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Ratford doesn't start talking to the player automatically. #389

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memlostexc opened this issue Feb 9, 2024 · 2 comments
Open

Ratford doesn't start talking to the player automatically. #389

memlostexc opened this issue Feb 9, 2024 · 2 comments
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validation: required This issue needs validation from one of the validators.

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@memlostexc
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memlostexc commented Feb 9, 2024

Describe the bug
Ratford doesn't start talking to the player automatically.

Expected behavior
Ratford should start talking to the player automatically.

Steps to reproduce the issue
Turn on G1CP. Start the game from the beginning. Go to Ratford.

Additional context
I made several attempts on the vanilla version 1.08k, no bug.

@memlostexc memlostexc added the validation: required This issue needs validation from one of the validators. label Feb 9, 2024
@szapp
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szapp commented Feb 9, 2024

Thanks for the report!
I did a quick test running the first few minutes of the game under different circumstances. It seems that this is not related to the G1CP. Gothic (unlike Gothic 2) gracefully let's NPCs finish their current routine before reacting to dialogs. You may notice that sometimes NPCs take their time to react after you initiate a dialog. Here, the cause might be that the perceptions are not firing continuously during the small-talk routine. If you wait long enough and dance around him, he will eventually speak to you. How long this takes depends on his routine. I experienced the same regardless of with or without the G1CP.

Bottom line, this is not a G1CP bug. We could, however, address this as a general issue in the G1CP. In due time, I will adjust the title and wording of this issue. -- Thank you for reporting this!

@AmProsius
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May be related to #209.

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