SPACE RTC 2: START: DONAU ATTACK
Trent’s ship is coming out of the docking ring above Manhattan. Once Trent has cleared the structure that is in geo-stationary orbit above Manhattan, MICHAEL KING flies his LIBERTY LIGHT FIGHTER to a point very near Trent’s ship and sends him a comm. King is very business-like:
DX_M01_0100_KING
KING
(Filter - to Trent)
You must be Trent. I’m King, the CO of this mission. I contacted the lead transport of the convoy. They’ve completed pre-launch checks and are ready to go. Should be an easy run from here to Fort Bush and then on to Pittsburgh. Ready?
DX_M01_0105_TRENT
TRENT
(Filter)
Yeah! It’s good to meet you, King!
CUT to the Rheinland Military Cruiser RNC DONAU crossing their path.
DX_M01_0110_TRENT
TRENT
(Filter - surprised)
Is that a Rheinland cruiser?
DX_M01_0120_KING
KING
(Filter)
That’s the Donau, Admiral Schultzky’s flagship. He’s visiting Manhattan to attend a high-level meeting with President Jacobi. Keep your distance.
CUT: The Donau continues towards NEWARK STATION.
DX_M01_0130_DONAU
RHEINLAND CRUISER DONAU
(Filter)
Newark Station, this is the RNC Donau. Requesting clearance to dock with your station! Over!
DX_M01_0140_STATION_NEWARK
NEWARK STATION
(Filter)
Affirmative, Donau! You are cleared for docking point six. Liberty welcomes you and Admiral Schultzky.
The large ship moves toward the station.
CUT: A cluster of five ships quickly approach the Rheinland convoy that is about half way between the docking ring and the space station at this time. Since this is a total surprise to the NPCs the following comms are stacked and fast and furious – it’s a mass of confusion. All take place in a few seconds – perhaps as one mixed sound file.
DX_M01_0150_STATION_NEWARK
NEWARK STATION
(Filter)
Donau! Be advised, we’re picking up unknown contacts. Advise caution!
dx_m01_0160_DONAU
RHEINLAND CRUISER DONAU
(Filter – urgent – not to player)
Understood Newark – all escorts, power up weapons!
dx_m01_0170_ESCORT_1
RHEINLAND ESCORT 1
(Filter – urgent – not to player)
Affirmative! Ready to engage!
dx_m01_0180_ESCORT_2
RHEINLAND ESCORT 2
(Filter – urgent – not to player)
Roger. Tracking incoming ships!
CUT: The Donau fighter escorts move out of their standard escort positions and are starting to fly toward the incoming ships.
DX_M01_0190_STATION_NEWARK
NEWARK STATION
(Filter – to Incoming Ships)
Unidentified ships, this is Newark Station, you are entering restricted space – alter course at once or we will open fire!
CUT: We see three Order fighters in formation flying toward the Donau & Newark. They send a mysterious comm. that is heard by everyone.
DX_M01_0200_ORDERSHIP
ORDER SHIP
(Filter – almost pleading)
Newark, do not interfere! We’re here to protect the President. Schultzky is a traitor!
We’re still following the Order ships, but hear the comms of the Rheinland escort in the distance.
dx_m01_0210_DONAU
RHEINLAND CRUISER DONAU
(Filter – urgent – not to player)
All escorts, open fire!
dx_m01_0220_ESCORT_2
RHEINLAND ESCORT 2
(Filter – urgent)
Moving to intercept!
The Order ships are now in range of the Donau and are firing several missiles.
dx_m01_0230_ESCORT_1
RHEINLAND ESCORT 1
(Filter – urgent)
INCOMING MISSILES!
dx_m01_0240_DONAU
RHEINLAND CRUISER DONAU
(Filter – urgent)
All hands brace for impact!
CUT: We’re now looking at the broadside of the Donau. Her defense turrets are firing at the incoming ships … the torpedoes come in and SLAM into the side of the large ships which immediately bursts into flames.
CUT: We see the burning Donau from underneath and the three Order ships come out of the sun. They’re still firing … and so are the turrets of the burning Donau. The Rheinland fighters are engaging the enemy.
DX_M01_0250_STATION_NEWARK
NEWARK STATION
(Filter)
Red Alert! The Donau is HIT! Launch all rescue and defensive units! All other fighters … engage enemy ships!
The Rheinland Cruiser Donau explodes – SAR ship is launched (repair ship)
dx_m01_0260_DONAU
RHEINLAND CRUISER DONAU
(Filter – urgent)
Fires are out of control! …. We’re losing containment! … (noise) Core breach! … Ahhhhhhh!
Several seconds after the initial explosion, the game switches to whatever default view the player has selected and Trent is in control of his ship.
SCENE: SPACE RTC 2: END: DONAU ATTACK
Trent is now in control of his ship. King flies around the perimeter of the area, giving Trent a good chance to take in all the frantic activity as the background comms go off, many of them simultaneously. Again, only King’s comms are high priority.
dx_m01_0261_ESCORT_1
RHEINLAND ESCORT 1
(Filter –urgent)
NOO!!!
DX_M01_0262_STATION_NEWARK
NEWARK STATION
(Filter)
Oh, my God!
dx_m01_0270_KING
KING
(Filter – to Trent)
Dammit! They blew up the Donau!
(Filter)
Newark, this is LSF Patrol Gamma 6. Engaging enemy!
DX_M01_0280_STATION_NEWARK
NEWARK STATION
(Filter)
Confirmed, Gamma 6!
The Rheinland fighters chime in.
dx_m01_0290_ESCORT_1
RHEINLAND ESCORT 1
(Filter – angry)
The Order will pay for this. Escort wing: Fire at will.
dx_m01_0300_ESCORT_2
RHEINLAND ESCORT 2
(Filter – angry)
Understood! Targeting all enemy ships!
dx_m01_0310_KING
KING
(Filter – to Trent)
Trent, we can’t let them get away. Engage the enemy!
Newark launches additional wing of three Liberty Police fighters.
DX_M01_0320_STATION_NEWARK
NEWARK STATION
(Filter – alarm claxon in the background)
LPU Patrol Beta 2! Cleared for alarm start!
DX_M01_0330_LPU_BETA_LEADER
LPU BETA WING LEADER
(Filter – to his squad)
Beta Wing! Engaging enemy!
dx_m01_0331_KING
KING
(Filter – to Trent)
Newark, we need reinforcements!
DX_M01_0332_STATION_NEWARK
NEWARK STATION
(Filter)
Interceptors are en route. The Colorado and its escort are inbound.
INSERT: STANDARD COMBAT COMMS FOR KING AND THE OTHER PILOTS.
When the first Order ship is destroyed – skip if previous comms are still playing.
DX_M01_0333_STATION_NEWARK
NEWARK STATION
(Filter – alarm claxon in the background)
First enemy destroyed.
When the second Order ship is destroyed – skip if previous comms are still playing.
DX_M01_0334_LPU_BETA_LEADER
LPU BETA WING LEADER
(Filter)
I got one, Newark!
DX_M01_0335_STATION_NEWARK
NEWARK STATION
(Filter – alarm claxon in the background)
Confirmed – second target eliminated!
When the third Order ship is destroyed – skip if previous comms are still playing.
dx_m01_0336_ESCORT_1
ESCORT 1
(Filter)
They’re dropping like flies.
DX_M01_0337_STATION_NEWARK
NEWARK STATION
(Filter – alarm claxon in the background)
Two more enemy targets on radar! Don’t let them get away!
When the forth Order ship is destroyed – skip if previous comms are still playing
DX_M01_0338_LPU_BETA_LEADER
LPU BETA WING LEADER
(Filter)
Took out another one!
DX_M01_0339_STATION_NEWARK
NEWARK STATION
(Filter – alarm claxon in the background)
Confirmed – only one target remaining!
When the last of the five Order ships is destroyed, Beta Leader sends the all clear message. Note that ATC and space GCS should be turned off at this point.
DX_M01_0340_LPU_BETA_LEADER
LPU BETA WING LEADER
(Filter)
That was the last one, Newark!
dx_m01_0350_ESCORT_1
ESCORT 1
(Filter)
Confirmed! No more enemy contacts!
dx_m01_0360_STATION_NEWARK
NEWARK STATION
(Filter)
We read you – Radar is clear. SAR: Report. Did you pick up any survivors?
dx_m01_0370_SAR
SAR
(Filter)
Negative, Newark! We’re continuing our sweep!
dx_m01_0372_STATION_NEWARK
NEWARK STATION
(Filter)
To all utility ships in the area – scan for survivors! All other vessels, return to normal duty but stay alert.
A few seconds after the station signals the “all clear” message, King contacts Trent again.
dx_m01_0375_KING
KING
(Filter – to Trent - enraged)
Trent, there’s nothing more we can do here! The transports are waiting at Fort Bush. I’ve uploaded a waypoint to your Neural Net. Just fly toward it.
These lower priority comms play in the background while Trent and King fly off.
dx_m01_0376_SAR
SAR
(Filter)
Newark! Sweep is complete … no survivors detected. Over!
dx_m01_0377_STATION_NEWARK
NEWARK STATION
(Filter - resigned)
Acknowledged, SAR! Return to base.
dx_m01_0378_SAR
SAR
(Filter - frustrated)
Roger that!
dx_m01_0380_KING
KING
(A beat)
I can’t believe it! How did they get this close to Manhattan without being detected! The defense grid should have activated and blown them out of the sky!
King enters “Guide” behavior. The next mission objective waypoint is now placed at the entrance of the Manhattan-Fort Bush Trade Lane. The targeting arrow guides the player to the correct location. The is a set of four King comms that help the player with the initial game play experience – they are timer based and turn off once Trent reaches a range trigger around the Trade Lane to Fort Bush.
After 60 seconds have elapsed and player hasn’t reached range trigger near Trade Lane:
dx_m01_0384_KING
KING
(Filter – business-like)
Hey, Trent, having trouble with your controls? Your HUD is showing the location of the waypoint in several places. A diamond shaped icon with a blue outline is showing you the direction of the waypoint. You can also check the contact list – it is marked there as “Mission Waypoint”. Selecting either one will show you direction and distance to the waypoint.
After 120 seconds have elapsed and player hasn’t reached range trigger near Trade Lane:
dx_m01_0385_KING
KING
(Filter – between concerned and annoyed)
Still having trouble? The easiest way to find where you have to go is by selecting the waypoint After you select it, you’ll either be facing the waypoint or you won’t. If you see a bigger diamond you’re still flying in the wrong direction and you have to turn your ship around. If you’re facing the correct way, you see the target as a blue diamond shape with a distance indicator. All you have to do is fly toward that point in space.
After 240 seconds have elapsed and player hasn’t reached range trigger near Trade Lane:
dx_m01_0386_KING
KING
(Filter – fairly annoyed)
We’ve lost enough time here. We’ve got a job to do and a schedule to keep. Fly to the waypoint, I can’t wait forever.
After 300 seconds have elapsed and player hasn’t reached range trigger near Trade Lane:
dx_m01_0387_KING
KING
(Filter – very annoyed)
That’s it. I’ll be sure and tell Juni you’re not even worth the heap of junk you’re flying. See ya!
At this point, an interface comes up (using the frame of the mission accept / decline dialogue) with the following text. Load Autosave, Load Saved Game: or Main Menu. If the player selects “load autoplay”, he’ll return to the end of the Donau destruction set scene.
Once Trent is flying toward the Trade Lane – check progress toward waypoint. Suppress all nag comms until 390 has completed.
dx_m01_0390_KING
KING
(Filter – to Trent - frustrated)
Unbelievable that “The Order” dared to attack us here, in the heart of Liberty space.
(Pause)
First Freeport Seven … now this! It’s getting out of control! Trent, did you hear the Order ship? Schultzky a traitor!? What was that all about?!
Pregnant pause!!
dx_m01_0400_KING
KING
(Filter – to Trent - frustrated)
With a Rheinland Admiral killed right under our noses, there’s no telling what will happen. Relations between Rheinland and Liberty are already strained because of the artifact issue.
King and Trent are reaching the 500 m range trigger around the Trade Lane entrance
DX_m01_0410_KING
KING
(Filter – to Trent)
Alright, we’ve reached the Trade Lane. Engaging activation sequence! Trent, you go first.
A number of failure case comms if the player doesn’t take the Trade Lane.
After 30 seconds have elapsed and player hasn’t engaged to dock maneuver to use the Trade Lane:
dx_m01_0411_KING
KING
(Filter – business-like)
Hey, Trent, don’t you know how to use a Trade Lane? You have to select the Trade Lane ring and then use the DOCK maneuver at the top of your HUD. Your navigation computer will take over from there.
After 60 seconds have elapsed and player hasn’t engaged to dock maneuver to use the Trade Lane:
dx_m01_0412_KING
KING
(Filter – between concerned and annoyed)
Still having trouble? You have to select the Trade Lane ring and then the DOCK maneuver in your Neural Net.
After 120 seconds have elapsed and player hasn’t engaged to dock maneuver to use the Trade Lane:
dx_m01_0387_KING
KING
(Filter – very annoyed)
That’s it. I’ll be sure and tell Juni you’re not even worth the heap of junk you’re flying. See ya!
Once King and Trent are entering the Trade Lane and are accelerated
DX_m01_0420_KING
KING
(Filter – to Trent)
Activation sequence completed. Lane jump … initiated.
DX_m01_0425_KING
KING
(Filter - to Trent)
This is it, Trent. This is one of the major arteries through Manhattan space. We’re only taking it as far as Fort Bush. If we kept going we’d reach the Jumpgate to the Colorado system.
King and Trent arrive at Fort Bush
The area around Fort Bush is one of the main traffic hubs of the New York systems. Two Trade Lanes converge here and form an X-intersection. Three of the Trade Lane entrances are in immediate proximity to another, while the station is positioned slightly away from the lanes. The fourth connection, the lane to Pittsburgh, is behind Fort Bush and is several thousand meters away from the other three lanes.
DX_m01_0430_KING
KING
(Filter – to Trent)
Here we are. The transports are waiting near the station. I uploaded a new waypoint for you. Take the lead, Trent.
King enters “Guide” behavior. The next mission objective waypoint is now placed at the transports. The targeting arrow guides the player to the correct location. The is a set of four King comms that help the player with the initial game play experience – they are timer based and turn off once Trent reaches a range trigger around the transports at Fort Bush (DX_M01_0381_KING – DX_M01_0383_KING)
Once King and Trent are reaching the 300 m range trigger around the transport convoy
When King currently joins with the transports, manually drop the player from the formation so he's forced to join on the transports. This is abnormal behavior. The actual behavior in the code is that, if your leader joins a new formation, you join it automatically. We probably want to get consistent here and change the dialog to match. FYI.
dx_m01_0440_KING
KING
(Filter – to Trent)
We’re coming up on the transports.
(A beat – to Transport Leader)
Transport Leader, this is LSF Patrol Gamma 6. We’re here to escort you to Pittsburgh. Over!
dx_m01_0450_TRANSPORT1
TRANSPORT LEADER
(Filter)
Roger, Gamma 6, this is the USV Brandt. Pre-launch checks have been completed.
dx_m01_0455_TRANSPORT1
TRANSPORT LEADER
(A beat - saddened)
We heard the news about Schultzky – what happened?
dx_m01_0460_KING
KING
(Filter)
The planetary defense grid was off-line and the Order managed to break through.
dx_m01_0465_KING
KING
(Filter)
(Filter - depressed)
They took out the Donau with their first missile salvo … we never had a chance to stop them.
dx_m01_0470_KING
KING
(Filter - curious)
Looked like The Order was determined to keep Schultzky from meeting the President! Hard to believe that this could happen!
(A beat)
We better get going.
King enters formation with the transport convoy
dx_m01_0480_KING
KING
(Filter)
I’m entering formation!
(Filter – to Trent)
Trent, take up a position near the transport. Use the formation maneuver to link up with the convoy.
After 30 seconds have elapsed and player hasn’t entered formation with the transports:
dx_m01_0485_KING
KING
(Filter – business-like)
Hey, Trent, are you having trouble? You have to select the transport and then use the FORMATION maneuver in your Neural Net. Your navigation computer will automatically get you into a good formation position.
After 60 seconds and again after 120 seconds, the following two comms play: DX_M01_0386_KING – DX_M01_0387_KING.
Once Trent enters formation with the transport convoy
dx_m01_0490_TRANSPORT1
TRANSPORT LEADER
(Filter – to Trent)
Check.
(Filter – to everyone)
This is Transport Leader. All ships are in position and we show green status.
IF Player leaves formation – the transports will stop and King sends a comm.
dx_m01_0495_KING
KING
(Filter – slightly annoyed)
Trent, what are you doing? Stay in formation. We’re not going without you.
After 30 seconds have elapsed and player hasn’t entered formation with the transports:
dx_m01_0485_KING
KING
(Filter – business-like)
Hey, Trent, are you having trouble? First, you have to select the transport and then use the FORMATION maneuver in your Neural Net. Your navigation computer will automatically get you into a good formation position.
After 60 seconds and again after 120 seconds, the following two comms play: DX_M01_0386_KING – DX_M01_0387_KING.
Transport convoy with King and Trent starts moving toward the Trade Lane entrance
dx_m01_0500_TRANSPORT1
TRANSPORT LEADER
(Filter – to Trent and King)
Let’s hope for the best. Several convoys have come under attack in recent weeks. The Rogue problem has gotten out of control in this area.
dx_m01_0510_KING
KING
(Filter – to Transport)
Don’t worry, that’s why we’re here.
Convoy is entering Trade Lane and is accelerated
This set of comms needs to be triggered after the Transport leader gets the “EnterTrade Lane” objective. Otherwise, we could do it off a distance to a point in the Trade Lane.
DX_m01_0520_TRANSPORT1
TRANSPORT LEADER
(Filter)
Activation sequence completed. Lane jump … initiated.
Trade Lane ahead of convoy is disrupted by pirates
dx_m01_0525_KING
KING
(Filter)
Looking good so far…
DX_m01_0530_TRANSPORT1
TRANSPORT LEADER
(Filter)
Alert! Trade Lane disruption detected!
DX_m01_0540_KING
KING
(Filter – to Trent)
Damn! Trent, ready your weapons. This could get rough.
Convoy comes out of the destroyed Trade Lane
While traveling through the trade lane, the convoy is attacked by four (very weak) pirate fighters (that are spawned during the travel). The pirates have temporarily disabled the Trade Lane ring at a specific location and are waiting for their targets. The hostiles immediately attack – two fighters engage King and Trent, the other two are going after the transports. King tells Trent to engage one of the enemy fighters.
The combat situation is such that after x number of minutes, additional pirate fighters will appear. Trent and King have to be reasonably efficient against these very weak enemies. If the lead transport or King is destroyed, the mission fails.
DX_m01_0550_KING
KING
(Filter – to Trent)
As suspected, Liberty Rogues. Trent, we need to keep them away from the transports until the Trade Lane comes back online. Juni said you were good … now’s the time to prove it!
IF: Transport 2 dies
DX_m01_0560_TRANSPORT1
TRANSPORT LEADER
(Filter – to Trent and King)
Transport 2 is down. We have to get out of here …
IF Transport 1 dies
DX_m01_0700_KING
KING
(Filter – to Trent and King)
Dammit, Trent. The lead transport is down. That’s it. We failed.
All four pirate ships have been destroyed, regardless of how many transports made it (>0). It doesn’t matter if
DX_m01_0570_KING
KING
(Filter)
Last one! We better get out of here before more of them show up.
Radar shows new incoming pirate fighters.
DX_m01_0580_TRANSPORT1
TRANSPORT LEADER
(Filter)
Couldn’t agree more! The Trade Lane is back up. Let’s …
(A beat - panicking)
Wait! Radar shows new targets! Gamma 6, we have to make a run for it.
The transport(s) are/is moving toward the next Trade Lane ring at top speed.
DX_m01_0590_KING
KING
(Filter – under stress)
We’ll cover you.
(A beat)
Trent, enter formation with the convoy. This is gonna be close.
Three Liberty Rogues fighters enter 1000m trigger around Lead Transport.
The pirate ships are opening fire as the transports are almost in range of the Trade Lane entrance.
DX_m01_0600_KING
KING
(Filter – under stress)
Everybody, stay on course.
(To Trent)
Trent, do not engage the pirates! We have to get the convoy out of here.
IF: Trent is not in formation when King and transports are 200m from Trade Lane ring
DX_m01_0610_KING