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ChisledBlockRenderChunkTESR.java
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ChisledBlockRenderChunkTESR.java
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package mod.chiselsandbits.render.chiseledblock.tesr;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.FutureTask;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicInteger;
import org.lwjgl.opengl.GL11;
import com.google.common.base.Stopwatch;
import mod.chiselsandbits.chiseledblock.EnumTESRRenderState;
import mod.chiselsandbits.chiseledblock.TileEntityBlockChiseled;
import mod.chiselsandbits.chiseledblock.TileEntityBlockChiseledTESR;
import mod.chiselsandbits.core.ChiselsAndBits;
import mod.chiselsandbits.core.ClientSide;
import mod.chiselsandbits.core.Log;
import mod.chiselsandbits.render.chiseledblock.ChiselLayer;
import mod.chiselsandbits.render.chiseledblock.ChiseledBlockBaked;
import mod.chiselsandbits.render.chiseledblock.ChiseledBlockSmartModel;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.SimpleBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ChunkCache;
import net.minecraft.world.World;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class ChisledBlockRenderChunkTESR extends TileEntitySpecialRenderer<TileEntityBlockChiseledTESR>
{
public final static AtomicInteger pendingTess = new AtomicInteger( 0 );
public final static AtomicInteger activeTess = new AtomicInteger( 0 );
private final static ThreadPoolExecutor pool;
private static ChisledBlockRenderChunkTESR instance;
static int TESR_Regions_rendered = 0;
static int TESR_SI_Regions_rendered = 0;
private void markRendered(
final boolean singleInstanceMode )
{
if ( singleInstanceMode )
{
++TESR_SI_Regions_rendered;
}
else
{
++TESR_Regions_rendered;
}
}
public static ChisledBlockRenderChunkTESR getInstance()
{
return instance;
}
private static class WorldTracker
{
private final LinkedList<FutureTracker> futureTrackers = new LinkedList<FutureTracker>();
private final Queue<UploadTracker> uploaders = new ConcurrentLinkedQueue<UploadTracker>();
private final Queue<Runnable> nextFrameTasks = new ConcurrentLinkedQueue<Runnable>();
};
private static final WeakHashMap<World, WorldTracker> worldTrackers = new WeakHashMap<World, WorldTracker>();
private static WorldTracker getTracker()
{
final World w = ClientSide.instance.getPlayer().worldObj;
WorldTracker t = worldTrackers.get( w );
if ( t == null )
{
worldTrackers.put( w, t = new WorldTracker() );
}
return t;
}
public static void addNextFrameTask(
final Runnable r )
{
getTracker().nextFrameTasks.offer( r );
}
private static class FutureTracker
{
final TileLayerRenderCache tlrc;
final TileRenderCache renderCache;
final BlockRenderLayer layer;
final FutureTask<Tessellator> future;
public FutureTracker(
final TileLayerRenderCache tlrc,
final TileRenderCache renderCache,
final BlockRenderLayer layer )
{
this.tlrc = tlrc;
this.renderCache = renderCache;
this.layer = layer;
future = tlrc.future;
}
public void done()
{
pendingTess.decrementAndGet();
}
};
private void addFutureTracker(
final TileLayerRenderCache tlrc,
final TileRenderCache renderCache,
final BlockRenderLayer layer )
{
getTracker().futureTrackers.add( new FutureTracker( tlrc, renderCache, layer ) );
}
private boolean handleFutureTracker(
final FutureTracker ft )
{
// next frame..?
if ( ft.future != null && ft.future.isDone() )
{
try
{
final Tessellator t = ft.future.get();
if ( ft.future == ft.tlrc.future )
{
ft.tlrc.waiting = true;
getTracker().uploaders.offer( new UploadTracker( ft.renderCache, ft.layer, t ) );
}
else
{
try
{
t.getBuffer().finishDrawing();
}
catch ( final IllegalStateException e )
{
Log.logError( "Bad Tessellator Behavior.", e );
}
ChisledBlockBackgroundRender.submitTessellator( t );
}
}
catch ( final InterruptedException e )
{
Log.logError( "Failed to get TESR Future - C", e );
}
catch ( final ExecutionException e )
{
Log.logError( "Failed to get TESR Future - D", e );
}
catch ( final CancellationException e )
{
// no issues here.
}
finally
{
if ( ft.future == ft.tlrc.future )
{
ft.tlrc.future = null;
}
}
ft.done();
return true;
}
return false;
}
boolean runUpload = false;
@SubscribeEvent
public void debugScreen(
final RenderGameOverlayEvent.Text t )
{
if ( Minecraft.getMinecraft().gameSettings.showDebugInfo )
{
if ( TESR_Regions_rendered > 0 || TESR_SI_Regions_rendered > 0 )
{
t.getRight().add( "C&B DynRender: " + TESR_Regions_rendered + ":" + TESR_SI_Regions_rendered + " - " + ( GfxRenderState.useVBO() ? "VBO" : "DspList" ) );
TESR_Regions_rendered = 0;
TESR_SI_Regions_rendered = 0;
}
}
else
{
TESR_Regions_rendered = 0;
TESR_SI_Regions_rendered = 0;
}
}
@SubscribeEvent
public void nextFrame(
final RenderWorldLastEvent e )
{
runJobs( getTracker().nextFrameTasks );
uploadDisplaylists();
}
private void uploadDisplaylists()
{
final WorldTracker trackers = getTracker();
final Iterator<FutureTracker> i = trackers.futureTrackers.iterator();
while ( i.hasNext() )
{
if ( handleFutureTracker( i.next() ) )
{
i.remove();
}
}
final Stopwatch w = Stopwatch.createStarted();
final boolean dynamicRenderFullChunksOnly = ChiselsAndBits.getConfig().dynamicRenderFullChunksOnly;
final int maxMillisecondsPerBlock = ChiselsAndBits.getConfig().maxMillisecondsPerBlock;
final int maxMillisecondsUploadingPerFrame = ChiselsAndBits.getConfig().maxMillisecondsUploadingPerFrame;
do
{
final UploadTracker t = trackers.uploaders.poll();
if ( t == null )
{
return;
}
if ( t.trc instanceof TileRenderChunk )
{
final Stopwatch sw = Stopwatch.createStarted();
uploadDisplayList( t );
if ( !dynamicRenderFullChunksOnly && sw.elapsed( TimeUnit.MILLISECONDS ) > maxMillisecondsPerBlock )
{
( (TileRenderChunk) t.trc ).singleInstanceMode = true;
}
}
else
{
uploadDisplayList( t );
}
t.trc.getLayer( t.layer ).waiting = false;
}
while ( w.elapsed( TimeUnit.MILLISECONDS ) < maxMillisecondsUploadingPerFrame );
}
private void runJobs(
final Queue<Runnable> tasks )
{
do
{
final Runnable x = tasks.poll();
if ( x == null )
{
break;
}
x.run();
}
while ( true );
}
private void uploadDisplayList(
final UploadTracker t )
{
final BlockRenderLayer layer = t.layer;
final TileLayerRenderCache tlrc = t.trc.getLayer( layer );
final Tessellator tx = t.getTessellator();
if ( tlrc.displayList == null )
{
tlrc.displayList = GfxRenderState.getNewState( tx.getBuffer().getVertexCount() );
}
tlrc.displayList = tlrc.displayList.prepare( tx );
t.submitForReuse();
}
public ChisledBlockRenderChunkTESR()
{
instance = this;
ChiselsAndBits.registerWithBus( this );
}
static
{
final ThreadFactory threadFactory = new ThreadFactory() {
@Override
public Thread newThread(
final Runnable r )
{
final Thread t = new Thread( r );
t.setPriority( Thread.NORM_PRIORITY - 1 );
t.setName( "C&B Dynamic Render Thread" );
return t;
}
};
int processors = Runtime.getRuntime().availableProcessors();
if ( ChiselsAndBits.getConfig().lowMemoryMode )
{
processors = 1;
}
pool = new ThreadPoolExecutor( 1, processors, 10, TimeUnit.SECONDS, new ArrayBlockingQueue<Runnable>( 64 ), threadFactory );
pool.allowCoreThreadTimeOut( false );
}
public void renderBreakingEffects(
final TileEntityBlockChiseled te,
final double x,
final double y,
final double z,
final float partialTicks,
final int destroyStage )
{
bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
final String file = DESTROY_STAGES[destroyStage].toString().replace( "textures/", "" ).replace( ".png", "" );
final TextureAtlasSprite damageTexture = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( file );
GlStateManager.pushMatrix();
GlStateManager.depthFunc( GL11.GL_LEQUAL );
final BlockPos cp = te.getPos();
GlStateManager.translate( x - cp.getX(), y - cp.getY(), z - cp.getZ() );
final Tessellator tessellator = Tessellator.getInstance();
final VertexBuffer worldrenderer = tessellator.getBuffer();
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.BLOCK );
worldrenderer.setTranslation( 0, 0, 0 );
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
final IExtendedBlockState estate = te.getRenderState( te.getWorld() );
for ( final ChiselLayer lx : ChiselLayer.values() )
{
final ChiseledBlockBaked model = ChiseledBlockSmartModel.getCachedModel( te, lx );
if ( !model.isEmpty() )
{
final IBakedModel damageModel = new SimpleBakedModel.Builder( estate, model, damageTexture, cp ).makeBakedModel();
blockRenderer.getBlockModelRenderer().renderModel( te.getWorld(), damageModel, estate, te.getPos(), worldrenderer, false );
}
}
tessellator.draw();
worldrenderer.setTranslation( 0.0D, 0.0D, 0.0D );
GlStateManager.resetColor();
GlStateManager.popMatrix();
return;
}
private void renderTileEntityInner(
final TileEntityBlockChiseledTESR te,
final double x,
final double y,
final double z,
final float partialTicks,
final int destroyStage,
final VertexBuffer worldRenderer )
{
if ( destroyStage > 0 )
{
renderLogic( te, x, y, z, partialTicks, destroyStage, false );
return;
}
renderLogic( te, x, y, z, partialTicks, destroyStage, true );
}
private void renderLogic(
final TileEntityBlockChiseledTESR te,
final double x,
final double y,
final double z,
final float partialTicks,
final int destroyStage,
final boolean groupLogic )
{
final BlockRenderLayer layer = MinecraftForgeClient.getRenderPass() == 0 ? BlockRenderLayer.SOLID : BlockRenderLayer.TRANSLUCENT;
final TileRenderChunk renderChunk = te.getRenderChunk();
TileRenderCache renderCache = renderChunk;
/// how????
if ( renderChunk == null )
{
return;
}
if ( destroyStage >= 0 )
{
if ( layer == BlockRenderLayer.SOLID )
{
return;
}
renderBreakingEffects( te, x, y, z, partialTicks, destroyStage );
return;
}
// cache at the tile level rather than the chunk level.
if ( renderChunk.singleInstanceMode )
{
if ( groupLogic )
{
final EnumTESRRenderState state = renderCache.update( layer, 0 );
if ( renderCache == null || state == EnumTESRRenderState.SKIP )
{
return;
}
final TileList tiles = renderChunk.getTiles();
tiles.getReadLock().lock();
try
{
for ( final TileEntityBlockChiseledTESR e : tiles )
{
configureGLState( layer );
renderLogic( e, x, y, z, partialTicks, destroyStage, false );
unconfigureGLState();
}
}
finally
{
tiles.getReadLock().unlock();
}
return;
}
renderCache = te.getCache();
}
final EnumTESRRenderState state = renderCache.update( layer, 0 );
if ( renderCache == null || state == EnumTESRRenderState.SKIP )
{
return;
}
final BlockPos chunkOffset = renderChunk.chunkOffset();
final TileLayerRenderCache tlrc = renderCache.getLayer( layer );
final boolean isNew = tlrc.isNew();
boolean hasSubmitted = false;
if ( tlrc.displayList == null || tlrc.rebuild )
{
final int dynamicTess = getMaxTessalators();
if ( pendingTess.get() < dynamicTess && tlrc.future == null && !tlrc.waiting || isNew )
{
// copy the tiles for the thread..
final ChunkCache cache = new ChunkCache( getWorld(), chunkOffset, chunkOffset.add( 16, 16, 16 ), 1 );
final FutureTask<Tessellator> newFuture = new FutureTask<Tessellator>( new ChisledBlockBackgroundRender( cache, chunkOffset, renderCache.getTileList(), layer ) );
try
{
pool.submit( newFuture );
hasSubmitted = true;
if ( tlrc.future != null )
{
tlrc.future.cancel( true );
}
tlrc.rebuild = false;
tlrc.future = newFuture;
pendingTess.incrementAndGet();
}
catch ( final RejectedExecutionException err )
{
// Yar...
}
}
}
// now..
if ( tlrc.future != null && isNew && hasSubmitted )
{
try
{
final Tessellator tess = tlrc.future.get( 2, TimeUnit.MILLISECONDS );
tlrc.future = null;
pendingTess.decrementAndGet();
uploadDisplayList( new UploadTracker( renderCache, layer, tess ) );
tlrc.waiting = false;
}
catch ( final InterruptedException e )
{
Log.logError( "Failed to get TESR Future - A", e );
tlrc.future = null;
}
catch ( final ExecutionException e )
{
Log.logError( "Failed to get TESR Future - B", e );
tlrc.future = null;
}
catch ( final TimeoutException e )
{
addFutureTracker( tlrc, renderCache, layer );
}
}
else if ( tlrc.future != null && hasSubmitted )
{
addFutureTracker( tlrc, renderCache, layer );
}
final GfxRenderState dl = tlrc.displayList;
if ( dl != null && dl.shouldRender() )
{
if ( !dl.validForUse() )
{
tlrc.displayList = null;
return;
}
GL11.glPushMatrix();
GL11.glTranslated( -TileEntityRendererDispatcher.staticPlayerX + chunkOffset.getX(),
-TileEntityRendererDispatcher.staticPlayerY + chunkOffset.getY(),
-TileEntityRendererDispatcher.staticPlayerZ + chunkOffset.getZ() );
configureGLState( layer );
if ( dl.render() )
{
markRendered( renderChunk.singleInstanceMode );
}
unconfigureGLState();
GL11.glPopMatrix();
}
}
public static int getMaxTessalators()
{
int dynamicTess = ChiselsAndBits.getConfig().dynamicMaxConcurrentTessalators;
if ( ChiselsAndBits.getConfig().lowMemoryMode )
{
dynamicTess = Math.min( 2, dynamicTess );
}
return dynamicTess;
}
int isConfigured = 0;
private void configureGLState(
final BlockRenderLayer layer )
{
isConfigured++;
if ( isConfigured == 1 )
{
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, 0, 0 );
GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
if ( layer == BlockRenderLayer.TRANSLUCENT )
{
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
}
else
{
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
}
GlStateManager.enableCull();
GlStateManager.enableTexture2D();
if ( Minecraft.isAmbientOcclusionEnabled() )
{
GlStateManager.shadeModel( GL11.GL_SMOOTH );
}
else
{
GlStateManager.shadeModel( GL11.GL_FLAT );
}
}
}
private void unconfigureGLState()
{
isConfigured--;
if ( isConfigured > 0 )
{
return;
}
GlStateManager.resetColor(); // required to be called after drawing the
// display list cause the post render
// method usually calls it.
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
RenderHelper.enableStandardItemLighting();
}
@Override
public void renderTileEntityFast(
final TileEntityBlockChiseledTESR te,
final double x,
final double y,
final double z,
final float partialTicks,
final int destroyStage,
final VertexBuffer worldRenderer )
{
renderTileEntityInner( te, x, y, z, partialTicks, destroyStage, worldRenderer );
}
@Override
public void renderTileEntityAt(
final TileEntityBlockChiseledTESR te,
final double x,
final double y,
final double z,
final float partialTicks,
final int destroyStage )
{
if ( destroyStage > 0 )
{
renderTileEntityInner( te, x, y, z, partialTicks, destroyStage, null );
}
}
}