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ModelUtil.java
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ModelUtil.java
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package mod.chiselsandbits.render.helpers;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import mod.chiselsandbits.chiseledblock.BlockBitInfo;
import mod.chiselsandbits.core.ChiselsAndBits;
import mod.chiselsandbits.core.ReflectionWrapper;
import mod.chiselsandbits.helpers.DeprecationHelper;
import mod.chiselsandbits.helpers.ModUtil;
import mod.chiselsandbits.interfaces.ICacheClearable;
import mod.chiselsandbits.render.helpers.ModelQuadLayer.ModelQuadLayerBuilder;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraftforge.fluids.Fluid;
@SuppressWarnings( "unchecked" )
public class ModelUtil implements ICacheClearable
{
private final static HashMap<Integer, String> blockToTexture[];
private static HashMap<Integer, ModelQuadLayer[]> cache = new HashMap<Integer, ModelQuadLayer[]>();
@SuppressWarnings( "unused" )
private static ModelUtil instance = new ModelUtil();
static
{
blockToTexture = new HashMap[EnumFacing.VALUES.length * BlockRenderLayer.values().length];
for ( int x = 0; x < blockToTexture.length; x++ )
{
blockToTexture[x] = new HashMap<Integer, String>();
}
}
@Override
public void clearCache()
{
for ( int x = 0; x < blockToTexture.length; x++ )
{
blockToTexture[x].clear();
}
cache.clear();
}
public static ModelQuadLayer[] getCachedFace(
final int stateID,
final long weight,
final EnumFacing face,
final BlockRenderLayer layer )
{
final int cacheVal = stateID << 4 | face.ordinal();
final ModelQuadLayer[] mpc = cache.get( cacheVal );
if ( mpc != null )
{
return mpc;
}
final IBlockState state = ModUtil.getStateById( stateID );
final IBakedModel model = ModelUtil.solveModel( state, weight, Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState( state ) );
final Fluid fluid = BlockBitInfo.getFluidFromBlock( state.getBlock() );
if ( fluid != null )
{
for ( final EnumFacing xf : EnumFacing.VALUES )
{
final ModelQuadLayer[] mp = new ModelQuadLayer[1];
mp[0] = new ModelQuadLayer();
mp[0].color = fluid.getColor();
mp[0].light = DeprecationHelper.getLightValue( state );
final float V = 0.5f;
final float Uf = 1.0f;
final float U = 0.5f;
final float Vf = 1.0f;
if ( xf.getAxis() == Axis.Y )
{
mp[0].sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( fluid.getStill().toString() );
mp[0].uvs = new float[] { Uf, Vf, 0, Vf, Uf, 0, 0, 0 };
}
else if ( xf.getAxis() == Axis.X )
{
mp[0].sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( fluid.getFlowing().toString() );
mp[0].uvs = new float[] { U, 0, U, V, 0, 0, 0, V };
}
else
{
mp[0].sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( fluid.getFlowing().toString() );
mp[0].uvs = new float[] { U, 0, 0, 0, U, V, 0, V };
}
mp[0].tint = 0;
final int cacheV = stateID << 4 | xf.ordinal();
cache.put( cacheV, mp );
}
return cache.get( cacheVal );
}
final HashMap<EnumFacing, ArrayList<ModelQuadLayerBuilder>> tmp = new HashMap<EnumFacing, ArrayList<ModelQuadLayerBuilder>>();
final int color = BlockBitInfo.getColorFor( state, 0 );
for ( final EnumFacing f : EnumFacing.VALUES )
{
tmp.put( f, new ArrayList<ModelQuadLayer.ModelQuadLayerBuilder>() );
}
if ( model != null )
{
for ( final EnumFacing f : EnumFacing.VALUES )
{
final List<BakedQuad> quads = ModelUtil.getModelQuads( model, state, f, 0 );
processFaces( tmp, quads );
}
processFaces( tmp, ModelUtil.getModelQuads( model, state, null, 0 ) );
}
for ( final EnumFacing f : EnumFacing.VALUES )
{
final int cacheV = stateID << 4 | f.ordinal();
final ArrayList<ModelQuadLayerBuilder> x = tmp.get( f );
final ModelQuadLayer[] mp = new ModelQuadLayer[x.size()];
for ( int z = 0; z < x.size(); z++ )
{
mp[z] = x.get( z ).build( stateID, color, DeprecationHelper.getLightValue( state ), state.getBlock() == Blocks.GRASS || state.getBlock() instanceof BlockLeaves );
}
cache.put( cacheV, mp );
}
return cache.get( cacheVal );
}
private static List<BakedQuad> getModelQuads(
final IBakedModel model,
final IBlockState state,
final EnumFacing f,
final long rand )
{
try
{
// try to get block model...
return model.getQuads( state, f, rand );
}
catch ( final Throwable t )
{
}
try
{
// try to get item model?
return model.getQuads( null, f, rand );
}
catch ( final Throwable t )
{
}
final ItemStack is = ModUtil.getItemFromBlock( state );
if ( !ModUtil.isEmpty( is ) )
{
final IBakedModel secondModel = model.getOverrides().handleItemState( model, is, Minecraft.getMinecraft().theWorld, Minecraft.getMinecraft().thePlayer );
if ( secondModel != null )
{
try
{
return secondModel.getQuads( null, f, rand );
}
catch ( final Throwable t )
{
}
}
}
// try to not crash...
return Collections.emptyList();
}
private static void processFaces(
final HashMap<EnumFacing, ArrayList<ModelQuadLayerBuilder>> tmp,
final List<BakedQuad> quads )
{
for ( final BakedQuad q : quads )
{
final EnumFacing face = q.getFace();
if ( face == null )
{
continue;
}
try
{
final TextureAtlasSprite sprite = findQuadTexture( q );
final ArrayList<ModelQuadLayerBuilder> l = tmp.get( face );
ModelQuadLayerBuilder b = null;
for ( final ModelQuadLayerBuilder lx : l )
{
if ( lx.cache.sprite == sprite )
{
b = lx;
break;
}
}
if ( b == null )
{
// top/bottom
int uCoord = 0;
int vCoord = 2;
switch ( face )
{
case NORTH:
case SOUTH:
uCoord = 0;
vCoord = 1;
break;
case EAST:
case WEST:
uCoord = 1;
vCoord = 2;
break;
default:
}
b = new ModelQuadLayerBuilder( sprite, uCoord, vCoord );
b.cache.tint = q.getTintIndex();
l.add( b );
}
q.pipe( b.uvr );
q.pipe( b.lv );
}
catch ( final Exception e )
{
}
}
}
private ModelUtil()
{
ChiselsAndBits.getInstance().addClearable( this );
}
public static TextureAtlasSprite findQuadTexture(
final BakedQuad q ) throws IllegalArgumentException, IllegalAccessException, NullPointerException
{
final TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks();
final Map<String, TextureAtlasSprite> mapRegisteredSprites = ReflectionWrapper.instance.getRegSprite( map );
if ( mapRegisteredSprites == null )
{
throw new RuntimeException( "Unable to lookup textures." );
}
final ModelUVAverager av = new ModelUVAverager();
q.pipe( av );
final float U = av.getU();
final float V = av.getV();
final Iterator<?> iterator1 = mapRegisteredSprites.values().iterator();
while ( iterator1.hasNext() )
{
final TextureAtlasSprite sprite = (TextureAtlasSprite) iterator1.next();
if ( sprite.getMinU() <= U && U <= sprite.getMaxU() && sprite.getMinV() <= V && V <= sprite.getMaxV() )
{
return sprite;
}
}
return Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite();
}
public static IBakedModel solveModel(
final IBlockState state,
final long weight,
final IBakedModel originalModel )
{
boolean hasFaces = false;
try
{
hasFaces = hasFaces( originalModel, state, null, weight );
for ( final EnumFacing f : EnumFacing.VALUES )
{
hasFaces = hasFaces || hasFaces( originalModel, state, f, weight );
}
}
catch ( final Exception e )
{
// an exception was thrown.. use the item model and hope...
hasFaces = false;
}
if ( !hasFaces )
{
// if the model is empty then lets grab an item and try that...
final ItemStack is = ModUtil.getItemFromBlock( state );
if ( !ModUtil.isEmpty( is ) )
{
final IBakedModel itemModel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides( is, Minecraft.getMinecraft().theWorld, Minecraft.getMinecraft().thePlayer );
return itemModel;
}
}
return originalModel;
}
private static boolean hasFaces(
final IBakedModel model,
final IBlockState state,
final EnumFacing f,
final long weight )
{
final List<BakedQuad> l = getModelQuads( model, state, f, weight );
if ( l == null || l.isEmpty() )
{
return false;
}
final ModelVertexRange mvr = new ModelVertexRange();
for ( final BakedQuad q : l )
{
q.pipe( mvr );
}
return mvr.getLargestRange() > 0;
}
public static TextureAtlasSprite findTexture(
final int BlockRef,
final IBakedModel model,
final EnumFacing myFace,
final BlockRenderLayer layer )
{
final int blockToWork = layer.ordinal() * EnumFacing.VALUES.length + myFace.ordinal();
// didn't work? ok lets try scanning for the texture in the
if ( blockToTexture[blockToWork].containsKey( BlockRef ) )
{
final String textureName = blockToTexture[blockToWork].get( BlockRef );
return Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( textureName );
}
TextureAtlasSprite texture = null;
final IBlockState state = ModUtil.getStateById( BlockRef );
if ( model != null )
{
try
{
texture = findTexture( texture, getModelQuads( model, state, myFace, 0 ), myFace );
if ( texture == null )
{
for ( final EnumFacing side : EnumFacing.VALUES )
{
texture = findTexture( texture, getModelQuads( model, state, side, 0 ), side );
}
texture = findTexture( texture, getModelQuads( model, state, null, 0 ), null );
}
}
catch ( final Exception errr )
{
}
}
// who knows if that worked.. now lets try to get a texture...
if ( texture == null )
{
try
{
if ( texture == null && model != null )
{
texture = model.getParticleTexture();
}
}
catch ( final Exception err )
{
}
}
if ( texture == null )
{
texture = Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite();
}
blockToTexture[blockToWork].put( BlockRef, texture.getIconName() );
return texture;
}
private static TextureAtlasSprite findTexture(
TextureAtlasSprite texture,
final List<BakedQuad> faceQuads,
final EnumFacing myFace ) throws IllegalArgumentException, IllegalAccessException, NullPointerException
{
for ( final BakedQuad q : faceQuads )
{
if ( q.getFace() == myFace )
{
texture = findQuadTexture( q );
}
}
return texture;
}
public static boolean isOne(
final float v )
{
return Math.abs( v ) < 0.01;
}
public static boolean isZero(
final float v )
{
return Math.abs( v - 1.0f ) < 0.01;
}
public static Integer getItemStackColor(
final ItemStack target,
final int tint )
{
return Minecraft.getMinecraft().getItemColors().getColorFromItemstack( target, tint );
}
}