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What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular map always get used as only texture
(without actual specular mapping)
Original issue reported on code.google.com by joeyferweda@gmail.com on 20 Mar 2013 at 7:50
The text was updated successfully, but these errors were encountered:
Yeah, I wouldn't count on this to work...not sure I ever tried this... One
thing you could do is to make it via an ogre-material...that should work, but
you have to write the material-script on your own. Have a look at the
ogre-manual.
For mapping just name the ogre-material same as the blender one.
Original comment by thomas.t...@googlemail.com on 21 Mar 2013 at 4:27
The thing is that it is really hackish to do it with ogre materials, since this
functionality works on single textures (so 1 texture for diffuse and specular).
Things like Specular, Alpha and Hightmaps are things that are really necessary
for designers, and since Blender has a functional pipeline for this, it would
be best if it would work like expected imho.
Original comment by joeyferweda@gmail.com on 21 Mar 2013 at 10:38
Well, yes! You are absolutely right,...something like specular maps is a must.
But if one way doesn't work, and another one does, you can choose the way that
works or the one that does not. :D
I just say that because I doubt that this will be fixed in the near future. But
nevertheless a sample-blend would be great as a startpoint for a developer to
fix the issue.
Original comment by thomas.t...@googlemail.com on 21 Mar 2013 at 3:42
Original issue reported on code.google.com by
joeyferweda@gmail.com
on 20 Mar 2013 at 7:50The text was updated successfully, but these errors were encountered: