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chisel.cfg
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chisel.cfg
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# Configuration file
block {
# The tool that is able to break roadLines (requires useRoadLineTool to be true to take effect)
S:getRoadLineTool=pickaxe
# The lowest harvest level of the tool able to break the road lines (requires useRoadLineTool to be true to take effect) (0 = Wood/Gold, 1 = Stone, 2 = Iron, 3 = Diamond) Default: 0
I:roadLineToolLevel=0
# Should the road line require a tool to break (If false, road lines can be broken in Adventure)
B:useRoadLineTool=false
}
chisel {
# Should someone be able to chisel something into a different color.
B:allowChiselCrossColors=true
# Should the chisel be damageable and take damage when it chisels something.
B:allowChiselDamage=true
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
I:diamondChiselAttackDamage=2
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5000]
I:diamondChiselMaxDamage=5000
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
I:ironChiselAttackDamage=2
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
B:ironChiselCanLeftClick=true
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
B:ironChiselHasModes=false
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 500]
I:ironChiselMaxDamage=500
# The extra attack damage points (in half hearts) that the obsidian chisel inflicts when it is used to attack an entity.
I:obsidianChiselAttackDamage=4
# The max damage of the obsidian chisel. [range: 1 ~ 32767, default: 2500]
I:obsidianChiselMaxDamage=2500
}
client {
# Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4
B:connectInsideCTM=false
# Enable connected textures
B:connectedTextures=true
B:fancyLeaves=true
# For those people who just hate block descriptions on the world gen!
B:imTooGoodForBlockDescriptions=false
# Particle tick rate. Greater value = less particles.
I:particleTickrate=1
# Use old pillar textures
B:pillarOldGraphics=false
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
cslient {
B:tooltipsUseBlockDescriptions=true
}
features {
B:TFMazestone=true
B:TFTowerStone=true
B:TFUnderBrick=true
B:aeCertusQuartz=true
B:aeSkyStone=true
B:aluminum=true
B:amber=true
B:andesite=true
B:antiblock=true
B:arcane=true
B:autoChisel=true
B:autoChiselUpgrades=true
B:ballOfMoss=true
B:beacon=true
B:bloodBlock=true
B:bloodRune=true
B:bone=true
B:bookshelf=true
B:brickCustom=true
B:bronze=true
B:carpet=true
B:carpetFloor=true
B:chest=true
B:chisel=true
B:cloud=true
B:cobblestone=true
B:cobblestoneMossy=true
B:concrete=true
B:copper=true
B:diamondBlock=true
B:diorite=true
B:dirt=true
B:emeraldBlock=true
B:endStone=true
B:factory=true
B:fantasy=true
B:fantasy2=true
B:futura=true
B:futuristicArmorPlating=true
B:glass=true
B:glassPane=true
B:glassStained=true
B:glassStainedPane=true
B:glowstone=true
B:goldBlock=true
B:granite=true
B:grimstone=true
B:hexPlating=true
B:holystone=true
B:ice=true
B:icePillar=true
B:iceStairs=true
B:ironBars=true
B:ironBlock=true
B:jackolantern=true
B:laboratory=true
B:lapisBlock=true
B:lavastone=true
B:lead=true
B:leaves=true
B:limestone=true
B:marble=true
B:marblePillar=true
B:nation=true
B:netherBrick=true
B:netherRack=true
B:obsidian=true
B:packedice=true
B:packedicePillar=true
B:packediceStairs=true
B:paperWall=true
B:present=true
B:pumpkin=true
B:purpur=true
B:quartz=true
B:railcraft=true
B:rcAbyssalBlock=true
B:rcBleachedBone=true
B:rcBloodStained=true
B:rcFrostBoundBlock=true
B:rcInfernalStone=true
B:rcQuarriedBlock=true
B:rcSandyStone=true
B:redstoneBlock=true
B:roadLine=true
B:sandstone=true
B:sandstoneScribbles=true
B:scorching=true
B:silver=true
B:smashingRock=true
B:smashingrock=true
B:snakeSandstone=true
B:snakestone=true
B:snakestoneObsidian=true
B:steel=true
B:stoneBrick=true
B:tallow=true
B:technical=true
B:templeBlock=true
B:templeBlockMossy=true
B:tfMazestone=true
B:tfTowerstone=true
B:tfUnderBrick=true
B:thaumium=true
B:tin=true
B:torch=true
B:twilghtForest=true
B:twilightForest=true
B:tyrian=true
B:uranium=true
B:valentines=true
B:voidstone=true
B:voidstonePillars=true
B:warningSign=true
B:waterstone=true
B:wood=true
B:woolenClay=true
}
general {
# If true, you can chisel stone brick to mossy stone brick.
B:allowBrickToMossyInChisel=true
B:allowCobbleToMossyInChisel=true
B:allowSmoothStoneToStoneBricksAndBack=true
I:amountYouGetFromFactoryBlockCrafting=32
B:autoChisel=true
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
B:chiselBackToVanillaLeaves=false
# Chisel stone to cobblestone and bricks by left clicking.
B:chiselStoneToCobbleBricks=true
D:concreteVelocity=0.45
# The factor that concrete increases your velocity. Default is 1.35, set to 1 for no change.
D:concreteVelocityMult=1.35
B:doesCloudRenderLikeGhost=true
B:enableChiselingLeftClicking=true
# Do you want to enable FMP
B:enableFMP=true
# Should concrete be a full block. This will also unavoidably disable speed increase if set to true.
B:fullBlockConcrete=false
}
hexcolors {
# Black color for hex block overlay #RRGGBB
S:hexblack=#1e1b1b
# Blue color for hex block overlay #RRGGBB
S:hexblue=#253192
# Brown color for hex block overlay #RRGGBB
S:hexbrown=#51301a
# Cyan color for hex block overlay #RRGGBB
S:hexcyan=#287697
# Gray color for hex block overlay #RRGGBB
S:hexgray=#434343
# Green color for hex block overlay #RRGGBB
S:hexgreen=#3b511a
# LightBlue color for hex block overlay #RRGGBB
S:hexlightBlue=#6689d3
# Lime color for hex block overlay #RRGGBB
S:hexlime=#41cd34
# Magenta color for hex block overlay #RRGGBB
S:hexmagenta=#c354cd
# Orange color for hex block overlay #RRGGBB
S:hexorange=#eb8844
# Pink color for hex block overlay #RRGGBB
S:hexpink=#d88198
# Purple color for hex block overlay #RRGGBB
S:hexpurple=#7b2fbe
# Red color for hex block overlay #RRGGBB
S:hexred=#b3312c
# Silver color for hex block overlay #RRGGBB
S:hexsilver=#ababab
# White color for hex block overlay #RRGGBB
S:hexwhite=#f0f0f0
# Yellow color for hex block overlay #RRGGBB
S:hexyellow=#decf2a
}
tweaks {
# Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
S:"concrete recipe block"=gravel
}
worldgen {
# Amount of andesite to generate in the world; use 0 for none.
I:andesiteAmount=8
# Amount of diorite to generate in the world; use 0 for none.
I:dioriteAmount=8
# Amount of granite to generate in the world; use 0 for none.
I:graniteAmount=8
# Amount of limestone to generate in the world; use 0 for none
I:limestoneAmount=0
# Amount of marble to generate in the world; use 0 for none
I:marbleAmount=8
}