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old *.vmt files can have info about material surfaceprop like this:
*.vmt
surfaceprop
"$surfaceprop" "concrete"
which can be write in new *.vmat file like
*.vmat
SystemAttributes { PhysicsSurfaceProperties "prop.concrete" }
This will allow new material have same surface propierties as original material
It allow to tether soundevents with this material accordingly, meaning that wood will sound like wood, grass as grass, concrete as concrete
The text was updated successfully, but these errors were encountered:
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old
*.vmt
files can have info about materialsurfaceprop
like this:which can be write in new
*.vmat
file likeThis will allow new material have same surface propierties as original material
It allow to tether soundevents with this material accordingly, meaning that wood will sound like wood, grass as grass, concrete as concrete
The text was updated successfully, but these errors were encountered: