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2.5D #1255

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red0bear opened this issue Mar 26, 2023 · 6 comments
Open

2.5D #1255

red0bear opened this issue Mar 26, 2023 · 6 comments
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type:new feature Adding a feature that isn't currently present

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@red0bear
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hello there ,

i was expecting we had https://en.wikipedia.org/wiki/2.5D environments ... but i dont know if you have plans to add it .

@red0bear red0bear added the type:new feature Adding a feature that isn't currently present label Mar 26, 2023
@chengenzhao
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Is this effect you expect?

https://twitter.com/WhiteWoodCity/status/1638528428440944640

We use GameSubScene to implement this effect
the original GameScene is used for x and z axis in which we display shadows of the unit
and add a new GameSubScene(x and y axis) in which we display the real characters like 2D games
and then use binding to associate two different entities(one in the xz coordinates, another in the xy cooridnates)

For GameSubScene check the sample code here

4a70a03

@red0bear
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hello,

Nice example ... that's not exact what am looking for. Am looking more like command conquer 2.5D map just to play around if possible.

@AlmasB
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AlmasB commented Mar 27, 2023

Hi, the plans are there, particularly this one as Tiled supports isometric tiles. Though it needs a good chunk of development time to make it work out of the box.

@red0bear
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Oh ok sir. Just try some stuff here. i see your examples are more like 2d and some 3d experimental thing. But thank you to answer.

@AlmasB
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AlmasB commented Mar 28, 2023

Whilst the engine does not yet understand the 2.5 mode yet, isometric support for .tmx is now ready. Here's a screenshot:

Screenshot 2023-03-28 20 38 03

@red0bear
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red0bear commented Mar 28, 2023

yes , i see that stuff at your channel ... is a steam game . i was thinking use some svg and other stuff and make draws on inkscape just to test somethings on future. look at this ... http://freeciv.org/

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