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MeleeCavalry.ctxt
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MeleeCavalry.ctxt
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#BlueJ class context
comment0.target=MeleeCavalry
comment0.text=\r\n\ Write\ a\ description\ of\ class\ MeleeCavalry\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ Beta\ 2.1\r\n
comment1.params=owner\ cell\ map
comment1.target=MeleeCavalry(Player,\ Cell,\ Map)
comment1.text=\r\n\ Constructor\ for\ MeleeCavalry,\ sets\ its\ cell\ and\ map\r\n\r\n\ @param\ cell\ \ \ \ \ \ The\ Cell\ that\ the\ unit\ will\ spawn\ in\r\n\ @param\ map\ \ \ \ \ \ \ The\ Map\ that\ this\ will\ be\ put\ into\r\n
comment2.params=
comment2.target=void\ arrive()
comment2.text=\r\n\ What\ happens\ when\ the\ Unit\ arrives\ at\ the\ destination\ Cell\r\n
comment3.params=
comment3.target=java.util.LinkedList\ getButtons()
comment3.text=\r\n\ Returns\ Buttons\ when\ unit\ is\ selected,\ also\ determines\ what\ happens\ once\ buttons\ are\ pressed\r\n\ \r\n\ @return\ \ \ \ \ \ The\ buttons\ when\ unit\ is\ selected\r\n
comment4.params=
comment4.target=void\ click()
comment5.params=
comment5.target=java.lang.String\ getHoverInfo()
comment6.params=
comment6.target=java.lang.String\ getInformation()
comment6.text=\r\n\ Returns\ basic\ information\ to\ be\ used\ in\ the\ information\ Panel\r\n\ \r\n\ @return\ \ \ \ \ \ The\ unit's\ basic\ information\r\n
numComments=7