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fixed bad heading number
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Allar committed Aug 9, 2017
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Expand Up @@ -1353,7 +1353,7 @@ For example, if a project's texture density is 8 pixel per 1 unit, a texture tha

<a name="7.3"></a>
<a name="textures-max-size"></a>
### 6.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg)
### 7.3 Textures Should Be No Bigger than 8192 ![#](https://img.shields.io/badge/lint-unsupported-red.svg)

No texture should have a dimension that exceeds 8192 in size, unless you have a very explicit reason to do so. Often, using a texture this big is simply just a waste of resources.

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