/
StapOp.java
323 lines (285 loc) · 12.1 KB
/
StapOp.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
package stapopspel;
// StapOp class contains the main game loop and governs the game play as intermediary between
// the game board in the StapOpBoard class and the GameState class.
// Note: the game runs within a while game loop that checks game phases and manipulates the game board and
// game state accordingly. The mouse event handlers are in the StapOpBoard class and change variables
// that are checked in the game loop. This is not the recommended way of GUI programming, but it works.
// The alternative of calling functions from the mouse event handlers created problems with
// Thread.sleep() blocking the GUI, while using Swing timers would make things a lot more complicated.
public class StapOp {
// initialize game play variables
private static GameState gameState = new GameState();
private static final GameBoard gameBoard = new GameBoard();
private static int selectedCardInHandIndex = -1;
private static Card selectedCard = new Card();
private static Card windCard = new Card();
private static Card statusCard = new Card();
private static int gameNumber = 1;
private static CardUseType cardUseType = CardUseType.NOT_DETERMINED_YET;
private static boolean moveNotAllowed = false;
private static boolean gameBoardDrawn = false;
private static boolean welcomeMessagePrinted = false;
private static boolean continueLoop = true;
public static void main(String[] args) {
gameBoard.setGamePhase(GamePhaseType.CHOOSE_CARD);
gameBoard.setPlayAgain(false);
gameBoard.setNextGame(false);
// start main game loop (for multiple 5-game rounds)
do {
do {
if (welcomeMessagePrinted == false) {
gameBoard.displayMessage("WELKOM BIJ STAP OP --- ETAPPE " + gameNumber + " van 5 !");
welcomeMessagePrinted = true;
}
// start main game loop (for current game round)
do {
// pause thread of game loop so Swing thread with mouse listener gets some CPU time
doSleep(50);
if (gameBoard.getGamePhase().equals(GamePhaseType.CHOOSE_CARD) && !gameBoardDrawn) {
// deal new card from the main deck to player 0
gameState.dealCard(0);
gameBoard.drawBoard(gameState);
gameBoardDrawn = true;
doSleep(50);
gameBoard.displayMessage("Welke kaart gebruiken ? ");
}
// user chooses card from hand
else if (gameBoard.getGamePhase().equals(GamePhaseType.CHOOSE_CARD)
&& gameBoard.getChosenCardIndex() > -1) {
selectedCardInHandIndex = gameBoard.getChosenCardIndex();
gameBoard.resetChosenCardIndex();
selectedCard = gameState.getCardsInHands(0).get(selectedCardInHandIndex);
gameBoard.displayMessage(selectedCard.getName() + " gebruiken voor uzelf, een tegenstander, of weggooien ? ");
gameBoard.setGamePhase(GamePhaseType.USE_CARD);
}
// user decides how to use card
else if (gameBoard.getGamePhase().equals(GamePhaseType.USE_CARD)
&& !gameBoard.getChosenUse().equals(CardUseType.NOT_DETERMINED_YET)) {
cardUseType = gameBoard.getChosenUse();
gameBoard.resetChosenUse();
processUserMove();
if (isPlayerWinnerOfGame(0)) {
gameNumber += 1;
break;
}
// check size of main deck and merge with discarded deck and shuffle if necessary
if (gameState.checkAndProcessEmptyMainDeck()) {
gameBoard.displayMessage("Kaarten in de stapel worden opnieuw geschud.");
gameBoard.drawBoard(gameState);
}
if (gameBoard.getGamePhase().equals(GamePhaseType.USE_CARD)) {
gameBoard.setGamePhase(GamePhaseType.COMPUTER);
}
}
else if (gameBoard.getGamePhase().equals(GamePhaseType.COMPUTER)) {
// generate moves for Computer A and Computer B
for (int computerPlayerNumber = 1; computerPlayerNumber <= 2; computerPlayerNumber++) {
gameState.dealCard(computerPlayerNumber);
final Move computerMove = generateComputerMove(computerPlayerNumber);
processComputerMove(computerMove);
if (isPlayerWinnerOfGame(computerPlayerNumber)) {
gameNumber += 1;
break;
}
// check size of main deck and merge with discarded deck and shuffle if necessary
if (gameState.checkAndProcessEmptyMainDeck()) {
gameBoard.displayMessage("Kaarten in de stapel worden opnieuw geschud.");
gameBoard.drawBoard(gameState);
}
if (gameBoard.getGamePhase().equals(GamePhaseType.COMPUTER)) {
gameBoard.setGamePhase(GamePhaseType.CHOOSE_CARD);
}
}
}
} while (!gameBoard.getGamePhase().equals(GamePhaseType.END_OF_GAME)
&& !gameBoard.getGamePhase().equals(GamePhaseType.END_OF_STAP_OP));
if (gameBoard.isNextGame() == true) {
resetForNewGame();
}
} while (gameNumber <= 5);
if (gameBoard.isPlayAgain()) {
resetForNewGame();
gameNumber = 1;
gameState = new GameState();
gameBoard.setPlayAgain(false);
}
} while (continueLoop);
}
private static void doSleep(int millis) {
try {
Thread.sleep(millis);
} catch (Exception e) {
System.out.println(e);
}
}
private static void resetForNewGame() {
selectedCardInHandIndex = -1;
selectedCard = new Card();
windCard = new Card();
statusCard = new Card();
cardUseType = CardUseType.NOT_DETERMINED_YET;
moveNotAllowed = false;
gameBoardDrawn = false;
welcomeMessagePrinted = false;
gameBoard.setNextGame(false);
gameBoard.setGamePhase(GamePhaseType.CHOOSE_CARD);
gameBoard.resetMsg();
gameState.newGameReset();
}
private static void processUserMove() {
// option: discard card
if (cardUseType.equals(CardUseType.DISCARD)) {
gameState.discardCard(0, selectedCardInHandIndex);
gameBoard.blinkPanelsWhenDiscardingCard(0, selectedCardInHandIndex);
}
// option: play card
else {
int toPlayer = 0;
boolean toSelf = true;
if (cardUseType.equals(CardUseType.COMPUTER_A)) {
toPlayer = 1;
toSelf = false;
}
if (cardUseType.equals(CardUseType.COMPUTER_B)) {
toPlayer = 2;
toSelf = false;
}
windCard = gameState.getWindCard(toPlayer);
statusCard = gameState.getStatusCard(toPlayer);
moveNotAllowed = !MoveUtil.isLegitimateMove(selectedCard, windCard, statusCard,
gameState.getNumberOfKilometerCardsPlayed(toPlayer), toSelf);
// move not allowed: card is discarded
if (moveNotAllowed) {
gameBoard.displayMessage("U maakt een fout! De kaart wordt weggegooid.");
gameState.discardCard(0, selectedCardInHandIndex);
gameBoard.blinkPanelsWhenDiscardingCard(0, selectedCardInHandIndex);
} else {
gameState.playCard(0, selectedCardInHandIndex, toPlayer);
gameBoard.blinkPanelsWhenPlayingCard(0, selectedCardInHandIndex, toPlayer, selectedCard.getNumber());
}
}
gameBoard.drawBoard(gameState);
gameBoardDrawn = false;
}
private static void processComputerMove(Move computerMove) {
final int computerPlayerNumber = computerMove.getFromPlayer();
final String fromComputerPlayerString = (computerPlayerNumber == 1)? "Computer A" : "Computer B";
if (computerMove.isCardSelected()) {
final int cardInHandIndexToPlay = computerMove.getCardInHandIndex();
final String playedCardName = computerMove.getCardType().getName();
final int playedCardNumber = computerMove.getCardType().getNumber();
int toPlayerNumber = computerMove.getToPlayer();
String toPlayerString = null;
if (computerMove.getToPlayer() != computerPlayerNumber) {
switch (computerMove.getToPlayer()) {
case 0: toPlayerString = "u."; break;
case 1: toPlayerString = "Computer A."; break;
case 2: toPlayerString = "Computer B.";
}
} else {
toPlayerNumber = computerPlayerNumber;
toPlayerString = "zichzelf.";
}
gameState.playCard(computerPlayerNumber, cardInHandIndexToPlay, toPlayerNumber);
doSleep(50);
gameBoard.displayMessage(fromComputerPlayerString + " legt " + playedCardName + " bij " + toPlayerString);
gameBoard.blinkPanelsWhenPlayingCard(computerPlayerNumber, 0, toPlayerNumber, playedCardNumber);
}
// discard card if there are no options to play card
else {
final int cardInHandIndexToDiscard = MoveUtil.smartDiscard(
gameState.getCardsInHands(computerPlayerNumber),
gameState.getStatusCard(computerPlayerNumber),
gameState.getNumberOfKilometerCardsPlayed(computerPlayerNumber));
final CardType playedCardType = gameState.getCardsInHands(computerPlayerNumber).get(cardInHandIndexToDiscard).getType();
gameState.discardCard(computerPlayerNumber, cardInHandIndexToDiscard);
doSleep(50);
gameBoard.displayMessage(fromComputerPlayerString + " legt " + playedCardType.getName() + " weg.");
gameBoard.blinkPanelsWhenDiscardingCard(computerPlayerNumber, 0);
}
gameBoard.drawBoard(gameState);
gameBoardDrawn = false;
if (computerPlayerNumber == 1) {
doSleep(75);
}
}
private static boolean isPlayerWinnerOfGame(int player) {
boolean playerIsWinner = false;
if (gameState.getTotalDistanceForPlayer(player) == 100) {
int diffKM1;
if (player == 0) {
diffKM1 = 100 - gameState.getTotalDistanceForPlayer(1);
} else {
diffKM1 = 100 - gameState.getTotalDistanceForPlayer(0);
}
int diffKM2;
if (player == 2) {
diffKM2 = 100 - gameState.getTotalDistanceForPlayer(1);
} else {
diffKM2 = 100 - gameState.getTotalDistanceForPlayer(2);
}
String winPlayerString = null;
switch (player) {
case 0: winPlayerString = "U"; break;
case 1: winPlayerString = "COMPUTER A"; break;
case 2: winPlayerString = "COMPUTER B";
}
gameBoard.drawBoard(gameState);
gameBoard.displayMessage(winPlayerString + " HEEFT GEWONNEN MET " + diffKM1 + "KM EN " + diffKM2 + "KM VOORSPRONG !!");
doSleep(200);
gameBoard.blinkPanelsForWinner(player);
gameBoard.setBackgroundGray();
gameState.processEndOfGame(gameNumber);
if (gameNumber < 5) {
gameBoard.displayMessage("Op naar etappe " + (int) (gameNumber + 1) + " van 5 ! Klik op Uzelf.");
}
doSleep(150);
gameBoard.setGamePhase(GamePhaseType.END_OF_GAME);
gameBoard.printStandings(gameState.getTotalDistancesPerPlayedGame());
if (gameNumber == 5) {
gameBoard.setGamePhase(GamePhaseType.END_OF_STAP_OP);
doSleep(50);
gameBoard.printWinner(gameState.getTotalDistancesPerPlayedGame());
}
playerIsWinner = true;
}
return playerIsWinner;
}
private static Move generateComputerMove(int computerPlayerNumber) {
final int[] otherPlayerNumber = {0, 2};
if (computerPlayerNumber == 2) {
otherPlayerNumber[1] = 1;
}
int leadingOtherPlayerNumber = otherPlayerNumber[1];
int followingOtherPlayerNumber = 0;
int toPlayerNumber = -1;
CardType playedCardType = null;
if (gameState.getTotalDistanceForPlayer(0) > gameState
.getTotalDistanceForPlayer(leadingOtherPlayerNumber)) {
leadingOtherPlayerNumber = 0;
followingOtherPlayerNumber = otherPlayerNumber[1];
}
final int cardInHandIndexToPlayForLeadingOtherPlayer = MoveUtil.makeMoveForComputerPlayer(
gameState, computerPlayerNumber, leadingOtherPlayerNumber);
final int cardInHandIndexToPlayForFollowingOtherPlayer = MoveUtil.makeMoveForComputerPlayer(
gameState, computerPlayerNumber, followingOtherPlayerNumber);
int cardInHandIndexToPlay = -1;
boolean cardInHandSelected = false;
if (cardInHandIndexToPlayForLeadingOtherPlayer > -1) {
cardInHandIndexToPlay = cardInHandIndexToPlayForLeadingOtherPlayer;
toPlayerNumber = leadingOtherPlayerNumber;
cardInHandSelected = true;
} else if (cardInHandIndexToPlayForFollowingOtherPlayer > -1) {
cardInHandIndexToPlay = cardInHandIndexToPlayForFollowingOtherPlayer;
toPlayerNumber = followingOtherPlayerNumber;
cardInHandSelected = true;
}
if (cardInHandSelected) {
playedCardType = gameState.getCardsInHands(computerPlayerNumber).get(cardInHandIndexToPlay).getType();
if (MoveUtil.playCardToSelf.get(playedCardType)) {
toPlayerNumber = computerPlayerNumber;
}
}
return new Move(computerPlayerNumber, cardInHandSelected, cardInHandIndexToPlay, playedCardType, toPlayerNumber);
}
}